[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs

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yes but I'm not talking about Uber atziri here.. just random t10- t16 maps. projectiles seem to be like cancer.


I currently have 7k EHP using the glorious vanity - doryani setup and the only thing besides lag that can kill me is getting insta-popped by truly insane mods like double damage mods + -max resist.

Why? Because hardly anything really actually hits you. You're zooming through at a million miles per hour and enemies don't even have a chance to attack you. By the time a mob shoots a projectile you're already on the other side and they're dead. The legion archers and shield bangers and leapers? They're dead before they can even hit you once.

I don't use a health potion and use acuity for vaal pact and even if I mistakenly open a no-leech map I can zoom through a third or more of T16s at a time before having to run away and port or die. That's how little you get hit.

For people needing a budget option just follow what other people are saying: Buy any high physical dps weapon (sockets don't matter) for literally 1c and any junk body piece with 6 correct links. Tabula is fine to start, then buy a junk corrupted 6 link for 20-40c to get some armor/health/resists. 25c will buy a full set of starter gear. Progression should be pretty fast. Physical resist and +life maps might give you trouble but once your damage gets up high enough it won't matter. Once you hit level 70 buy a 20/20 corrupted cyclone gem to replace your level ~16 or whatever your starter gem is at. They're cheap as free right now.
I have been enjoying the build for a while now, but was wondering if we could swap the Retch for a doryani's invitation which deals less damage but has tri-res. Im running that now since I got a nice corrupt (8%incr AS during flask eff) but was wondering if I missed out on a lot of dmg
the belt is only 4C and a great budget option even if the Retch is better

do note that u need the phys dmg doryani's invitiation not the other ones.


Question: Currently using the first one with 100 life on it, but I crafted this second one. Which one will be better?

Non-crit axe version. I know the second one is a pricier pair of gloves, but mainly wanted to see what people think overall.
IMO: phys
support +2

attackspeed/qual
double damage
multicraft
For damage? the second one. Either +1 attack range or 43% damage while leeching are awesome prefixes
Meant to quote the other people. Everyone is listing 4 mods to craft when there is 5 to be done. One person said chance for double damage as last craft or any other suggestion?

Thanks!
Editado por útlima vez por DolphinCarpet#0086 en 1 jul. 2019 15:58:03
its 4 + fortify and multicraft. thats why
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DolphinCarpet escribió:
Meant to quote the other people. Everyone is listing 4 mods to craft when there is 5 to be done. One person said chance for double damage as last craft or any other suggestion?

Thanks!


You can have 3 prefixes and 3 suffixes on a rare. Fortify takes up a prefix. Crafting "can have multiple crafted modifiers" takes up a suffix.

So if you're starting with a 1 mod fortify rare you can craft 4 things on it after crafting "can have multiple crafted modifiers." Two more prefixes and two more suffixes.

Prefixes:
1. Socketed gems supported by level 20 fortify + phys damage (the base you're starting with)
2. Adds (18–24) to (36–42) Physical Damage
3. +2 to socketed support gems if using Resolute Technique OR possibly Hits Can't Be Evaded if going crit. You don't necessarily need hits can't be evaded if going crit IF you have a lot of accuracy from other sources. Many people say hitting the 100% chance to hit cap is easy for sword users but harder for axe users. I don't know.

Suffixes:
1. Can have multiple crafted modifiers
2. One of the attack speed crafts depending on which way you want to go:
(13–16)% increased Attack Speed, +(13–18)% to Quality
(16–20)% increased Attack Speed
3. If you chose the hybrid attack speed and quality mod for #2, then you can choose from a few different things:
(8–10)% chance to deal Double Damage is probably best
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby if going crit (seems weaker than double damage but if you're crit and have little multi for some reason...maybe?)

If you chose the 16-20% attack speed craft for #2 then you can choose from any of the quality crafts that suit your needs:
+(21–25) to Strength +(15–18)% to Quality
+(21–25) to Intelligence +(15–18)% to Quality (if you need INT)
(21–25)% increased Critical Strike Chance, +(13–18)% to Quality (if crit)

Which way you go is entirely up to you. I would think the "ideal" would be the hybrid attack speed/quality plus chance to deal double damage but it's hard to say in a world where PoB is largely inaccurate now.
I'm struggling to stay alive suggestions please. Thanks
Recently crafted this Amu while using Jagged Fossils. I'm not sure about how to finish as it has an Open PRefix and an open suffix:

Rarity: Rare
Hate Locket
Onyx Amulet
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Requirements:
Level: 64
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Item Level: 86
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+16 to all Attributes
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Adds 15 to 25 Physical Damage to Attacks (prefix)
+440 to Accuracy Rating (suffix)
+25% to Global Critical Strike Multiplier (suffix)
0.64% of Physical Attack Damage Leeched as Mana (prefix)
16% increased Melee Damage (crafted, suffix)
+1 to Melee Weapon and Unarmed Attack range (crafted, suffix)

Would you just slam a Suffix (maybe with Leo) and then Try to get a better implicit by converting it to a talisman?

Or maybe "Suffix cannot change and try to anul Mana Leach, followed by multimod life and weapon range?

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