[3.0] How to Flicker. Terminus Est Edition!

Hi guys, may I get some feedback on my character? The character has been clearing maps easily, but has two major problems:
1. After 2 auras and the curse, the leftover mana is only sufficient to cast one flicker strike. During boss fights, the character is often stuck due to mana shortage
2. One-shot from certain boss. I understand that the resistance is not capped, but I find it hard to switch up the gear for it

Otherwise, is CI a consideration right now? Oskarm has reduced chaos resistance, but going CI solves that
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CaimanLizard escribió:
Hi guys, may I get some feedback on my character? The character has been clearing maps easily, but has two major problems:
Spoiler

1. After 2 auras and the curse, the leftover mana is only sufficient to cast one flicker strike. During boss fights, the character is often stuck due to mana shortage
2. One-shot from certain boss. I understand that the resistance is not capped, but I find it hard to switch up the gear for it

Otherwise, is CI a consideration right now? Oskarm has reduced chaos resistance, but going CI solves that


Quick note, make sure you don't have an aura linked with a support gem (I had inc duration linked and couldn't cast). That being said, if you're not doing enough damage you may need to pickup "Spirit Void" under the mana leech node on passive tree (I only recently got dps high enough to finally get those two extra points back without stuttering during boss fights due to mana)


Can't see your character tab in profile so check privacy settings and make sure "Hide characters" is unchecked.

@CI - No idea. Only ES builds I've seen this league are LLRF.

@One-shot - If it's a legit you have FULL hp, they swing once and you're dead, something's wrong. Maybe you have Abyssus but missing the Lightning Coil chest? What bosses are one-shotting? If you need more leech, I didn't notice the new VP placement in the guide but for 1 point you get oodles of leech now.

Been playing this build as an alt lately and it's slowly becoming my new favorite as I gear him more.
Mobile games have better trading...
Editado por útlima vez por Tonst3r#4966 en 27 ene. 2018 17:47:27
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Monti_Jones escribió:
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Awks escribió:
Spoiler
I really enjoyed playing the terminus flicker and have been min-maxing different possibilities with it. I wanted to see how far I could take a level 50 2h sword with a dagger damage into endgame content with this guide as template. I finally caved and downloaded path of building to see the results.

I am currently at roughly 430k shaper/guardian dps without flasks, a bit above 700k with flasks on. Not counting the occasional unholy might/rampage/onslaught. With 7k based armour, 100% up time of blind on even bosses, and 6k hp, I have been able to mindlessly facetank all t15s, even the guardians if the mods arent nasty. Red elder is down without issues. Have yet to try the breachlords and shaper himself. The character's name is Cracksurfer. I feel that I have hit a bottleneck/ceiling. If anyone could give constructive advice on where to go from here, it would be greatly appreciated. Thank you.

Abyssus should push your damage past the 1m mark. Your clear speed should be plenty enough to kill packs even without the Lightpoacher spell.

After that it gets really hard to find massive upgrades for you. Switching to very good spiked gloves, steel rings and amulet would give you better DPS but should not be worth the multiple EX investment you would have to make. Unfortunately this build will never go into the insane millions of DPS.

But everything looks fine! Go for 100! ;)


Regarding abyssus, I had opted against it because my entire survival mechanism is life based, armour, and a blind from bv. I feel that the real value in lightpoacher is not actually the spell, but rather two extra sockets for the much needed flat life and phy dmg. I imagine shifting to abyssus and lightning coil would mean my hp would take a hit as well.

Im not sure if I can afford a shaper steel ring. The unset is simply because I ran out of sockets and that ring pushes me to 92% hit rate and almost 4k accuracy.

Too bad the maim from tombfist doesnt give 15% increased dmg taken. Otherwise that'd be lovely.
I have opened up my characters, sorry about that!

I have acquired a BOTB today, uping the health to 4k. Also brought vaal clarify which helps with the mana issue. Still, I'm looking for overall gear advice. For example, I have completely given up on Chaos resistence, would that bite me later? Which uniques should be switched out?

Re: one shot, there's a totem looking boss in a t2 map that shots lightnings. I get one-shot by that boss every single time.

