[3.10] Spidermancer | Arakaali's Fang Necromancer | Everything dead in 3ex | Level 100 reached
how to put Redemption Sentry into POB again?
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what items did you use in Animate Guardian?
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" what items did you use in Animate Guardian? |
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" Interested in trying your build NecropK. 6 warcry clusters 240c 3 9 passive minion clusters 540c your armor 2-3 ex Didn't factor in the rest of your gear. How much success have you had with your current set up? |
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Would a corrupted Arakaali's Fang Dagger with the corrupted implicit "culling strike" affect minions?
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So I like the idea behind this build but ive heard this isn't as nearly viable as it used to be compared to other builds from a few people and im not sure if I want to try it. How does this compare to other builds in 3.10 Standard in price, DPS, and survivability for late endgame content? I don't really want to have to read thru 100+ pages of comments to find out lol.
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" For 3ex it's still strong, but you're going to have difficulty with delirium. You can invest more with the warcry version of the build, but then you're spending more too, and putting you into the realm of other, better builds. The build itself has only gotten stronger each patch, but has not kept up with power creep that well, so it feels weaker. Editado por útlima vez por FoldedCorner#2171 en 17 may. 2020 22:00:35
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Hey everyone,
Ive put together a full cluster jewel version of the build and thought I'd share my results for those interested. First of all, here's the POB so you can take a look: https://pastebin.com/L1gMupDt This is not very min-maxed and could definitely be improved upon. Overall I've spent about 9 ex on the build and for that rather low amount of currency it is performing astonishingly well. I have cleared all content (sim, 100% delirium t16, a8 sirus, Hall of Grandmasters etc) quite easily. Let me go through a few ways I changed the build listed that I found worked better for me and may help you: I've added in 2 endurance charge nodes which are easily accessible with the build path, as well as soul of steel. When combined with soul of solaris and soul of gruthkul (after a couple hits) and with basalt and rumi's up you hit 90% phys damage reduc nd 77 76 76 res. Because of this level of protection, combined with over 60/30 block, it felt very comfortable to drop the cwdt guard skill, which I was able to replace with a summon holy relic - feeding frenzy - culling strike setup. (initial minion choice was carrion golem for damage boost, but after dying to multiple bosses when my spiders despawned and the golem killed my writhing worms leaving me with no dps I found relic which attacks only AFTER you do, plus gives a nice healing buff and large aoe to easily proc feeding frenzy) My fourth link is convocation which I set to my left mouse key, so it autocasts even while cycloning as long as you are holding left key down as well. The relic casts on cyclone hits around 2x per second grants a lot of extra life regen and feeding frenzy procs to give spiders a big damage boost! Also, because the convocation was removed from the cyclone setup, I was able to put in life gain on hit gem, which gives 57 lgoh when levelled, combined with 18 lgoh I found on ring and 19 on claw every other hit. at 11 hits per second this gives around 900lgoh/s, which is a pretty huge buff. To make the lgoh consistent I specced into resolute technique along the way. Last thing, I had to remove generosity from the build because I really didn't like that I didn't have enough mana to cast both my warcries in a row if I needed to. So, to do that I added in enlighten. if that doesn't bother you, you can get more damage from generosity. Also, I may also be willing to take the drop in damage from not having gravepact and instead anointing Battle Cry for the instant warcry casting QoL, but I haven't tried that yet so no advice for now. Overall this is an insanely fun and strong build, and I hope my take on it helps some of you! Editado por útlima vez por Codiak324#0552 en 18 may. 2020 6:31:32
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Hey there. Just curious if i could ask, what do you think of the new changes to Rallying cry? if it makes it useless (since we barely have any damage on our weapons) what do we do? Do we just wait for it to come out, and maybe all that Warcry Effect will add up to a lot of flat damage and be fine? :P
Anyways, just curious about your opinion. Guess we need to wait right? |
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