[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs

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Kohoutekkk escribió:
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rnbounty escribió:
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Kohoutekkk escribió:

Yes, it is mandatory when using soul tether. Because damage on full life does not really work with it. awesome damage boost while bossing. and faster leap slams in map


oooh so i am doing it wrong then?? i use soul tether/glorious vanity and damage on full life...so i should really change to close combat right???


Yes, the thing is that soul tether switches between ES and life leech all the time a so you are not on full life most of the time.


ty didnt know that, will switch it ASAP!
T1 crit.. keep to switch to crit version or annul because it sucks anyway?

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Ubering escribió:
T1 crit.. keep to switch to crit version or annul because it sucks anyway?



It's useless on Slayer as we get free 8% crit chance on weapons with Overwhelm. Probably good for other builds though.
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Cammeyz escribió:
Just wondering if anyone has a rough idea how much extra damage a vaal axe/rare 2 hand sword are compared to my current starforge(i tried to read the guide but it seems really complicated)? Really tempted to trade mine in for one, but if its just a small amount i probably shouldnt :)

Any info appreciated.


I use elder Blade with:
+ gems supported by lvl 16 Fortify
+ 20% attack speed and
+ crafted physical dmg mod

and it's already higher damage than Starforge, but less life.
My builds:
3.8 75/75 block 7.5k HP Zombie/Skeleton build: https://www.pathofexile.com/forum/view-thread/2650898
For Mapping for Axe Cyclone 6 link Cyclone/Brutality/Impale/Melee/Infused/Fortify? Or do i switch out Impale for Pulverise?
How do we use banner + both new auras + pride? I see the guide mentions -mana to skills so we can cyclone more. But I don't have the mana for all auras + any other ability cast

Also I'm wearing a rare chest until I can afford to buy a Kaom's and fix resistances around that. While I have the chest and open sockets, would I be able to use an Immortal Call + CWDT + Increased Duration? Or will that screw with some other mechanics of the build
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elhigg86 escribió:
How do we use banner + both new auras + pride? I see the guide mentions -mana to skills so we can cyclone more. But I don't have the mana for all auras + any other ability cast

Also I'm wearing a rare chest until I can afford to buy a Kaom's and fix resistances around that. While I have the chest and open sockets, would I be able to use an Immortal Call + CWDT + Increased Duration? Or will that screw with some other mechanics of the build


I think you use Enlighten gem to reduce mana costs of the Auras i think mate
Looking closerly at gems, i am wondering about the best choices.

- Brutality : definitely the best option (59% more physical damage)

- Close combat : close 2nd. (59% more melee damage for ennemies in the 15 units distance)

- Melee Physical Damage : a strong 49% more melee phys damage.

Then we have to choose between those gems for the last 2 options :

- Impale : damage wise, probably the best option for bosses, not so usefull for mapping.

- Infused Channeling : seems like a very strong option, being able to maintain infusion pretty much all the time. 39% more damage + 10% more phys damage.

- Chance to Bleed : often forgotten, the flat phys damage can scale quite well especially on a budget. 44-66 added phys damage.

- talking about flat phys, here is Rage : pretty much similar to Chance to bleed, but better if you can maintain the bonus through the whole map. more technical to play, but a very strong option.

- Damage on Full Life : solid option as always.

- Fortify : well balanced between damage and toughness. Can be used on the movement skill though, not sure it's best linked on cyclone ?

- Maim : same as above, can be used on another skill (totem) to get its benefits.

- Pulverize : definitely a very strong option too. 45% more melee area damage, + 34% more area, just for a slight 15% attack speed reduction.

What are your thoughts about it guys ? and what are your choices ?

For me, i'm looking towards Brutality - Melee Phys - Close Combat - Pulverize - Rage (as i don't have enough inteligence for infused channeling).
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Bezmageddon escribió:
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elhigg86 escribió:
How do we use banner + both new auras + pride? I see the guide mentions -mana to skills so we can cyclone more. But I don't have the mana for all auras + any other ability cast

Also I'm wearing a rare chest until I can afford to buy a Kaom's and fix resistances around that. While I have the chest and open sockets, would I be able to use an Immortal Call + CWDT + Increased Duration? Or will that screw with some other mechanics of the build


I think you use Enlighten gem to reduce mana costs of the Auras i think mate


To run Dread Banner, Pride, Flesh & Stone + Maim Support, Blood & Sand and Precision (Level 6) requires a Level 4 Enlighten. I have 4 mana left over to cast Blood Rage.
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130bby escribió:
Looking closerly at gems, i am wondering about the best choices.

- Brutality : definitely the best option (59% more physical damage)

- Close combat : close 2nd. (59% more melee damage for ennemies in the 15 units distance)

- Melee Physical Damage : a strong 49% more melee phys damage.

Then we have to choose between those gems for the last 2 options :

- Impale : damage wise, probably the best option for bosses, not so usefull for mapping.

- Infused Channeling : seems like a very strong option, being able to maintain infusion pretty much all the time. 39% more damage + 10% more phys damage.

- Chance to Bleed : often forgotten, the flat phys damage can scale quite well especially on a budget. 44-66 added phys damage.

- talking about flat phys, here is Rage : pretty much similar to Chance to bleed, but better if you can maintain the bonus through the whole map. more technical to play, but a very strong option.

- Damage on Full Life : solid option as always.

- Fortify : well balanced between damage and toughness. Can be used on the movement skill though, not sure it's best linked on cyclone ?

- Maim : same as above, can be used on another skill (totem) to get its benefits.

- Pulverize : definitely a very strong option too. 45% more melee area damage, + 34% more area, just for a slight 15% attack speed reduction.

What are your thoughts about it guys ? and what are your choices ?

For me, i'm looking towards Brutality - Melee Phys - Close Combat - Pulverize - Rage (as i don't have enough inteligence for infused channeling).


Playing the crit version, I'm using Brutality, Melee Phys, Impale, Infused channeling (though hard to level this to 20/20, lacking int), and Pulverize. I have been thinking of Close Combat instead of something, but I also kinda like the ones i have now.

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