[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam
If I can only get a 5l bronn. What are the colors I should be getting to max my damage. Am I missing out since I have 1g 2r 2b?
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Hello, First I will like to say thank you for the awesome guide. I have been following this guide for my second ever PoE character and I have had alot of fun so far.
Can you recommend a gear update ? Is the lab enchantment on gloves better than the spiked gloves 20% ? Here is what I have so far:
Spoiler
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Hello.
I have a Questions: a) Does the "proc" rate of Molten Burst have a cap? Or should be always go for more attack speed=more hits more procs? Like Poets pen, the procs have an internal cooldown of 250ms. A friend of mine said something about 5 aps on Cyclone, but im not really sure. If not i imagine attack speed would be our best damage increase. b) I wonder what stats on Abyss and/or normal jewels would actually be THE best. So far i always took Abyss jewels with attack speed some flat life and flat added fire damage. |
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Kira
I went watcher's eye + tombfirst and min.max some other gear however losing the armour, life and res stats on the gloves (and jewel) has meant my life and armour took a beating however my dmg output has gone through the roof. Can you have a look at my gear. I went from 3K armour + 6.1k life to 5.9k life +2400 armour (tombfist + watcher's eye) Not sure if it was all worth it...spent all my ex as well :( As for damage, I saw an increased of +48% (at the expense of the above life and armour)... Effective DPS using PoB went from 334936k cyclone to 496856 - cyclone dmg (not including molton burst or totem) Editado por útlima vez por swiftwilly en 3 ene. 2018 6:28:21
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" Ok you're all over the map. And I don't see the numbers you're getting so I'm not sure what you're ticking or doing in POB. Let's simplify. First off, this for the tree without PF: Watcher's Eye (double Anger): Fire Penetration: 301k Added Fire: 290k Watcher's Eye (added fire) Fire Penetration: 271k Added Fire: 252k Watcher's Eye (fire penetration) Fire Penetration: 253k Added Fire: 254k Fire Pen WE pulls ahead but less than 1% but it pales in comparison to the added fire variant. So don't get it because it's the same price as the added fire variant provides way less dps no matter which gem you socket. We can drop it from discussion as it's not a viable choice; there are plenty of added fire ones for sale. Now if you opt back into PF: Watcher's Eye (double Anger): Fire Penetration: 305k Added Fire: 296k Watcher's Eye (added fire) Fire Penetration: 275k Added Fire: 258k PF pulls ahead. I've never argued that it's weaker than other options, what I argued was that it comes at a cost. Namely losing life and an overlooked, but very valuable stat of dropping your mana consumption. Having 180 mana for a skill that requires 42 to cast is very restrictive. Which is why you have to run with a mana flask I'm betting. If you take Tireless, it shaves the cost from 42 to 36. It may not seem like much but it's actually enough to not worry about mana (unless you keep spinning into nothing). Losing the mana flask, you could pick up Writing Jar to proc Headsman, which would be a free 20% more damage multi proc. That's far bigger than scrounging a few percent on your total damage. Also, I should point out that unless you overcap your fire to ridiculous levels, which is costly as that takes either nodes away from your pool, or worse, slots away from your gear, Taste of Hate is going to negate Wise Oak as it will drive cold resist beyond fire, nullifying the fire penetration it brings. So you can't pop them at the same time. Also, you have the legacy version in POB. The new one in Abyss+ is capped at 15%, not 20%, so you aren't getting the same mileage out of it. You really should update your POB link to Abyss. You could create a legacy one, but who really cares about Standard lol. I don't hate PF, I just think it's expensive for the cost. Everything in POE is about cost vs reward. The cost doesn't justify the reward. If it was str travel nodes then hell yeah or even better int nodes which would save us from restrictive gearing and taking that 30 int from the tree, but they are dex, which are worthless to the build. PS: Don't check "do you have a flask active" under the configuration tab. It does wonky things. If you want to activate all the flasks, just check them individually under the items tab. Deliver pain exquisite Editado por útlima vez por ultratiem en 3 ene. 2018 7:23:45
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" The cooldown for MB projectiles is 0.15s, not 0.25s. Attack speed is optimal for Cyclone because of the inherent skill and how it works (contrary to skills like Ice Crash or EQ). The best Abyss jewel stats are: You ideally want: Added # fire damage Life Added fire to axe attacks Increased damage to Abyssal monsters This build can support around around 4-6 (maybe 7?) depending on how you tune it. If you stack at least an average of 35% increased damage to abyssal monsters on each one, you're amping your damage by a whopping 140-210%. Trash explodes on a 4L. Even rare or magic mobs die in a flash when you reach end game stats. Abyssal monsters are ridiculously overtuned and you should have noticed this while leveling in the new league. So having that much actually puts them on par with regular trash. It obviously doesn't help you with Shaper so you can elect to go with something else for the Shaper fight if you like. Added physical damage is excellent because we scale everything through it. So a good physical roll will pull ahead of a good fire roll. Flat life is amazing. About 30 flat life = 5% and if you can get a T1 roll (I believe its 50), then it will scale higher than a 7% roll on a regular jewel. Other nice stats include: -Increased % attack speed -Added # physical damage -Increased % damage if you've killed recently And some nice supportive stats include: -Increased # intelligence -Increased % movement speed if you've killed recently (if you stack 5 of these at max rolls, you could up your speed by 20%! Movement speed is absolutely king as Leap Slam is a poor movement skill compared to Whirling Blades or Shield Charge. With Devoto's, top quality boots, you would have 80% movement speed if you kept your kills up!) % to resistances Deliver pain exquisite
