[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions
What is the best option as a 6th link against bosses, Chance to Ignite or Concentrated Effect? I'm using EA + Fire Penetration + Reduced Duration + GMP + Slower Projectiles + IAOE for general clearing.
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" Oh sorry, I misread it. For someone I was thinking it gave 25 for each. You're right IGN: dwreckedarc Editado por útlima vez por dwrecked en 5 mar. 2016 8:22:17
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Build is going great in perandus softcore after first day, just got cruel izaro down with a 4link single target setup and am now super OP with perma onslaught from raider. Clear speed is already insane.
Gear, Editado por útlima vez por r3ddit en 5 mar. 2016 10:27:52
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I will do some math on how good are the Unrelenting nodes on this build (life% and mana cost ones).
Imagining you have a EA lvl 20 it will have a base cost of 27 mana (lvl 21 its 28 but I will do the math with a more acessible one) For a standard 5L I will use these ones : Explosive Arrow - Greater multiple projectiles(165%) - Fire penetration(140%) - Less duration(120%) - Increased area of effect(140%) Basicly for a normal 5L you would spend 27 x 1,65 x 1,4 x 1,2 x 1,4 = 104,8 life PER shot ! Considering we got easily 4,5 shots per second before ascendancy , we will get now with all the buffs consistent 5 shots per second , that meaning 524 life per second with only a 5L! With unrelenting nodes we get 104,8 x 0,85 = 89 mana per shot meaning 445 life per second . A reduction of ~15% meaning you have more 79 life per second that is 1% life regen if you have 8k Life pool and MORE if you have less than 8K life pool. For 6L these ones : Explosive Arrow - Greater multiple projectiles(165%) - Fire penetration(140%) - Slower Projectiles(140%) - Less duration(120%) - Increased area of effect(140%) For a 6L it gets really more advantageous: 27 x 1,65 x 1,4 x 1,2 x 1,4 x 1,4 = 146,7 life PER shot ! It gets to a whooping 733,5 life that you are losing a second Again, if you use Unrelenting : 146,7 x 0,85 = 124,7 per shot meaning 623,5 a second , basicly , 110 life per second you win , that means 1,4 % life regen if you have 8k life and more if you have less than that . Basicly, if you consider life regen % to be good , it is impossible not to pick this , much better than bloodless , or vanilla 5% life nodes. |
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Hi, great looking build, pure fun incoming :)
I`m rly interested to start this in new Perandus League. Can you make some tips for leveling passive tree or links? That would be great. |
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Seems like they nerfed quill rain, mine says that 3 sockets is the max?
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Nope, you got low itemlevel quillrain.
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What do you guys think about grabbing Elemental Overload? I think it would be a massive damage boost for a pretty low point investment, I was also considering taking berzerker/slayer and being a leech monster, just curious what are your thoughts on slayer as an ascendancy class for EA versus raider?
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Discussion about elemental overload is at 35-43 pages I think . Doubt it will be more effective for maps than Resolute Technique though.
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Iam a Marauder
But i dont know i need Really Many time for the Voll Boss on Act4 Thats my Items. And the Skill Tree from the Start Site. Which gems can i Change that i kill this Boss faster? Sorry when it write many times on this Thread. |
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