An interesting read I found on reddit : Why people who play D3 prefer it over PoE

"
Hemmingfish escribió:
Sounds about right.

I play both Diablo 3 and Path of Exile a lot.

Diablo 3 pros:

+ Drop rates are excellent
+ Zero to very little desync
+ Interesting enemy designs and skill-based boss fights.
+ Different mana mechanics per character

PoE pros:

+ Passive tree
+ Races
+ Very high level ceiling
+ Great skill system
+ Endgame maps


I mostly agree with that. I'd add to PoE pros compared to D3 that the game has a very great updating/refreshing pace, when D3's is close to non-existent ; and PoE has a better itemization (I'm not speaking about drop rates). D3's itemization is really bad and they never fixed it, they just put patches to cover the flaws (mystic, legendary component to put a socket on a weapon, etc.) instead of taking the harder but better way of rethinking it from the ground. From a more global point of view, D3's devs seem a bit lazy, they always take the easy way out. The recent example of dexterity now giving armor and the removal of dodge is a good example of that.
IGN : @Morgoth
Editado por útlima vez por Morgoth2356#3009 en 20 ene. 2015 7:15:43
D3 has its fanciful graphics but D3 uses only one core from your processor, gameplay with massive amounts of minions and huge explosions is like a slideshow regardless of how powerful your video card is.

Their implementation of 'un-avoidable damage' mechanisms onto elite affixes (in which some are literally unavoidable unless you hide behind a wall) where the damage scales a lot with difficulty is a plain lazy solution to the glass cannon problem.

For some reasons, Blizzard decides to be incredibly lazy and use 'Pets' instead of 'Minions' on description of affixes on certain uniques and gems, now every D3 player refers to any minions including sentries (the totems of D3) as 'pets', making many Witch Doctor players look like carebear idiots.

Removing trading? I'm fine with that since Auction Houses were a terrible failure but to remove them without implementing a guaranteed way to obtain certain rare or ultra-rar uniques shows the lack of foresight on the developers' part. What's worse that the 'viable' builds for end-game contents (well, just rifts and greater rifts) absolutely require certain uniques and/or bonuses from full item sets to work at all.

Lastly, cooldowns. As an ex-Summoner Witch Doctor, I find it ridiculous that one of my minion summoning skill has a two minute cooldown which lasts for only 20 seconds unless you have the bonus from a certain set or an ultra-rare unique that reduces the cooldown remaining by 1 second per hit made by a particular minion. (Game changing uniques/sets, lol) Pretty sure other classes have absurd cooldowns on their vital skills though.

If there's anything good about D3, it is the separated loot system that's it.
Editado por útlima vez por Sethmancer#7701 en 20 ene. 2015 7:39:26
Well, for me PoE IS Diablo 3, as it is exacly what I wanted after Diablo 2, which I played for about ten years. For me Diablo 2 was all about:

- Tree and gear planning and puzzling.

- Interesting uniques with special abilities (/runewords).

- Different mechanics, forcing you to make choices (e.g. defenses: block, armour rating, passive defenses (pally slow aura, amazon evade,...), weakening curses, resistances, life,...).

- Replayability: after playing a summoner necro, a poison necro is a whole different story. It's nice to build up such characters from the beginning.

- Fixed characters so not everybody in the end changes to the most OP cookiecutter builds.

- Allows for crazy fun niche builds like a polar bear or valkyriezon.

- ...

For Diablo 3, I wanted those things as the core but even better, but PoE succeeded much better then Diablo 3 to do so:

- PoE's tree is awesome, no denial. It is the best part of the game and a milestone in gaming history. Out of Diablo 2's simple trees, this beauty was born.
If I just want to fight, there are other genres. The genre Diablo 1 started is about complexity and build puzzling and creativity, not just about smashing skulls... which is what Diablo 3 offers.

- PoE's non-legacy uniques are by far more interesting then Diablo 3's. They don't rule out good rares (I'm talking about non-legacy!) but are often build-enabling or ingenious in another way. The existence of legacy is a shame, as legacy almost literally means: "not good for game balance and hence the entire game in itself". If an item is good then it doesn't become legacy, so legacies are bad items.

- Let's take a look at PoE's defenses: energy shield or life, block/dodge and their spell versions, armour and evasion, arctic armour, regen, (instant-)leech, LoH, resistances, max resists,... . All different but usefull mechanisms. In Diablo 3 resistances and armour are universal and basically the same. While PoE forces you into choices, Diablo 3 pretty much says: just take as much as you can of everything, don't think too much: "more is better"!

