@GGG: Enough of this about dual wielding and reave
" I don't know what it is, but Reave just feels sluggish, even with Multistrike. If it weren't for the crits, it'd be tedious. |
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" Are you dual wielding with it? Exactly because Reave alternates you'll never get the full 10% more attack speed unless you have identical weapons. With Ungil's and Essentia you're not getting 10% more. You're not getting 5% more. You're getting just below that as compared to 1h+shield using the best weapon. The slower or weaker your offhand is the less benefit DW will give you and the more benefit shields will give you. Since you only rarely have identical weapons dual wielding will almost never give a full bonus. Shields however will always give their full bonus. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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" No, I'm using Reave with 1H + Shield. Compared to other skills that work well with dual-wielding, Reave feels sluggish and less effective. Maybe its because its AOE starts off narrow and takes time before it affects more than just a few nearby targets. Switch from Reave to Lightning Strike if you want to see what I mean. On your other point, of course I'm getting 10% more attack speed, I'm dual-wielding matched pairs of Unique weapons! Editado por útlima vez por RogueMage#7621 en 3 abr. 2014 4:22:50
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hahahaha this is the funniest shit I've ever read
Mark, drop the ego and admit you fucked up dual wield skills BADDDD!!!!! I play Reave, attack speed is the last thing I go for, with concentrated effect the aoe doesn't even look like it changes. oh man GGG I'm dying laughing over here, there is no way they play there own game enough to make such bizarre statements like saying reave is a dw skill because it benefits from attack speed. Stop looking at numbers in a spreadsheet and actually play the damn game lel Last edit after reading some of the other responses: Ok the main thing is reave gains AoE per hit, but here is the thing, its capped, once you reach 8 stacks your AoE is as big as it will get, even with the slowest weapons you can still easily stack reave up to 8 charges and once you do that, there is ZERO incentive to have fast speed to build stacks. R.I.P. my beloved P.o.E. Editado por útlima vez por ampdecay#1924 en 3 abr. 2014 4:24:36
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By the way, how is faster stacking of AoE a legit way to say one skill is mainly for DW, while dealing more damage is not? Or dealing more knockbacks? Or shockstack faster?
This is hilarious. |
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" If you think that's hilarious you've never heard why aren't elemental attack skills properly aligned to stat and weapon type. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Agree that the Reave -> attack speed therefore DW link is weak. As others have pointed out, many other skills can be labelled DW from this basis (DW Power Siphon!).
If dual wielding got some sort of AoE bonus (not sure how to logically apply this), then we're talking. Suddenly a whole bunch of other skills get a new DW buff like Cleave, GS or anything supported by Splash. Anyway that's a random idea that's hard to argue for. I will add my support to the increasing of the attack speed multiplier. Realistically you could attack 1.5x faster or more swinging two weapons, but game mechanics would suffer from this large a buff. Tin foil hats are a lie propagated by the aluminium industry.
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With Reave+multistrike and some attackspeed from passive tree you have your 8 stacks in splitseconds, dualwield or not, so there's no effective benefit from using two weapons.
Dualwield should be completly reworked. Too weak. Shield-Block should be completly reworked. Too strong. Maybe: Shields only block a fixed amount of damage, the rest comes through. ...or: Cut all blockrelated stuff by 50%. ...or: introduce a SERIOUS block drawback, a SIGNIFICANT time doing nothing needed for recovery after block. ...or: Remove the whole block mechanic, there's just added Armor/Evasion/ES. ...or: Whenever you block, your next attack is negated. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Editado por útlima vez por Peterlerock#5171 en 3 abr. 2014 6:12:27
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" In Diablo3, most Barbarian's, Monk's and DemonHunter's skills are dual-wield ones. I mean, you can freely use any of their skills while dualwielding, and they WILL be viable, despite character alternates weapon attack while dualwielding, same to PoE. You can also use them with 2-hander, or with weapon+shield - and they will be viable, still. In D3, Dual-wielders arent limited to usage on one single skill. Sure, some skills will still favor more slow 2-handers, while other - favor more fast-hitting dualwielding. But the difference isnt even close to that in PoE, where using any skill besides Dual Strike while dualwielding gives you almost no benefits. So, it seems, that GGG (Mark, at least) wants to make most (if not all) melee skills VIABLE while dualwielding. And i agree with that. IF you think, that dualwielding should be about using Dual Strike skill only - well, it's your personal opinion, and i'm sure most players dont share it. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Editado por útlima vez por MortalKombat3#6961 en 3 abr. 2014 6:34:56
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" its not about having exclusive dual wield skills but addressing the flaws of dual wield as a whole. the current situation in poe is that 1h+shield is always a superior choice since it offers much more survability, when dual wield merely gives a ias bonus which is not significant enough to ditch a shield for. and with this particular "1h+shield" dominance in the game the only somewhat "good" skill to use with dual wield is dual strike. if i use other skills i might as well be doing 1h+shield instead, especially in hc league where survival is impt. saavy??? |
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