[3.7] 1H-Impale Cyclone Champion/Slayer - 16M+ Shaper DPS Fullbuffed / 158%-220% Movspeed Speedy Boy

Killed elder on a 5 link with ease.
Editado por útlima vez por Glithy en 12 jun. 2019 9:26:19
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Szynima escribió:
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farhad2k8 escribió:
I'm a fairly new player, I'm struggling with this build on act 6, I feel like even the weakest mobs are melting me, and my damage output isn't super high. What am I doing wrong? Shall I respec some nodes and put it in the health from the POB in the OP?


Can't see your gear sadly, but most of the time its ppl having elemental weapons while we scale mostly from physical damage. You need to find some swords with Adds # to # Physical damage or % increased Physical Damage. Also getting as many links as possible helps (4link min). if you still go the elemental route, go with Cyclone - Added Fire - Melee Phys Support / Infused Channeling - Close Combat.

Make sure you got the Flesh & Stone setup with Maim Support, which also adds a lot. Pride too if you can fit it in.

For tankyness I suggest Cast when Damage Taken + Immortal Call setup and Leap Slam - Endurance Charge on Stun - Fortify Support - Faster Attacks to have more phys mitigation and moving around quick.


Wanted to thank you for the build, just in case you thought I was complaining about the build haha. I will try to move away from elemental damage, is this because of brutality support on cyclone? I have dread banner, pride and flesh and stone set up atm. I will try what you mentioned about making the build tankier. Thanks for the help much appreciated.
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Szynima escribió:
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farhad2k8 escribió:
I'm a fairly new player, I'm struggling with this build on act 6, I feel like even the weakest mobs are melting me, and my damage output isn't super high. What am I doing wrong? Shall I respec some nodes and put it in the health from the POB in the OP?


Can't see your gear sadly, but most of the time its ppl having elemental weapons while we scale mostly from physical damage. You need to find some swords with Adds # to # Physical damage or % increased Physical Damage. Also getting as many links as possible helps (4link min). if you still go the elemental route, go with Cyclone - Added Fire - Melee Phys Support / Infused Channeling - Close Combat.

Make sure you got the Flesh & Stone setup with Maim Support, which also adds a lot. Pride too if you can fit it in.

For tankyness I suggest Cast when Damage Taken + Immortal Call setup and Leap Slam - Endurance Charge on Stun - Fortify Support - Faster Attacks to have more phys mitigation and moving around quick.


The elder sword converts 25% damage to chaos damage, will that not work with this build?
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farhad2k8 escribió:

The elder sword converts 25% damage to chaos damage, will that not work with this build?


if you use brutality, no. Elemental + Chaos damage are 0 when you use it.
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
I've started duelist cyclone and came to smg like this build. 1st i went gladiator for ms, but dmg was kinda low, so i went slayer for more dmg and aoe. There're my thought in case some one wants to see it.

1) Tree is pretty much the same.
2) You can craft +1 to melee range on amulet, so unique amulet with +2 looks really bad since you are getting +1 range (even if it is boosted by all aoe increases) but you loose SO much - hp, int (getting int is REAL problem). Also you can craft +1 range on gloves and helmet (if u want to use rare one for some reason).
3) -mana ring is VERY VERY good. If you go slayer and dont have 100% hit then u can always get precision of needed lvl to reserve almost all of your mana. It will give you nice dmg boost and item flexibility. And with -8 ring you can go up to 2 mana and no leech to use cyclone and leap slam only (no high lvl blood rage and phase run with only 2 mana tho). And since precision reserves flat mana you can always control how much do you have left.
4) Weapons - i would highly recommend using foils - for some dumb reason they are weapons with the highest weapon range in the game - 1 more then 2-handers. It is stupid imho, but we have what we have. Plus crit multy is always good.
5) Belt - i would not recommend using unique belt with intimidate. Other then giving you intimidate it is... lets say not the best belt is the game (it sucks with no intimidation). Intimidation is really good but why waste a whole belt on it? You don't need crit chance on weapon as slayer so... just get intimidate on hit weapon, with 15% chance and 10+ attacks per second you will always have it when it's needed. I'm using this one


I've self crafted it and it looks like one of the best in the league right now. I got lucky here, but you can go with much lower dps on it and it still be better then using belt. And getting intimidate on the weapon is SO easy. While crafting i were getting it 60-70% of the time.

So, TLDR - unique amu and belt sucks - get +1 range rare amu and intimidate on hit weapon + rare belt. Foils are the best weapons BY FAR. -mana ring is so good that i have no words. Precision aura stacks well with those rings.

UPD about amulet - there's also +10 ms (kinda) on it, so if you have enough int, hp, dmg, res and you want to boost you ms for clearspeed - then use it and devoto's helmet.
Editado por útlima vez por agarwean en 12 jun. 2019 10:28:20
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agarwean escribió:
I've started duelist cyclone and came to smg like this build. 1st i went gladiator for ms, but dmg was kinda low, so i went slayer for more dmg and aoe. There're my thought in case some one wants to see it.