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Tonst3r escribió:
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CaimanLizard escribió:
Hi guys, may I get some feedback on my character? The character has been clearing maps easily, but has two major problems:
Spoiler

1. After 2 auras and the curse, the leftover mana is only sufficient to cast one flicker strike. During boss fights, the character is often stuck due to mana shortage
2. One-shot from certain boss. I understand that the resistance is not capped, but I find it hard to switch up the gear for it

Otherwise, is CI a consideration right now? Oskarm has reduced chaos resistance, but going CI solves that


Quick note, make sure you don't have an aura linked with a support gem (I had inc duration linked and couldn't cast). That being said, if you're not doing enough damage you may need to pickup "Spirit Void" under the mana leech node on passive tree (I only recently got dps high enough to finally get those two extra points back without stuttering during boss fights due to mana)


Can't see your character tab in profile so check privacy settings and make sure "Hide characters" is unchecked.

@CI - No idea. Only ES builds I've seen this league are LLRF.

@One-shot - If it's a legit you have FULL hp, they swing once and you're dead, something's wrong. Maybe you have Abyssus but missing the Lightning Coil chest? What bosses are one-shotting? If you need more leech, I didn't notice the new VP placement in the guide but for 1 point you get oodles of leech now.

Been playing this build as an alt lately and it's slowly becoming my new favorite as I gear him more.
"
Awks escribió:
Regarding abyssus, I had opted against it because my entire survival mechanism is life based, armour, and a blind from bv. I feel that the real value in lightpoacher is not actually the spell, but rather two extra sockets for the much needed flat life and phy dmg. I imagine shifting to abyssus and lightning coil would mean my hp would take a hit as well.

Im not sure if I can afford a shaper steel ring. The unset is simply because I ran out of sockets and that ring pushes me to 92% hit rate and almost 4k accuracy.

Too bad the maim from tombfist doesnt give 15% increased dmg taken. Otherwise that'd be lovely.

Abyssus is the best item in terms of damage for this build, no damage on jewels can beat that. Think about it that way: if things are dead, they do 0 damage. If you kill things faster, the uptime on your defensive mechanics can be lower as well. A Basalt flask could help you avoiding the switch to Lightning Coil.

As I said, at your point, upgrades are mostly not worth the investment. Sure, those juicy steel rings are better. But are they that many EX better than your previous gear? If you can afford it, go for it and drop the Ice Golem while your at it. Your hit/crit chance is fine without it and crit multi should give you better damage.
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CaimanLizard escribió:
I have opened up my characters, sorry about that!

I have acquired a BOTB today, uping the health to 4k. Also brought vaal clarify which helps with the mana issue. Still, I'm looking for overall gear advice. For example, I have completely given up on Chaos resistence, would that bite me later? Which uniques should be switched out?

Re: one shot, there's a totem looking boss in a t2 map that shots lightnings. I get one-shot by that boss every single time.


Oh my lord. So here's mine currently in Abyss and he's using gear bought with currency that he found so it's 100% possible but luck and knowing all the market tricks determine how long it takes:
https://www.pathofexile.com/account/view-profile/Tonst3r/characters?characterName=BSplits

Biggest lack of defense is not having "Fortify" linked in your Flicker link. This is suicide. Fix it naow and replace Ancestral Call (explained below).

RESISTS: Get the soft-cap out of the way with 75% all resist while in hideout. Always top priority for any build. (Solutions below)

Tree:
ASCENDANCY: Post in global 820 (type /global 820 to join) that you need an ULab carry for your offering (purchase an offering from currency.poe.trade if needed). You want "Brutal Fervour" (100% leech rate, cannot be stunned, immune to bleeding).
Passives: Refund a point somewhere to pickup a +30 int keystone (one to the right of Vaal Pact). This will help you buy cheap gear and still level skill gems.
Jewel: Your jewel has no +Life. Get one with 7%life. Damage mods are luxury, the life mod is mandatory.

