Caster vs Melee unbalances around lvl 70s
That wasn't a statement just about you, it's the overall feeling I have when reading the feedback section atm, and this thread is quite a nice example of it.
I don't know how you build your casters to have "pathetic survability", but any caster can potentially have quite crazy amounts of ES with not a lot of investment from the tree compared to melees. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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"I don't buy this argument. At all. Melee being popular isn't going to make more weapons drop; casters being unpopular isn't going to make less wands drop. And anything that seems good, players are going to stash away; it's not like players don't have shitloads of stash tabs by this point. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" I don't refer what is potentially available, but what is possible using the same gear investment. At the moment melee outperforms casters both DPS and survivability wise on average gear level. I added my gear comparison for 2 of my characters. Reave ranger has about 8K Reave tooltip, 10K EVA, 4K HP when EK shadow has 5K EK tooltip, 5,5K ES, 10K armor. Yet, shadow still feels fragile compared to ranger... Anticipation slowly dissipates...
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" Could it be true that you actually might be wrong and that some of the posters in the feedback do have a point? ;) So i actually dont really see how this thread is 'quite a nice example', but what I could remind you is that in my starting post i'm talking about casters between lvl 65 and 80, wich is actually before ES can be used as a good way of tanking. |
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It's more or less a whining trades about casters vs melee, so yes, it is a good example.
ES can be used in a good way before lvl 80 .... Finding 500~600 ES chests is perfectly manageable before lvl 80, and it will give a good ES pool already. It's getting a little off-topic though, this is true. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" You rather meant "trading"? Because the best ES chest I found in 11 months has about 500 ES and I found 2-3 more 400 ES grade only... So "finding" is rather less than perfectly manageable. Anticipation slowly dissipates...
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No, I meant finding.
Findable in lvl 66 maps. It's even easier by trading. I found that quite recently in lvl 66~67 maps for example ( not MFing ) :
Spoiler
I think that there is one or two others that I sold, not 100% sure though Having a good amount of ES with a 400/450 ES chest is manageable also anyway so ... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Editado por útlima vez por Fruz#6137 en 2 dic. 2013 10:25:22
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" You act like casters dont (try to) trade like melee characters do and that all casters (because they are from another planet or w/e) dont know how to gather gear. Yet you do ignore all arguments (and common sense) that challenge your point of view. And yet again you seem to fail to properly understand what this topic is actually about with your 500-600 ES argument: Its not about actually finding the gear, its about getting to the point a caster can properly farm and thus find/buy the gear. Even if you DO somehow get such a chest, dps is still way too bad for effectively farm higher levels like melee characters currently can. |
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" Interesting quest reward ideas, but don't you agree changing those would have, like, no effect on L70s characters? How many quests are you still doing at L70? I do think Spectral Throw and the new Scion class colored peoples' experience in the new season. The market moves to supply what's in demand and melee was hot right from the start because of all the new stuff. * @Scrotie you're not putting enough value on the dynamism of the economy. If a build (eg. caster) is considered poor, items that are good for the build are demoted in value to match the value of the build. You say players will stash away items that are "good" but the problem is that "good" is not statically defined in a vacuum, it is relative to other items and to the metagame. It evolves as people develop new builds or GGG introduces new stuff. People don't sell every item they find, only the ones that are the most valuable. So when the demand isn't there then the supply evaporates with it. Last I checked ES+EV hybrid armor was worth the least of any armor type. Accordingly, the supply of ES+EV armor was much softer than other, more popular types of armor. Finding a good piece of AR pure armor was much easier (though more expensive) than ES+EV hybrid armor even though tons more players use AR pure armor. How can it be that the same amount of good armor is dropping for both types but the one that has a larger sink also has larger supply? Because sellers are filtering items. And the filter is not just an objective power-level-in-a-vacuum filter, it's also how well the item fits into builds that are strong or popular. |
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" As I wrote few post above, my CI EK shadow has 5,5K ES. And so? It doesn't change fact, that he seems fragile like sh** comparing to 4K HP melee ranger and fact, that for me there is no point in rolling caster if you want effective, low budget character. For me, not a problem, as I wrote my main characters are melee, I can wait for meta change. Anticipation slowly dissipates...
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