Offline Mode

While it may not be supported I wouldn't be surprised in an offline hack showing up much like in SC2 or already in the D3 beta.
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
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NotSorry escribió:
While it may not be supported I wouldn't be surprised in an offline hack showing up much like in SC2 or already in the D3 beta.


Unfortunately, d3 and PoE are like WoW, and you'll not be able to play the game in offline mode becouse the part of the game is not instaled on your computer, but is on there server. SC2 game can be played in offline mode because whole game is installed on your computer, and originaly can be played in offline mode but you will not get achievements.
Editado por útlima vez por Ragnar119#4963 en 22 abr. 2012 12:27:33
I think hacks aren't the real problem.. There should be offline and online characters. If somebody cheats, than it's his own problem.
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Euphemios escribió:
I think hacks aren't the real problem.. There should be offline and online characters. If somebody cheats, than it's his own problem.



If you can cheat, hack in singleplayer, you can more easily cheat in multiplayer, because you have the codes on your comp.Codes on your computer are mostly same as on their server. It is more easier to make hacks for multiplayer if you have access to the code (if the game has offline mode, then you have full access to the code on your computer).
Editado por útlima vez por Ragnar119#4963 en 22 abr. 2012 14:02:56
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Ragnar119 escribió:
If you can cheat, hack in singleplayer, you can more easily cheat in multiplayer, because you have the codes on your comp.Codes on your computer are mostly same as on their server. It is more easier to make hacks for multiplayer if you have access to the code (if the game has offline mode, then you have full access to the code on your computer).

Your right. haven't thought of this issue. In fact, I have a problem with my internet, that I get dropped every 5 minutes for 20 secounds. It really sucks, because I also get dropped from the game.. so I cannot really play PoE. :((
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Euphemios escribió:

Your right. haven't thought of this issue. In fact, I have a problem with my internet, that I get dropped every 5 minutes for 20 secounds. It really sucks, because I also get dropped from the game.. so I cannot really play PoE. :((


That sucks man, I hope it will be fixed. It is possible to make a offline mode, but for that devs will need to "code" it different than online, and it needs a lot of work, time and money, things that GGG doesn't have.
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Tiptoe escribió:
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tpapp157 escribió:
Nope. None of your account data (characters, items, etc) is saved locally. The game client is highly reliant on the server for information. This is all done by design to prevent the sort of hacks that plagued D2. People can't hack what's not on their local computer.


That's a damn shame. I was hoping some clever soul could figure out some way to make the client connect to your own locally hosted server, therefore giving us a blessed single player/offline game.


Give up dude.

Single Player game is evening industry.
Online/Cloud Gaming is tomorrow Star. Why?

1) Prevent hack
2) Added social element
3) D R M ( most important )

somehow i agree game company enforce DRM, the better way to keep gameing quality up and price down. Like movie, when they can guarantee profit, price can go down. Why was a movie cost cheaper than Games? 10x investment compared a games...

Gaming industry got alot audience, problem is piracy stop gaming industry go better and cheaper.

Be prepare the next gaming evolution..
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Ragnar119 escribió:
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NotSorry escribió:
While it may not be supported I wouldn't be surprised in an offline hack showing up much like in SC2 or already in the D3 beta.


Unfortunately, d3 and PoE are like WoW, and you'll not be able to play the game in offline mode becouse the part of the game is not instaled on your computer, but is on there server. SC2 game can be played in offline mode because whole game is installed on your computer, and originaly can be played in offline mode but you will not get achievements.

Hate to break it to you but D3 and WoW can be played single player offline already. The whole point of the hack is to fill in the parts you would receive from the server.
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
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zhihong0321 escribió:
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Tiptoe escribió:
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tpapp157 escribió:
Nope. None of your account data (characters, items, etc) is saved locally. The game client is highly reliant on the server for information. This is all done by design to prevent the sort of hacks that plagued D2. People can't hack what's not on their local computer.


That's a damn shame. I was hoping some clever soul could figure out some way to make the client connect to your own locally hosted server, therefore giving us a blessed single player/offline game.


Give up dude.

Single Player game is evening industry.
Online/Cloud Gaming is tomorrow Star. Why?

1) Prevent hack
2) Added social element
3) D R M ( most important )

somehow i agree game company enforce DRM, the better way to keep gameing quality up and price down. Like movie, when they can guarantee profit, price can go down. Why was a movie cost cheaper than Games? 10x investment compared a games...

Gaming industry got alot audience, problem is piracy stop gaming industry go better and cheaper.

Be prepare the next gaming evolution..


I disagree wholeheartedly. Forcing games that would otherwise be single player into an online server is a step backwards for the industry. It adds several benefits for the developer, at the cost of the consumer experience. Even in games like this, there is no excuse for lacking a single player/offline option. Either you didn't have the money to make sure the offline and online architectures worked, or you simply opted not to do it because you want the control an online only system brings. Excuses like "preventing hacks" are secondary and don't apply to an offline experience which, behind inherently disconnected, should not be a problem to begin with. Piracy is also a lame, done to death excuse that gets pulled out for everything from a game selling poorly (regardless of the actual reason) to why the developers didn't have time for breakfast that day.

If nothing else, online/cloud games ensure their eventual destruction, as when the company folds or they decide they no longer wish to support it, the game simply disappears. There's already a struggle as to what gamers actually "own" as we purchase the data and the means to play it when we desire, but technically we are purchasing a "license" which publishers/developers are now using more and more muscle to enforce the concept that installation and use of the product you purchased is entirely at their whim.

The industry has changed drastically with digital gaming becoming more prevalent and the phasing out of brick and mortar sales, and major reform needs to happen to keep up with it. People take no consideration into factors like updates being irrevocable (balance change you don't like? Too bad, you can't go back to a previous version), people without net access/spotty net access (yes, they exist), people with perfectly fine net access but with expensive bandwidth caps who have to waste it to play by themselves (another huge issue onto it's own). It's no where near a simple as "this is the future, deal with it". That line of thinking is simply ignorant.

Diablo 3 has a standing history of having an Offline mode, and Blizzard certainly has the resources and the means to implement a single player alternative but simply wants people rolled into their online platform. This is why they are catching shit for it, and rightfully so. It's an exploitative move that's becoming more and more typical of that company.

Path of Exile has considerably fewer resources to work with, and was designed from the ground up to be an online game, so to a degree, it can be forgiven. But by no means is this "lets make the game cloud based/always on and slap some pitiful *value adds* in to justify it" bullshit acceptable.
I don't really understand what the big deal is.
No one with online access would ever make a singpleplayer character, it's pointless.

The only people who would truly have a use for offline capabilties are people who have little to no internet access. This group is ridiculously small, if you take diablo 3 it would be far less than 0.5% of their potential customers, why would they make an offline mode just for them?

The only reason so many games (like d2 for example) had offline modes before was because there were simply a lot of
people still who had no / bad internet.

EDIT: Online requirements do somewhat help against hacking, as any attempts at hacking has to be done while on the servers and can potentially be detected etc.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Editado por útlima vez por Tagek#6585 en 22 abr. 2012 16:19:31

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