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" Cyclone + Elemental Attack + Fortify + Elemental Focus + Concentrated or Cyclone + Elemental Attack + Melee Physical + Elemental Focus + Concentrated (requires you to link Fortify to Leap Slam) _____________________________________________________________________________ " On gloves enchant, it helps in map clearing as it can 1 shot mobs in red maps. I would say it is good free damage. If you want to go for gloves enchant, use a pair of Titan Gauntlets instead. I would roll anti-freeze on quick silver flask because during flask effect, you will be immune to freeze. You can get Cyclone damage for helm enchant. Craft elemental damage with attack on your belt. Boots can have higher life roll. _____________________________________________________________________________ " Ans A: You definitely want very high APS. Not just for proc-ing the balls, but it also provide Cyclone with massive damage to the build. Ans B: What you picked is fine. You can replace fire damage with flat physical. For recommended stats, check out the Abyssal Jewels section in the guide, I have put up a pretty detailed breakdown of stats that you want for min/max. _____________________________________________________________________________ " Yes. Should be fine. _____________________________________________________________________________ " I believe there is a typo in your post. I suppose you meant "Extra physical damage as Fire" instead of "physical to fire conversion". You don't want conversion version of Watcher's Eye and I believe you know that. :) And you know what just occurred to me? The stats you posted and the one I posted in the screenshot are exactly the same and that gave me the hint that we are talking about two different things here. You are talking about fire penetration and extra damage to the build as a whole. I am talking about Watcher's Eye. There are a number of players asking: " And my reply is: " The stats you just posted exactly illustrates that. And I find it funny that you are discussing my gears in that SSF profile. As I have said, the gears in there are shared among my SSF characters so you are bound to see stats that are over the place and can be not fitting for the build. On that mana pot (it probably is an eye sore to you thus you keep mentioning it ;), the only situation I run the build with that is when the map rolls "no mana regen". And it is highly likely that the paste bin was created right after I did such a map back in 2.6 days. I know how to gear the character. Afterall I created this build 1 year ago, putting it through extensive tests with other players, and updated those information into the guide (i.e. Recommended Rares). :) _____________________________________________________________________________ " Yes that is fine. You gain way more than you lost. You can consider getting a few abyssal jewels that come with flat life. That will easily push your life pool back over 6000. An abyssal belt with a flat life abyssal jewel will help greatly too. _____________________________________________________________________________ " Personally, the ideal stats for Abyssal jewels will be: " For highest damage output (all situation): " For highest damage output (for abyss): " Flat physical damage has higher rank than fire damage because it is the base damage before conversion. It benefits from physical damage %, and fire damage %. The rest of the pointers you wrote are valid so I won't cover that. I just want to highlight to other readers (you have it mentioned, but they might miss that part) is that "#% increased damage against abyssal monsters" only work against abyssal monsters. Editado por útlima vez por kira1414 en 3 ene. 2018 9:19:37
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" LOL, ya. I also fixed the typo, good catch. But yes, dropping Fortify for Fire Pen on your Bronn's gives you way more dps. You can link Fortify on Leap Slam that's more than enough to get the buff up. It obviously comes down to skill at that point, but it's definitely worth the trade off for the insane boost to damage. But yeah, the added fire variant of WE is better than the fire pen version, hands down. Deliver pain exquisite
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" Want to hear the worst part? I started this character with the intention of using lightning arrow or something similar. I made it around level 35 or so and I just couldn't kill a thing. My passives were over in the ranger side and I had a ton in bow nodes. So, I'm surprised I've transitioned as well as I have when I probably should've just started over. I agree about the gloves, I just wanted to try them. I didn't have much else better and as this is the first for many things for me, it's the first time I have seen so many different uniques drop that aren't the same crappy uniques you can find in A1-A5. I did have a question for you though, or anyone for that matter. I watched a video of someone's molten build yesterday and he was using that ancestral support that mimics your skill. It was absolutely filling screens with molten bursts. Is that something we could try on our Ngamahu to get even more fire orbs while we cyclone? I also see you have a Ngamahu 6S unlinked.. I wish I noticed we could do that. I'll drop some jewelers on mine tonight and get it 6 socks. Will probably make a huge difference as well. I'm really pumped about this character. Really looking forward to seeing how high it can go. I've never pushed maps at all and usually run out of gas around T5. Oh, sorry for funking rambling (im bored at work again).. but I ran into my first breach in a map, while I was following an abyss. I had to toggle visible loot so I could continue to move around the map and kill stuff. It was beyond amazing. I need to find more breaches. After I look into getting new gloves though. I think I have a few chaos orbs I can shop with. Editado por útlima vez por frenzul en 3 ene. 2018 9:27:02
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Hi, how is possible to have Anger + Herald Ash + Enfeeble?
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