Gear Specifics:
Helm: Get a Starkonja's for now. It's cheap, great survive and a slight dps boost. Eventually Abyssus seems ideal for this build but you really want Lightning Coil chest to go with it...which then requires a lot more Lightning Resist...becomes a domino effect.
Neck: If you can drop 20+c on a Carnage Heart (NOT LEGACY! use this link: http://poe.trade/search/unihomowomesan) it will make the rest of your gearing simple. Huge +attributes and decent resists if you can find for a good price. If currency is hurt, leave yours on for now.
Rings: You should have found better ones just from mapping. Use these two slots for pure resists and SOME +Life. This is amazingly cheap and you can upgrade for literally a few alchs.
Boots: Ditch the Bloods and get rares with decent +Life and as much total resists as you can. Bloods are fun, but give you no life and only help your clear speed. You might want to get some Move speed on the rares but keep in mind the price skyrockets if you want speed. I'd say ignore speed until you have more currency to blow.
Belt: Magnate is great but you can get 30%+ Tri-Resist rare belt for cheap with tons more HP then mag (44 STR = 22 HP). Don't let the global phys damage boost scare you away from capping resists and getting more HP (You'll do PLENTY of damage without it).
Flasks: Get Atziri's promise for 1 alch asap and keep it active during every fight. I'd also suggest any random Silver flask (Onslaught) which is dirt cheap. Spam with your diamond and Atziri's for a nice speed boost.

Gems:
Flicker:
-Wrong crit gem (you want STRIKES, not damage, for huge consistency gain
-Ancestral call doesn't help much due to the "Impact" Ascendancy point. SWAP TO FORTIFY ASAP!!
-The auras are the "end-game" setup, however I've had more success using "Hatred" instead of Arctic/Herald. Tons more dps and we can shatter mobs without using the expensive Taste of Hate flask. The damage reduction on Arctic is nice but without Taste of Hate you need to get shatter from somewhere. You can use HoI in place of HoA if you're happy with your damage and want to keep Arctic.
-If you want, try linking a second CWDT with Ice Golem and level them both simultaneously. This way you don't need to recast it. Just a quality of life boost. (Level them to 20 and Golem will last)

So to summarize/prioritize:
1) Fortify.
2) Cap resists through boots/rings/belt. Low life rolls are very cheap to get started
3) Get a ULab carry for Brutal Fervour
4) Get Atziri's promise, any Silver flask, and a cheap jewel with 6 or 7% life bonus for your tree
5) Get Stark's helm and refund a passive for the int.
6) Adjust skill gems and save chaos to plan for the more long-term GG Rare upgrades and 6-linked items.
7) Push them maps!!

This post became much longer then I intended lol. I saw you're character page and said "OH LAWD SOMEONE HELP THIS MAN". Hope I helped ^.^
Mobile games have better trading...
Editado por útlima vez por Tonst3r#4966 en 28 ene. 2018 19:53:41
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Tonst3r escribió:
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CaimanLizard escribió:
I have opened up my characters, sorry about that!

I have acquired a BOTB today, uping the health to 4k. Also brought vaal clarify which helps with the mana issue. Still, I'm looking for overall gear advice. For example, I have completely given up on Chaos resistence, would that bite me later? Which uniques should be switched out?

Re: one shot, there's a totem looking boss in a t2 map that shots lightnings. I get one-shot by that boss every single time.


Oh my lord. So here's mine currently in Abyss and he's using gear bought with currency that he found so it's 100% possible but luck and knowing all the market tricks determine how long it takes:
https://www.pathofexile.com/account/view-profile/Tonst3r/characters?characterName=BSplits

Biggest lack of defense is not having "Fortify" linked in your Flicker link. This is suicide. Fix it naow and replace Ancestral Call (explained below).

RESISTS: Get the soft-cap out of the way with 75% all resist while in hideout. Always top priority for any build. (Solutions below)

Tree:
ASCENDANCY: Post in global 820 (type /global 820 to join) that you need an ULab carry for your offering (purchase an offering from currency.poe.trade if needed). You want "Brutal Fervour" (100% leech rate, cannot be stunned, immune to bleeding).
Passives: Refund a point somewhere to pickup a +30 int keystone (one to the right of Vaal Pact). This will help you buy cheap gear and still level skill gems.
Jewel: Your jewel has no +Life. Get one with 7%life. Damage mods are luxury, the life mod is mandatory.