1) Tree is pretty much the same.
2) You can craft +1 to melee range on amulet, so unique amulet with +2 looks really bad since you are getting +1 range (even if it is boosted by all aoe increases) but you loose SO much - hp, int (getting int is REAL problem). Also you can craft +1 range on gloves and helmet (if u want to use rare one for some reason).
3) -mana ring is VERY VERY good. If you go slayer and dont have 100% hit then u can always get precision of needed lvl to reserve almost all of your mana. It will give you nice dmg boost and item flexibility. And with -8 ring you can go up to 2 mana and no leech to use cyclone and leap slam only (no high lvl blood rage and phase run with only 2 mana tho). And since precision reserves flat mana you can always control how much do you have left.
4) Weapons - i would highly recommend using foils - for some dumb reason they are weapons with the highest weapon range in the game - 1 more then 2-handers. It is stupid imho, but we have what we have. Plus crit multy is always good.
5) Belt - i would not recommend using unique belt with intimidate. Other then giving you intimidate it is... lets say not the best belt is the game (it sucks with no intimidation). Intimidation is really good but why waste a whole belt on it? You don't need crit chance on weapon as slayer so... just get intimidate on hit weapon, with 15% chance and 10+ attacks per second you will always have it when it's needed. I'm using this one


I've self crafted it and it looks like one of the best in the league right now. I got lucky here, but you can go with much lower dps on it and it still be better then using belt. And getting intimidate on the weapon is SO easy. While crafting i were getting it 60-70% of the time.

So, TLDR - unique amu and belt sucks - get +1 range rare amu and intimidate on hit weapon + rare belt. Foils are the best weapons BY FAR. -mana ring is so good that i have no words. Precision aura stacks well with those rings.

UPD about amulet - there's also +10 ms (kinda) on it, so if you have enough int, hp, dmg, res and you want to boost you ms for clearspeed - then use it and devoto's helmet.


mind sharing how you crafted that sword? cheers
@OhFuckIt
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mind sharing how you crafted that sword? cheers


Sure - 3 fossils craft. Phys one for sure, and then more elem/no bleed - more bleed/no elem combo to ban all the elem and bleed mods. Pull of pref is very low with this combo and almost everything that can be rolled is good for you. You can drop high-roll fossil as 4th.

Another 3-fossils craft is phys+attack+speed. You have more chances with attack speed roll with it, but you will also get elem pref from time to time. Yes, chance of phys is bigger, but... I guess this method has more high-roll potential, but less consistent. Cause there're bigger pull of both regular and delve affixes. And ofc you can use high-roll fossil as 4th here too.
Editado por útlima vez por agarwean en 12 jun. 2019 12:08:05
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agarwean escribió:
I've started duelist cyclone and came to smg like this build. 1st i went gladiator for ms, but dmg was kinda low, so i went slayer for more dmg and aoe. There're my thought in case some one wants to see it.

1) Tree is pretty much the same.
2) You can craft +1 to melee range on amulet, so unique amulet with +2 looks really bad since you are getting +1 range (even if it is boosted by all aoe increases) but you loose SO much - hp, int (getting int is REAL problem). Also you can craft +1 range on gloves and helmet (if u want to use rare one for some reason).
3) -mana ring is VERY VERY good. If you go slayer and dont have 100% hit then u can always get precision of needed lvl to reserve almost all of your mana. It will give you nice dmg boost and item flexibility. And with -8 ring you can go up to 2 mana and no leech to use cyclone and leap slam only (no high lvl blood rage and phase run with only 2 mana tho). And since precision reserves flat mana you can always control how much do you have left.
4) Weapons - i would highly recommend using foils - for some dumb reason they are weapons with the highest weapon range in the game - 1 more then 2-handers. It is stupid imho, but we have what we have. Plus crit multy is always good.
5) Belt - i would not recommend using unique belt with intimidate. Other then giving you intimidate it is... lets say not the best belt is the game (it sucks with no intimidation). Intimidation is really good but why waste a whole belt on it? You don't need crit chance on weapon as slayer so... just get intimidate on hit weapon, with 15% chance and 10+ attacks per second you will always have it when it's needed. I'm using this one


I've self crafted it and it looks like one of the best in the league right now. I got lucky here, but you can go with much lower dps on it and it still be better then using belt. And getting intimidate on the weapon is SO easy. While crafting i were getting it 60-70% of the time.

So, TLDR - unique amu and belt sucks - get +1 range rare amu and intimidate on hit weapon + rare belt. Foils are the best weapons BY FAR. -mana ring is so good that i have no words. Precision aura stacks well with those rings.

UPD about amulet - there's also +10 ms (kinda) on it, so if you have enough int, hp, dmg, res and you want to boost you ms for clearspeed - then use it and devoto's helmet.



I'm working on beating that ;-)


I have it with imprint on %phys and aspeed, just gathering resources to continue the beastcrafting spam.
Silsamazing - lvl 100 Witch
SilAndTheVortex - lvl 100 Occultist
Come on man, why you gotta make a PoB with Vaal Haste, Vaal ACW and fucking Phase run active? In General solid character though....
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Seraaz escribió:
Come on man, why you gotta make a PoB with Vaal Haste, Vaal ACW and fucking Phase run active? In General solid character though....


That's why theres an unbuffed section.
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647

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