@GGG: Enough of this about dual wielding and reave

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Mark_GGG escribió:
and reave that's built to work on the strengths of dual wielding

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Mark_GGG escribió:

Reave is a dual wield skill, that's part of the point of it. It's specifically designed to synergise with dual wielding.

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Mark_GGG escribió:
It doesn't. Having a shield literally give no bonus to the use of Reave, while dual wielding gives a multiplicative attack speed bonus, where attack speed is one of the most important factors to using the skill.




Just because the attack speed bonus helps build stacks doesn't mean it's a dual wield skill. You're wasting your "offhand" during every attack you alternate while dual wielding, and not wasting your offhand when you use 1h with a shield. It's time to put a stop to this ridiculousness, honestly. It's not a dual wield skill.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Editado por útlima vez por Legatus1982#1658 en 2 abr. 2014 13:38:22
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GGG's logic must mean any melee skill is a dual wield skill because you can use them while dual wielding...
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UnderOmerta escribió:
GGG's logic must mean any melee skill is a dual wield skill because you can use them while dual wielding...


Yeah, attack speed helps you apply frenzy charges or viper strike stacks faster too. It doesn't make them dual wield skills.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
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Legatus1982 escribió:
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UnderOmerta escribió:
GGG's logic must mean any melee skill is a dual wield skill because you can use them while dual wielding...


Yeah, attack speed helps you apply frenzy charges or viper strike stacks faster too. It doesn't make them dual wield skills.


Or better knockback effect with Heavy Strike.
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Legatus1982 escribió:
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UnderOmerta escribió:
GGG's logic must mean any melee skill is a dual wield skill because you can use them while dual wielding...


Yeah, attack speed helps you apply frenzy charges or viper strike stacks faster too. It doesn't make them dual wield skills.

It allows you to cull faster with dominating blow too. Dominating Blow confirmed dual wield skill.

DW allows you to apply shock stacks faster too. Lightning Strike confirmed dual wield skill.

DW allows you to leap slam faster. Leap Slam confirmed dual wield skill.

And on and on. It's sometimes like the developers don't feel we understand their game at all.
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tinko92 escribió:
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Legatus1982 escribió:
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UnderOmerta escribió:
GGG's logic must mean any melee skill is a dual wield skill because you can use them while dual wielding...


Yeah, attack speed helps you apply frenzy charges or viper strike stacks faster too. It doesn't make them dual wield skills.


Or better knockback effect with Heavy Strike.


Heavy strike confirmed dual wielding skill, tested it myself
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
I'm curious is there a single player with DW reave build on server.

To make it work as intended, lol.
This is a buff © 2016

The Experts ™ 2017
with current 1shoot deaths 'balance' in place i wonder why people DW at all - giving up that shield is a huge issue

btw - you can leap slam faster with DW!
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torturo escribió:
I'm curious is there a single player with DW reave build on server.


I do enjoy a good dual claw crit reave build every now and again. But then again since they nerfed leech it's not as good. Oh ggg, you always gotta slam your foot in the door on the way out don't ya...
This does not need to be its own thread.
Since this is just a restatement of the dual-wield thread, here's my repost (bolded the important part):
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pneuma escribió:
As an example, take two people using Reave:
- "Slow": 1 attack per second, 10 physical damage each hit.
- "Fast": 2 attacks per second, 5 physical damage each hit.

In pure dps terms, the two are equivalent.
"Slow" does better against armor, since armor guards less of his bigger hit.
"Fast" gets the benefit of being able to move in between the swings, to be able to get in and out of combat more easily.
With Reave, "Fast" gets a secondary benefit -- he gets an AoE buff.

In this way, Reave is attack-speed aligned. Since dual-wielding grants an attack-speed multiplier, Reave should be dual-wielding aligned.

There is definitely a problem [with dual-wielding] if a skill that specifically has strong synergy with attack-speed is still not used with mechanics that maximize attack-speed.

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