Gear Specifics:
Helm: Get a Starkonja's for now. It's cheap, great survive and a slight dps boost. Eventually Abyssus seems ideal for this build but you really want Lightning Coil chest to go with it...which then requires a lot more Lightning Resist...becomes a domino effect.
Neck: If you can drop 20+c on a Carnage Heart (NOT LEGACY! use this link: http://poe.trade/search/unihomowomesan) it will make the rest of your gearing simple. Huge +attributes and decent resists if you can find for a good price. If currency is hurt, leave yours on for now.
Rings: You should have found better ones just from mapping. Use these two slots for pure resists and SOME +Life. This is amazingly cheap and you can upgrade for literally a few alchs.
Boots: Ditch the Bloods and get rares with decent +Life and as much total resists as you can. Bloods are fun, but give you no life and only help your clear speed. You might want to get some Move speed on the rares but keep in mind the price skyrockets if you want speed. I'd say ignore speed until you have more currency to blow.
Belt: Magnate is great but you can get 30%+ Tri-Resist rare belt for cheap with tons more HP then mag (44 STR = 22 HP). Don't let the global phys damage boost scare you away from capping resists and getting more HP (You'll do PLENTY of damage without it).
Flasks: Get Atziri's promise for 1 alch asap and keep it active during every fight. I'd also suggest any random Silver flask (Onslaught) which is dirt cheap. Spam with your diamond and Atziri's for a nice speed boost.

Gems:
Flicker:
-Wrong crit gem (you want STRIKES, not damage, for huge consistency gain
-Ancestral call doesn't help much due to the "Impact" Ascendancy point. SWAP TO FORTIFY ASAP!!
-The auras are the "end-game" setup, however I've had more success using "Hatred" instead of Arctic/Herald. Tons more dps and we can shatter mobs without using the expensive Taste of Hate flask. The damage reduction on Arctic is nice but without Taste of Hate you need to get shatter from somewhere. You can use HoI in place of HoA if you're happy with your damage and want to keep Arctic.
-If you want, try linking a second CWDT with Ice Golem and level them both simultaneously. This way you don't need to recast it. Just a quality of life boost. (Level them to 20 and Golem will last)

So to summarize/prioritize:
1) Fortify.
2) Cap resists through boots/rings/belt. Low life rolls are very cheap to get started
3) Get a ULab carry for Brutal Fervour
4) Get Atziri's promise, any Silver flask, and a cheap jewel with 6 or 7% life bonus for your tree
5) Get Stark's helm and refund a passive for the int.
6) Adjust skill gems and save chaos to plan for the more long-term GG Rare upgrades and 6-linked items.
7) Push them maps!!

This post became much longer then I intended lol. I saw you're character page and said "OH LAWD SOMEONE HELP THIS MAN". Hope I helped ^.^


Thank you for the detailed reply! I very much appreciate it good sir!

I have some follow-up questions:
1. I don't quite get the aura part. Does "shattering" come from cold damage? What makes it superior comparing to just fire damage?
2. What is the priority over stats of Carnage Heart? Life leech first? (My resis are pretty high now except cold)
3. How much life are we looking at on a level 80 character?

In my slight defense, it's really hard to see a problem because you clear maps so fast. I never knew how squishy my character is. :D For Ulab I haven't completed the ascendencies so, will do it in the future.
Editado por útlima vez por CaimanLizard#4169 en 29 ene. 2018 1:30:58
Hi, I was wondering if you could help me improve my char. I'm trying to colour a rats nest correctly. Is abyssus still better after it lost 100% crit multi? It's expensive for a good one. And I am going to swap melee splash for fortify as I got the ascendancy.

https://www.pathofexile.com/account/view-profile/SylvaGaming/characters

It's Abyss_of_my_heart Just ignore the rest of them.
Editado por útlima vez por SylvaGaming#0630 en 29 ene. 2018 7:59:07
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CaimanLizard escribió:

Thank you for the detailed reply! I very much appreciate it good sir!
I have some follow-up questions:
1. I don't quite get the aura part. Does "shattering" come from cold damage? What makes it superior comparing to just fire damage?
2. What is the priority over stats of Carnage Heart? Life leech first? (My resis are pretty high now except cold)
3. How much life are we looking at on a level 80 character?
In my slight defense, it's really hard to see a problem because you clear maps so fast. I never knew how squishy my character is. :D For Ulab I haven't completed the ascendencies so, will do it in the future.


No prob!

1) Correct, cold damage. Things like the porcupines who shoot needles when they die, don't shoot needles if they shatter on death. Also no corpse so enemies that use corpse-explosion type skills can's do it. Some other small perks I can't think of but it's generally something everyone gets. The main build covers this with an expensive flask called "Taste of Hate", but I was providing budget friendly alternatives that I'm using myself and work great :)

2) Two things with Carnage Heart (and again, make sure you get the new one, not the garbage legacy version):
2a) You'll typically get a corrupted version because it's cheaper, but you don't want the corruption to remove the "+xx all attributes" implicit mod as we desperately need the Int.
2b) The priorities would be something like: Total Attributes (I'd try for 45+) then All Res (10-20% range, but as much as you can get). The other two mods (leech and damage while leeching) are both fine at the minimum and the build requires neither to function. The build DOES require int and capped res to function so that's why their top priority.