- The replayability in PoE is great because of the skill system, tree and gear. Diablo 3 allows you to change your current build completely at any time because reasonably few dedication towards a certain build is required due to uncreative gear and a too flexible plain skill system.

- Yes, I too played WW Barb even if I started out throwing. But the temptation of being just better and the idea that you can change your build in an eyeblink was just too strong. I was not feeling very unique, but to be that in Diablo 3, you just need to be weak and skip the obvious winning formula's everybody uses.

I won't deny the strong points of Diablo 3:

- Graphics.

- Original boss fights. The only cases where PoE is less complex and more straightforward.

- Class distinctiveness. I really like the tree concept and the skill gem system of PoE, but it would be fun if they add something distinctive to every class apart from their looks and insignificant starting stats. A choice out of 3 class-specific keystones e.g..

But in the end I think it's obvious that whereas Diablo 2 was for the dedicted, complexity-loving creative build planner (it WAS played for 10 years by many), PoE succeeded much better then Diablo 3 to be a successor to this.

Diablo 3 is for the more casual players, younger players or players who don't like to unravel the depth of interesting game mechanics. If you want to use your brain, you play PoE. If you just want to bash demon's skulls, play Diablo 3.
"
Soepkieken escribió:


Diablo 3 is for the more casual players, younger players or players who don't like to unravel the depth of interesting game mechanics. If you want to use your brain, you play PoE. If you just want to bash demon's skulls, play Diablo 3.[/b]


Yet the D3 endgame is harder than the PoE endgame. And any respectable college degree requires far more brain activity than anything PoE provides.

Heck, even League of Legends requires more brain than PoE.
This message was delivered by GGG defence force.
Editado por útlima vez por mazul#2568 en 20 ene. 2015 7:44:30
You all forget one thing, and that's the fact that Blizzard are making user friendly and easy games for casuals. Look at Heroes of Storm or Hearthstone for example. How can these games compete with MTG or LOL/Dota ? They can't.

I am not saying that these are bad games but for players who are looking for more in depth and complicated things in a game wont find it in Blizzard's games. It's for casuals and lazy players. In short, they are designed so everybody can play them and still win even the biggest noobs and lame players in the world. Look at WoW, instant max lvl etc, automated quests, public raids where no more strategy is required. The only real good competetive and superb games are W3, and SCBW, SC2.

PoE is the better game for me even if it has a lot of flaws which made me quit multiple times :D but which game doesnt right ?
Spoiler
right ?!
D3 is good for playing on the PS3 with the non-gamer girlfriend. I even play and enjoy Sacred 3 that way. PoE is still a hundred times better :)
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
xxxmarok84xxx escribió:

I am not saying that these are bad games but for players who are looking for more in depth and complicated things in a game wont find it in Blizzard's games. It's for casuals and lazy players. In short, they are designed so everybody can play them and still win even the biggest noobs and lame players in the world.


This doesn't make sense when you're talking about PvP games. The skill ceiling in PvP is your opponents skill, and the elo system works in a way which lets you win roughly 50% of the games on your particular skill level. Especially HotS has more depth than people realize (I agree Hearthstone is casual sauce but your argument is still flawed).
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
How come that D3 reddit has a different color scheme and background than regular reddit? Any why doesn't POE have one as well?
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
"
Holocaustus escribió:
How come that D3 reddit has a different color scheme and background than regular reddit? Any why doesn't POE have one as well?


Every subreddit can choose their looks to a large extent.
This message was delivered by GGG defence force.
"
Xavderion escribió:
"
xxxmarok84xxx escribió:

I am not saying that these are bad games but for players who are looking for more in depth and complicated things in a game wont find it in Blizzard's games. It's for casuals and lazy players. In short, they are designed so everybody can play them and still win even the biggest noobs and lame players in the world.


This doesn't make sense when you're talking about PvP games. The skill ceiling in PvP is your opponents skill, and the elo system works in a way which lets you win roughly 50% of the games on your particular skill level. Especially HotS has more depth than people realize (I agree Hearthstone is casual sauce but your argument is still flawed).


Played Dota since release for years, Heroes of Newearth for like 2 years, than League of Legends and also tried dota 2. I still play LoL today. I played HotS for a few days only. It is absolutely garbage.
As a good and a veteran moba player I agree with everything in this video.
https://www.youtube.com/watch?v=RDxWKr6xLKI

Also notice the likes and dislikes in the vid... so many people cant be wrong.
Editado por útlima vez por MegaTen_IV#3375 en 20 ene. 2015 8:19:51

Reportar publicación del foro

Reportar cuenta:

Tipo de reporte

Información adicional