Crafting is officially garbage in POE

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morbo escribió:
Have you tried to 6S or 5L/6L a piece of gear that you have no replacement for or all the replecements are sub-optimal?
First half, no, because you'd need to be mentally deficient to craft on gear you're actually wearing.

Second half, yes. Even with very similar items, unless they are identical one is suboptimal. But in every case it was something along the lines of inferior affixes as 5L > superior affixes as 4L, so its still an upgrade once completed.

When you're crafting you can't be a cheapskate regarding your bases. No, you can't just craft on your current gear. No, you can't just use any shitty base you find. No, you don't need to hoard orbs; the crafting target is stashed, you can apply then immediately. It's more than just how many orbs you have.

Remainder of your argument irrelevant from false premise.

Also, acct-bound currency = have Alchs, can't get Fusings. Bad idea.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Editado por útlima vez por ScrotieMcB#2697 en 3 dic. 2013 13:09:18
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ScrotieMcB escribió:
1. When overall gear drop rate is reduced, it becomes more difficult to find an upgrade directly by farming. Therefore, the first is reduced.


But you're compensating it by increasing orb drops.

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2. When it comes to orb drop rate, I'm assuming its effect is in the hands of the players. If there isn't "enough" crafting, they'll craft; if there is "enough," they won't. "Enough" in this case depends on how well the other factors of the economy provide players with a sufficiently steady stream of upgrades.


This is essentially unchanged, then.

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4. When a player upgrades their gear, the old gear becomes a hand-me-down, which is an upgrade for that player's gear, and then that player's old gear becomes a hand-me-down. The hand-me-down effect thus has a feedback loop with itself, and the only thing preventing it from going infinite is that not every hand-me-down is successfully sold.


What you're basically describing is market saturation. It's not a loop, but a downward spiral to a place where everyone just buys upgrades.

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5. Players can feed the hand-me-down effect by crafting; crafting a new upgrade means a new hand-me-down. When describing #2, I said that players will decide when there is "enough" crafting; this is what I mean. When the hand-me-down effect dries up, crafting can stimulate it, and this is very effective because, as described in #4, the hand-me-down effect stimulates itself. Thus actually using orbs becomes the engine which powers the ability to hoard them, creating a macroeconomic incentive.


How do you suppose the hand-me-down effect dries up?

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6. Changes we make to running the economy will not instantly change the economy, whatever damage has been done has already been done. The Standard economy isn't going to go back in time and undergo some kind of reversal due to this suggestion; the trade vs craft balance will still be bad in that league, but it will get worse slower instead of faster.


That goes without question. Economy in Standard is mostly FUBAR, with the only saving grace being players who leave to better leagues, essentially removing their items from the economy.
Editado por útlima vez por Novalisk#3583 en 3 dic. 2013 13:55:53
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ScrotieMcB escribió:
First half, no, because you'd need to be mentally deficient to craft on gear you're actually wearing.


Or totally stuck, which in this game can happen. If you are stuck on a 4L you can try for a 5L, since reverting back to 4L is (now) not that difficult. But for that you must hoard a considerable amount of fuses and a decent amount of backup fuses.

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When you're crafting you can't be a cheapskate regarding your bases. No, you can't just craft on your current gear. No, you can't just use any shitty base you find. No, you don't need to hoard orbs; the crafting target is stashed, you can apply then immediately. It's more than just how many orbs you have.


Have you actually crafted something more demanding than just yolo alc? Yeah, you need optimal bases - and until you get them, you hoard crafting orbs. You base all your assumptions about gameplay on the shopping game, but a lot of players dont shop. You dont just "buy orbs" when you need them, you collect them through your whole gameplay and use them when you loot the right gear.

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Also, acct-bound currency = have Alchs, can't get Fusings. Bad idea.

Uh, yeah, if you assume the current state. An account bound orb system would of course have more vendor recipes for orb exchange.
When night falls
She cloaks the world
In impenetrable darkness
Editado por útlima vez por morbo#1824 en 3 dic. 2013 17:26:03
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Novalisk escribió:


That goes without question. Economy in Standard is mostly FUBAR, with the only saving grace being players who leave to better leagues, essentially removing their items from the economy.


Which begs the question of why GGG is trying so hard to preserve standard economy when its like trying to "fix" poverty, its a lost cause and the wrong way to approach the problem.

The whole point of temporary leagues is to have a situation where there is a fresh economy, trying to create a permanent league with a "good" economy is way out of GGG's league, because all it has done is turn the game into D3
Spoiler
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morbo escribió:
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ScrotieMcB escribió:
First half, no, because you'd need to be mentally deficient to craft on gear you're actually wearing.


Or totally stuck, which in this game can happen. If you are stuck on a 4L you can try for a 5L, since reverting back to 4L is (now) not that difficult. But for that you must hoard a considerable amount of fuses and a decent amount of backup fuses.

"

When you're crafting you can't be a cheapskate regarding your bases. No, you can't just craft on your current gear. No, you can't just use any shitty base you find. No, you don't need to hoard orbs; the crafting target is stashed, you can apply then immediately
Spoiler
. It's more than just how many orbs you have.


Have you actually crafted something more demanding than just yolo alc? Yeah, you need optimal bases - and until you get them, you hoard crafting orbs. You base all your assumptions about gameplay on the shopping game, but a lot of players dont shop. You dont just "buy orbs" when you need them, you collect them through your whole gameplay and use them when you loot the right gear.

