Elemental Buzzsaw & Static Strike - Solo the entire game, quickly and cheaply 1.1.0 update

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kompaniet escribió:
Uhm you forgot to add what gems to use or did i completly miss it in the guide? :)

They're in his gear.

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canhnguyen escribió:
One question here: Would oro's sacrifice work with this build?

Probably not well. The idea here is to attack as quickly as possible because the auras add the same damage regardless of your attack speed. Oro's Sacrifice is quite slow.
Editado por útlima vez por SilkTopHat en 1 abr. 2014 9:49:24
Why use gem slots for life leech gems when you can easily get this on gear?

Edit: Forgot that those work for physical damage only.
Editado por útlima vez por kompaniet en 1 abr. 2014 10:30:45
just crafted a monster



with 1 alch 1 exalt :D

here my other gear


DPS with lvl 19 gems
9.5k


ty for this great build mathil
those rings nd ammy :O
Any specific uniques that are good to level with?
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Radagastt escribió:
Any specific uniques that are good to level with?
I leveled with this until 35 lvl or something:

It was quite efficient.

one more question, why not use "Aegis Aurora Champion Kite Shield"? it has up to 20% elemental damage , is it becuase lack of life?
I used Oro's Sacrifice as my swap, with a cyclone skill attached. Worked well, and was different from the usual foil/buckler combo I leveled with. DPS was approx. 22k with Oro's, and I was able to Cyclone + ST LMP + LMP Cull efficiently.

† You were a good man in a bad situation, Fairgraves. †
See what I am currently after here: 1767138
Thanks Chris! 2797098
I believe it was asked already, is Resolute Technics really usefull for this build at let's say 70-74 map level? Since we are shooting 3 proj at a time 1 will hit guaranteed and several can not hit due to no-shotgun-for-proj.attacks mechanics? or can they? I'm so confused.

actually there is a question about it on previous page, but asked differently, so my question stays. Considering no-shotgun-for-proj.attacks mechanics how much dps does this spec really gets from RT? Must be 0 if I understand it correctly, no?
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
Editado por útlima vez por kefirhl en 2 abr. 2014 10:51:29
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Since we are shooting 3 proj at a time 1 will hit guaranteed and several can not hit due to no-shotgun-for-proj.attacks mechanics? or can they? I'm so confused.


Only one projectile can hit the enemy when it goes out but all three can hit the enemy several times when returning. So it does somewhat shotgun.

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