3) Life isn't as straightforward as a flat number unfortunately. There's "Effective HP" which is a concept where having 10,000 life but taking 5,000 damage from a hit isn't as good as having 7,000 life but taking 2,000 damage from a hit because you have more defense reductions, dodge chance, block, etc etc. This build is meant to be a speed-clear glass cannon. Yes it's possible to do higher bosses, but you require some costly gear to pull it off smoothly/consistently.

Random note, don't try the ULab on your own. It's not worth the headache and this build isn't meant for it. Do what I said earlier about joining global 820 and just ask someone to carry you for your offering and get it out of the way easy peasy. I farm ULab every league, and this build would never be one of the toons I use for it. It's meant for fun as hell speed clears.

EDIT: To summarize the life question better, don't worry about the number. If you have currency to blow and you want to push higher maps but you notice your health taking huge chunks from random yellow/blue mobs, then start re-doing your gear for more life. This typically ends up replacing multiple pieces instead of just one because of the resists, so you want to have a good currency pool stacked first. (Probably ~200 chaos)
Mobile games have better trading...
Editado por útlima vez por Tonst3r#4966 en 29 ene. 2018 21:15:08
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Tonst3r escribió:
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CaimanLizard escribió:

Thank you for the detailed reply! I very much appreciate it good sir!
I have some follow-up questions:
1. I don't quite get the aura part. Does "shattering" come from cold damage? What makes it superior comparing to just fire damage?
2. What is the priority over stats of Carnage Heart? Life leech first? (My resis are pretty high now except cold)
3. How much life are we looking at on a level 80 character?
In my slight defense, it's really hard to see a problem because you clear maps so fast. I never knew how squishy my character is. :D For Ulab I haven't completed the ascendencies so, will do it in the future.


No prob!

1) Correct, cold damage. Things like the porcupines who shoot needles when they die, don't shoot needles if they shatter on death. Also no corpse so enemies that use corpse-explosion type skills can's do it. Some other small perks I can't think of but it's generally something everyone gets. The main build covers this with an expensive flask called "Taste of Hate", but I was providing budget friendly alternatives that I'm using myself and work great :)

2) Two things with Carnage Heart (and again, make sure you get the new one, not the garbage legacy version):
2a) You'll typically get a corrupted version because it's cheaper, but you don't want the corruption to remove the "+xx all attributes" implicit mod as we desperately need the Int.
2b) The priorities would be something like: Total Attributes (I'd try for 45+) then All Res (10-20% range, but as much as you can get). The other two mods (leech and damage while leeching) are both fine at the minimum and the build requires neither to function. The build DOES require int and capped res to function so that's why their top priority.

3) Life isn't as straightforward as a flat number unfortunately. There's "Effective HP" which is a concept where having 10,000 life but taking 5,000 damage from a hit isn't as good as having 7,000 life but taking 2,000 damage from a hit because you have more defense reductions, dodge chance, block, etc etc. This build is meant to be a speed-clear glass cannon. Yes it's possible to do higher bosses, but you require some costly gear to pull it off smoothly/consistently.

Random note, don't try the ULab on your own. It's not worth the headache and this build isn't meant for it. Do what I said earlier about joining global 820 and just ask someone to carry you for your offering and get it out of the way easy peasy. I farm ULab every league, and this build would never be one of the toons I use for it. It's meant for fun as hell speed clears.

EDIT: To summarize the life question better, don't worry about the number. If you have currency to blow and you want to push higher maps but you notice your health taking huge chunks from random yellow/blue mobs, then start re-doing your gear for more life. This typically ends up replacing multiple pieces instead of just one because of the resists, so you want to have a good currency pool stacked first. (Probably ~200 chaos)


Thank you Tonst3r! I have added to the channel and god damn people are so friendly there.

I have made the swap to Hatred. If I start having problems I'd swap to Arctic + HoI and try it out. I think the life question is hard to figure out, because usually mobs die too fast.

Anyway, sent you a friend request in game. I really appreciate it! :)

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