"
Also, acct-bound currency = have Alchs, can't get Fusings. Bad idea.

Uh, yeah, if you assume the current state. An account bound orb system would of course have more vendor recipes for orb exchange.
Excuse the poor formatting; cell phone.

I've never really been stuck, but perhaps that's because I enter the situation assuming I won't need 1 chest, I'll need 2. As such, I don't go past my budget trying to get 1 very nice chest, but instead 2 which are good enough. Same deal with 2h weapons. And otheer gear, too: I'm a big fan of Goldwyrm boots, pretty much all my chars wear them leveling, and I don't feel right until I have two pairs in each league, one to wear and one to Chrome.

I don't yolo alch anything; I save that shit for maps. The only crafting I routinely perform is Chromatic/Jeweler/Fusing. I have gotten stuck once or twice on yolo Chromes; it's a mistake I shall not repeat. Or at least I keep telling myself that. :p

Currency to currency vendor formulas are generally a bad idea because new leagues and races have VERY different currency objectives than more mature leagues.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Editado por útlima vez por ScrotieMcB#2697 en 3 dic. 2013 18:28:21
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ScrotieMcB escribió:
Spoiler
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morbo escribió:
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ScrotieMcB escribió:
First half, no, because you'd need to be mentally deficient to craft on gear you're actually wearing.


Or totally stuck, which in this game can happen. If you are stuck on a 4L you can try for a 5L, since reverting back to 4L is (now) not that difficult. But for that you must hoard a considerable amount of fuses and a decent amount of backup fuses.

"

When you're crafting you can't be a cheapskate regarding your bases. No, you can't just craft on your current gear. No, you can't just use any shitty base you find. No, you don't need to hoard orbs; the crafting target is stashed, you can apply then immediately
Spoiler
. It's more than just how many orbs you have.


Have you actually crafted something more demanding than just yolo alc? Yeah, you need optimal bases - and until you get them, you hoard crafting orbs. You base all your assumptions about gameplay on the shopping game, but a lot of players dont shop. You dont just "buy orbs" when you need them, you collect them through your whole gameplay and use them when you loot the right gear.

"
Also, acct-bound currency = have Alchs, can't get Fusings. Bad idea.

Uh, yeah, if you assume the current state. An account bound orb system would of course have more vendor recipes for orb exchange.
Excuse the poor formatting; cell phone.

I've never really been stuck, but perhaps that's because I enter the situation assuming I won't need 1 chest, I'll need 2. As such, I don't go past my budget trying to get 1 very nice chest, but instead 2 which are good enough. Same deal with 2h weapons. And otheer gear, too: I'm a big fan of Goldwyrm boots, pretty much all my chars wear them leveling, and I don't feel right until I have two pairs in each league, one to wear and one to Chrome.

I don't yolo alch anything; I save that shit for maps. The only crafting I routinely perform is Chromatic/Jeweler/Fusing. I have gotten stuck once or twice on yolo Chromes; it's a mistake I shall not repeat. Or at least I keep telling myself that. :p

Currency to currency vendor formulas are generally a bad idea because new leagues and races have VERY different currency objectives than more mature leagues.





Of course scrotie is always right, move along folks crafting is just fine the way it is. Just ask any of the same members that constantly brush off the games glaring issues, they will tell you. As I see it it is working as intended, this game seems to be designed to not be rewarding, I think GGG thinks it will give the game legs, but it will just drive people away.
I never said crafting is just fine how it is, because it isn't. The incentive to hoard *is* strong, but this incentive has *nothing* to do with RNG; it has to do with Exalting a level 55 rare costing just as much currency as Exalting a level 78 rare. Another problem with crafting is that it is flat-out underpowered relative to trading for too broad a segment of the population. One might say that RNG is one of few things PoE's gambling system does well.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I gotta agree with Scrotie, because back when I wanted to start crafting a chest ... or to get a 5L, I got 2 of them, one to craft, on to wear.
And that's how it worked.
Now I only have one, but it's 5L and has really good rolls, even though there are still 3 mods not rolled yet ( could still be 'perfect', who knows <3 ).
That's the best way to do it, use one, and craft the second one when you can/one until it becomes better than the first one, then swap.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz escribió:
I gotta agree with Scrotie, because back when I wanted to start crafting a chest ... or to get a 5L, I got 2 of them, one to craft, on to wear.
And that's how it worked.
Now I only have one, but it's 5L and has really good rolls, even though there are still 3 mods not rolled yet ( could still be 'perfect', who knows <3 ).
That's the best way to do it, use one, and craft the second one when you can/one until it becomes better than the first one, then swap.


This is irrelevant to whats being discussed though, we are talking about how difficult it is to craft, not about crafting being destructive (even though thats a separate issue that should be discussed)
It is one element of the crafting, and about something I said 5 minutes ago on another thread.

It's all about the choices you make.

- should I try to upgrade that ?
- should I try to craft such an item ?
- should I use my orbs to trade instead ?
- is it worth spending my orbs on that or should I wait ?


It's a good thing that this current system forces people to make relevant choices about what they should to, to force them to think about what to do imho.
The system is not perfect, but is far from being as broken as many people claim it is on this forum.

I'd like to have more orbs to allow more crafting too, having then their value decrease, but I don't think it's that simple.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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