[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs

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attronach escribió:
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Гаруспик escribió:
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attronach escribió:
Worst or better in compare with actual Cyclone?

Worse, of course. You're losing not only 10% of damage (if you have no a top-tier gear you probably will lose more) but you also lose 30% of AOE.

Well, time to find another playable build I suppose.
I really hate this kind of patches.

The build is not dead at all - you'll just lose some clearing speed, that's all.
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Гаруспик escribió:
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attronach escribió:

The build is not dead at all - you'll just lose some clearing speed, that's all.
Are you sure? 1/3 AOE dmg lost sounds like big nerf.
You have to survive longer with same (I hope) defense.
i mean its 30 perc of ,,area of effect,,

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attronach escribió:
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Гаруспик escribió:
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attronach escribió:

The build is not dead at all - you'll just lose some clearing speed, that's all.
Are you sure? 1/3 AOE dmg lost sounds like big nerf.
You have to survive longer with same (I hope) defense.
Hi, really nicely made build. But I dont see near any of those digits on my slayer, Can you check it out and tell me what im doing wrong ?
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ownedbysaren escribió:
Hi, really nicely made build. But I dont see near any of those digits on my slayer, Can you check it out and tell me what im doing wrong ?


Wow, it's amazing that you ask such a question - you're in the middle of the road, mate, you have so much to do:

- complete Eternal labyrinth and get two missing ascendancy points;
- level up all your gems to max, get 20% quality on them;
- get spike gloves with attack speed and added flat physical damage;
- replace your cobalt jewel with a better one, you may get other two jewels with better stats on them, get at least one abyss jewel with added flat damage;
- get an enchanted helmet ("Blood Rage grants 12% increased attack speed" will work);
- always pop up your flasks while mapping.

Completing these steps will raise your damage output.

Editado por útlima vez por Гаруспик#1941 en 29 ago. 2019 7:32:25
So now that the -mana cost rings are being destroyed, what's going to be the best way to sustain mana while having this many auras?
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Soske escribió:
So now that the -mana cost rings are being destroyed, what's going to be the best way to sustain mana while having this many auras?


Why do you say that they are destroyed?

Edit: disregard this question, I've seen now the balance changes
Editado por útlima vez por bibanul#7894 en 3 sept. 2019 2:00:34
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Soske escribió:
So now that the -mana cost rings are being destroyed, what's going to be the best way to sustain mana while having this many auras?
Just get some mana leech on your rings or jewels, I suppose. On the other hand - we now have place for other useful mods on rings.
So .. i really wanted to play this build in 3.8 again, and in my opinion it shouls still be very good..

3.8 Changes

Nerfs:

cyclone gem nerf --> around 10% dmg nerf overall
pulverize change --> more dmg and less aoe (not sure if this is really a nerf)
Slayer nerf --> losing some attack speed and movement speed
In general aoe nerf --> many people didnt't play with mass aoe scaling, but ofc defnetly a nerf
-total mana cost rings --> This is yikes but it should still be playable

buffs:

- 1 more passive note (Amulet)


Overall you will lose some dmg, some aoe and you cant reserve 100% mana anymore.
But i think it shouls still be a good build.

What do you think?
I am also considering this build again for 3.8. Do you believe there are any major changes needed in the skill tree or gear?

I figure it should basicly just be the same but overall it will be a bit less dps right?

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