@GGG: Enough of this about dual wielding and reave
GGG is the king of making up bullshit...
You're just noticing this now? Remember when they said "Cyclone won't desync because it ignores collision"... Honestly the people who run this game don't have a clue what they're doing anymore. It's all about milking micros... Hell they take Aprils Fools and use it to milk more micros... And you know where that money is going... More micros. Not fixing their fundamentally broken game... |
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I had the same reaction when I read that statement.
I'm glad people are being vocal about the issue here, we might actually get something done. #bringbackcleave |
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"rares will always be BiS"
"maps are supposed to be about item drops and not xp" "razer footprints will only be temporary" "we care about build diversity" "we want to avoid power creep" etc there's dozens more, but going back on what they say is not new for them |
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" It's not that they go back on what they say. It's that what they say makes no sense to begin with. How can Reave be about dual wielding if you alternate weapons? How can maps be about item drops and not XP if they're the only way for a high level character to get any XP? None of those sentiments make any sense even from the start. |
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It's not even just the shield.
Unless your two weapons are within 10% attack speed of each other you'll just be attacking slower anyway even while dual wielding. If you ever come across a high speed base with a good attack speed mod then you're better off with a shield because chances are your off-hand is going to decrease your total attack-speed since for every single main-hand hit you're going to have to wait for that slow off-hand to swing again. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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" In some ways maybe you're right, but really it's a focus on GGG's hilarious stance on the issue more than anything. I fully agree with your assessment on reave obviously. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Editado por útlima vez por Legatus1982#1658 en 2 abr. 2014 19:05:38
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" While providing real life example is not usually the best in a magic game, I'm gonna go with it. When I see people duel wield, they don't always attack with both weapons. I don't think it's a necessary function personally. Edit: and why are you quoting pneuma and referencing GGG. Or am I missing something? Editado por útlima vez por SL4Y3R#7487 en 2 abr. 2014 20:58:55
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" How often do you "see people dual wield"? What line of work do you do? I imagine that people who use weapons don't repeat the same animation 90000 times while walking around a clearing in a big circle and clear until the map is done either. |
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" Well they are right on that. Cyclone does not desync on enemy collision but it has the worst desync in the game with any form of terrain. I can not stand using that skill. As for reave.. in that same topic devs said that dual wielding probably needs to be buffed if it's not worth it with reave. Reave has extremely good synergy with dualwielding due to reave stacks so there is a problem if it's not being used with reave. Editado por útlima vez por kasub#2910 en 2 abr. 2014 21:22:34
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"=IF(Benefit_AttackSpeed>Drawback_WeaponDiff,"Dual-Wield","Not Dual-Wield")
Spoiler
I make a lot of spreadsheets.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Editado por útlima vez por ScrotieMcB#2697 en 2 abr. 2014 21:24:18
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