[3.10] Spidermancer | Arakaali's Fang Necromancer | Everything dead in 3ex | Level 100 reached
" Actually, someone said that as well. I didn't realized at first, so that's why it's like that in the pob. However, you can switch the fortify from WB to cyclone and get convocation on its own. While it doesn't change much, you only need 4 offcolors on chest this way, which is ~330 chroms on average (and not the 3800 of a 5 offcolors). Like that, basically: I will probably dump WB and use dash instead as well. I have the sockets for a convocation + dash + second wind + enhance lvl 4 for a lot of cooldown reduction on both skills. The dex requirement is higher, however (but dash lvl 16 or 17 is probably enough anyway). Editado por útlima vez por Keyen#4575 en 3 abr. 2020 18:26:01
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Edited - double post
Editado por útlima vez por NecropK#0118 en 3 abr. 2020 19:45:36
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" Editado por útlima vez por NecropK#0118 en 3 abr. 2020 20:04:40
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" Ya that looks like the answer. I'll add this to the cluster jewel section. Also PoB isn't calculating Rallying Cry correctly, right? Also I think you must annoint "Battle Cry". You lose some damage, but instant war crys don't get you killed. 6 * 10 enemies = 60 enemies minimum (30 * 6) + 20= 200% increased warcry effectiveness (lv 21 +empower) lv 24 rallying cry= (18 + (168*0.6))*3 = 356% damage Minions Deal 356% increased Damage But this build was supposed to be a low budget build. 9 cluster jewels and and 8 decent minion jewels is definitely NOT budget. I'll still add it to the cluster jewel section of the build guide, but at this point it's completely different. I can't test this stuff in standard, but I'll try it out on my current build and see how busted these war cry clusters seem to be. Editado por útlima vez por FoldedCorner#2171 en 4 abr. 2020 2:32:59
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" Pob is calculating rallying cry (and intimidating cry) properly, but only on the main character, not on minions. You can see the proper values while checking cyclone, for instance. Currently, minion only get the flat part (the 16% from RC, the 10% from IC), not the scaling part. The real value is much higher than your figures (618% increased damage from RC, 92% attack speed from IC). Battle cry looks like a nobrainer, but it's actually a trap. It has great perks, but you just can't get it with al dhih, because once warcries are instant, you no longer get the second charge from second wind, meaning they are always in CD while clearing. So you no longer have the possibility to quickly react with EC, and you will lose lot of IC as well. Even without al dhih, given the long CD, I would recommand it only with berserker ascendancy. You are too much at risk getting warcries in CD from intimidating cry, for instance. For the price, it's a bit expensive, but not THAT expensive: -Between 1 and 2 exa per large cluster -30-50c per medium. And it's only if you want to get perfect cluster jewels. Editado por útlima vez por Keyen#4575 en 4 abr. 2020 3:21:31
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" Not sure if I agree. I really want to use a shield for more defenses. I'm thinking magna eclipse and +2 lvls of those war cry's (or even +8 if you use empower) would possibly make up for the loss of war cry effectiveness. As for the cost.. I literally just crafted every jewel and it only took around 1 hour. Each war cry jewel was 15c to buy. To craft all 6 it took less than 250 alterations (50c). If you add in the roughly 15 regals/scours as well we're looking at 150c to craft all 6 jewels. Considering they're minimum 40c each it's 100% not worth ever buying from players. Essentially you just roll until you hit Cry Wolf. Then there's a nearly 80% chance you hit jewel socket with the aug. Another ~45% chance you hit Rattling Below (super common) with the regal. You don't want to regal the rattlingbelow/jewel combo, because cry wolf is rare and you'll most likely be wasting scour+regal costs. The minion jewels are a kick in the nuts still. lv75+ 8passive minion jewels are 60c+ base price. Good luck I guess, I got them when people didn't know lv 75 was important early on in the league. Editado por útlima vez por FoldedCorner#2171 en 4 abr. 2020 3:44:01
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" Well, you should try both setup. Without al dhih and a shield setup, it's much more up to personal preference, even if I really recommand not to get battle cry. With al dhih, it's plainly impossible to use battle cry. BTW, if you want a setup with + lvl to warcries, Hands of the High templar is probably a bit better, given that double corrupts for +4 levels are common enough (you have 3 corruptions in total which increase warcry levels IIRC, so getting two of them is doable), and you can get a strong shield instead (like surrender or a rare with 5% life recovery on block). Editado por útlima vez por Keyen#4575 en 4 abr. 2020 3:54:13
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" Honestly using Aldhih in maps is pretty good. Ill swap to shield for bossing with more ehp. I have had no issues in maps with aldhih though and when I tried running maps without it, it was noticeable. |
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Al Dhih is completely busted for clearing.
A short passage in delve: https://www.youtube.com/watch?v=BOsUY3JM3Og&feature=youtu.be |
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@ Keven: Thx for your new build ideas, also not that happy with Spider 3.10 anymore and trying to make the conversion to your build. But I have a question now related to summon spiders with Cyclone. When I pop desecrate, then writhing jar and cyclone over, I am only able to spawn 2 spiders not more at a time. Any tips appreciated.
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