[outdated] Caustic Arrow Solo Map MFer (20/300+)

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Jul 27, 2011 - Sept 30, 2018.
Jammed this build in 2.1 and it was beastly. Is this still the best solo mf build for mid to high maps in 2.2?

Also, is Drillneck way better than Rigwald's now? I remember in 2.1, it was very comparable.
Editado por útlima vez por DayOldHateXS#4180 en 6 may. 2016 2:56:51
It's even better than it was in 2.1, thanks to Ascendancy and being able to drop the AoE gem.

Drillneck definitely trumps Rigwald's, because of the additional arrow from Deadeye. In conjunction with that, it provides 50% passive pierce chance, meaning the "projectiles fork" of Quills would only function half the time. I also found Quills to be unreliable in the additional AoE coverage it provided, personally. An additional arrow is consistent, and you can get a corrupted +arrow Drillneck for even better coverage.

Bottom line is Quills, at best, matches the AoE coverage and, at best, provides only half the damage Drillneck does.

Drillneck's the way to go.
Jul 27, 2011 - Sept 30, 2018.
Cheers. Also is emplvl3 better than 21 slower projectile? Will need to recolor my bow if so.
Yes, now that AoE is no longer a factor, and RD and VM are in play alongside CE, it's more important to stack that multiplier on a higher gem level (i.e., by running Empower).
Jul 27, 2011 - Sept 30, 2018.
I know that this has been asked a million times and in may different forms, but could I get a recomendation to which gems that I should be running in my +2 5 link bow.

I am at level 70 and am running both a Drillneck and Carcass Jack plus I have the Deadeye Assendance class.

Currently my gems seem to follow the guide:
Caustic Arrow
Void Manipulation
Concentrated Effect
Rapid Decay
Empower (lvl 2)

This is where I start getting confused. In some of the earlier posts it mentions not using an Empower until it is at level 3. Am I better off replacing the Empower with something else such as an IIR until it get to level 3?

Thanks
Previously, you would need an Empower 3 to break even with the dps provided by Rapid Decay / Void Manipulation (in a +3 bow), and an Empower 4 to beat it. But this is when we were running AoE back in 2.1.

However, this concern was only present because of the necessity of running the AoE gem in the first place. There was a decision to be made in terms of which was better: Empower, or Rapid Decay?

Now that we remove AoE from the decision entirely (once Ascended), it's no longer a concern. You just DPS the shit out of it.

But, this brings up an important issue: pre-Ascending, do you still run AoE? The answer is up to you, but for future leagues, I will tell you this: if you choose to run the AoE gem before Ascending, you will have the same decision to make between Empower & Rapid Decay, and the answer is you need an Empower "4" to justify using it.

In quotes, because you'll need a raw Empower 4 in a +2 bow, but an Empower 3 in a +3 bow, due to it becoming Empower 4 from the +1 all gems.

Once you have Ascended however, and drop the AoE gem, it's all about the dps. Remember that clear speed is effective IIQ. The faster you can kill shit, the more loot you'll drop. Therefore, in the 5L setup, it's more beneficial to run dps-centric rather than running IIR as your fifth link, because the more things you drop, the more chances you're giving your existing IIR to roll.
Jul 27, 2011 - Sept 30, 2018.
Editado por útlima vez por Serleth#4392 en 14 may. 2016 3:31:20
"
Serleth escribió:
Boots: 6% spell dodge when hit by spells recently.

Gloves: I like using Decree of Spite for the cold ground it emits when hit. Light and Reflection are also good options. Take your pick, but those are probably the top three for gloves.

Helmet: Either Vulnerability effectiveness, or CA Damage / Radius.


ty. I need to play labyrinth on Meriless to get those right?
Hi Serleth

How You get enchuntments.

I try many times make lab but still can't get.
Maybe you have some tips how to make lab fast. Now it tooks me about 10~15min/run.

"
mulerin0 escribió:
"
Serleth escribió:
Boots: 6% spell dodge when hit by spells recently.

Gloves: I like using Decree of Spite for the cold ground it emits when hit. Light and Reflection are also good options. Take your pick, but those are probably the top three for gloves.

Helmet: Either Vulnerability effectiveness, or CA Damage / Radius.


ty. I need to play labyrinth on Meriless to get those right?


Gloves are Normal+, but the highest rolls (Decrees) are found in Merciless. Lesser versions can be found in Normal and Cruel. (Word, Edict respectfully).

Boots are Cruel+, same principle. I.e, the spell dodge roll in cruel is 5%, as opposed to 6% in Merciless.

Helmet mods are Merciless only.

"
I try many times make lab but still can't get.
Maybe you have some tips how to make lab fast. Now it tooks me about 10~15min/run.


The layouts are the same for 24 hour periods, on the same schedule as Daily resets. You can find a Daily Labyrinth post on Reddit shortly after the reset which will provide you with the layout.

After that, it's just memorizing the layout for the day and then crushing it.

Since drops from Izaro are not affected by MF, swap Goldwyrm out for 30% MS boots or Mutewind Whispersteps.

Gloves and Boot mods are relatively easy to get. Gloves are the least important, so I would do that last.

Getting a good helmet mod could take you upwards of 100 runs. There's lots of mods out there, something around 300 different affixes? And only 3-4 are useful to any given build. It's just a matter of patience and grinding it out. I got sorta lucky and got mine on around run #50.

Also, some days are better to run labs than others. If you see a golden door in the lab, that's going to be a slow run. I would map until there's no golden doors to impede progress.
Jul 27, 2011 - Sept 30, 2018.
Editado por útlima vez por Serleth#4392 en 14 may. 2016 16:32:18

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