[85% team ele resist] Aura Overkill Scion [HC Viable][200%+ dps, 700 ES, 4500 EV, 90% AR Auras]

I will start posting videos once I get the build to level 70+ :).
click

Gets all the totem nodes as well as all the aura nodes thus making it excellent for ice spear (freeze support!). No life or ES though, but nodes are readily accessible.
Beyond league.
Another good idea :). Can maybe go elemental equilibrium as well to maximize team damage.
Just hit 5 auras. Gunning for level 68 now.
Editado por útlima vez por CommanderSauce en 30 nov. 2013 16:44:15
I would love to map with someone running this build. The resist auras + my build would be insane!
Was trolling my team when I equipped a brightbeak. My DPS almost doubled. This is comparing against a 200 dps dagger. It's rediculous how much this build benefits from attack speed. Won't have to worry about reflect so much once I hit level 68. Leveling up my gems, so I should hit at least 79% elemental resist once I get there.
Editado por útlima vez por CommanderSauce en 30 nov. 2013 16:53:43
Currently Level 41 and things went pretty good till now. I'm playing on SC and only experienced 1 death due to 5 magic rhoas consecutive charge causing desync.

I think there is more room for offense on SC, I've looked around a little bit and here's my take on your build:
Skill Tree
Passive Skill Tree Breakdown

Health
212% increased maximum Life
46% increased maximum Energy Shield
32 to maximum Life
3.7% of Life Regenerated per Second
Mitigation
60% increased Armour
24% increased Evasion Rating and Armour
18% to all Elemental Resistances
8% to Chaos Resistance
Damage
46% increased Attack Speed
30% increased Cold Damage with Weapons
30% increased Fire Damage with Weapons
30% increased Lightning Damage with Weapons
Enemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements
12% increased Physical Damage
6% increased Movement Speed
6% increased Cast Speed
Other
220 to Strength
190 to Intelligence
120 to Dexterity
78% increased effect of Auras you Cast
66% increased Radius of Auras
46% reduced Mana Reserved
40% increased Mana Regeneration Rate
24% increased Effect of Buffs on You
1 Maximum Endurance Charge

I've got the +30% to fire, cold, lightning with weapons. Dropped +30% aura radius and some survivability.
Ele ref would only be a problem on maps with -max ele res modifiers since we have 85% all res.

For further damage Elemental Equilibrium and Berserking nodes can be taken by removing +30% Armour near Duelist tree and Life and Chaos or Clear Mind if we have Shavronne's.

Something like:
Skill Tree

Passive Skill Tree Breakdown

Health

218% increased maximum Life
46% increased maximum Energy Shield
32 to maximum Life
3.7% of Life Regenerated per Second
Mitigation
90% increased Armour
28% to Chaos Resistance
24% increased Evasion Rating and Armour
18% to all Elemental Resistances
Damage
30% increased Cold Damage with Weapons
30% increased Fire Damage with Weapons
30% increased Lightning Damage with Weapons
25% increased Attack Speed
12% increased Physical Damage
6% increased Movement Speed
6% increased Cast Speed
Other
230 to Strength
200 to Intelligence
120 to Dexterity
78% increased effect of Auras you Cast
46% reduced Mana Reserved
40% increased Mana Regeneration Rate
36% increased Radius of Auras
24% increased Effect of Buffs on You
1 Maximum Endurance Charge
Torment Shop : http://www.pathofexile.com/forum/view-thread/1121704
Editado por útlima vez por ta3boo en 1 dic. 2013 22:38:24
That'd actually be a really effective build. Your DPS would skyrocket with that, allowing the possibility of hitting 20k+ dps with the right weapon/skill. I'm planning to run 5 60% auras once it's complete, so gunna have to either run my skills on life, or acquire myself a soul taker hahaha.
Editado por útlima vez por CommanderSauce en 2 dic. 2013 1:37:18
"
ta3boo escribió:
Currently Level 41 and things went pretty good till now. I'm playing on SC and only experienced 1 death due to 5 magic rhoas consecutive charge causing desync.

I think there is more room for offense on SC, I've looked around a little bit and here's my take on your build:
Skill Tree
Passive Skill Tree Breakdown

Health
212% increased maximum Life
46% increased maximum Energy Shield
32 to maximum Life
3.7% of Life Regenerated per Second
Mitigation
60% increased Armour
24% increased Evasion Rating and Armour
18% to all Elemental Resistances
8% to Chaos Resistance
Damage
46% increased Attack Speed
30% increased Cold Damage with Weapons
30% increased Fire Damage with Weapons
30% increased Lightning Damage with Weapons
Enemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements
12% increased Physical Damage
6% increased Movement Speed
6% increased Cast Speed
Other
220 to Strength
190 to Intelligence
120 to Dexterity
78% increased effect of Auras you Cast
66% increased Radius of Auras
46% reduced Mana Reserved
40% increased Mana Regeneration Rate
24% increased Effect of Buffs on You
1 Maximum Endurance Charge

I've got the +30% to fire, cold, lightning with weapons. Dropped +30% aura radius and some survivability.
Ele ref would only be a problem on maps with -max ele res modifiers since we have 85% all res.

For further damage Elemental Equilibrium and Berserking nodes can be taken by removing +30% Armour near Duelist tree and Life and Chaos or Clear Mind if we have Shavronne's.

Something like:
Skill Tree

Passive Skill Tree Breakdown

Health

218% increased maximum Life
46% increased maximum Energy Shield
32 to maximum Life
3.7% of Life Regenerated per Second
Mitigation
90% increased Armour
28% to Chaos Resistance
24% increased Evasion Rating and Armour
18% to all Elemental Resistances
Damage
30% increased Cold Damage with Weapons
30% increased Fire Damage with Weapons
30% increased Lightning Damage with Weapons
25% increased Attack Speed
12% increased Physical Damage
6% increased Movement Speed
6% increased Cast Speed
Other
230 to Strength
200 to Intelligence
120 to Dexterity
78% increased effect of Auras you Cast
46% reduced Mana Reserved
40% increased Mana Regeneration Rate
36% increased Radius of Auras
24% increased Effect of Buffs on You
1 Maximum Endurance Charge


I think you should rethink your skill tree cuz 120 pts is impractical. Period!!
"
laochef escribió:
"
ta3boo escribió:
Currently Level 41 and things went pretty good till now. I'm playing on SC and only experienced 1 death due to 5 magic rhoas consecutive charge causing desync.

I think there is more room for offense on SC, I've looked around a little bit and here's my take on your build:
Skill Tree
Passive Skill Tree Breakdown

Health
212% increased maximum Life
46% increased maximum Energy Shield
32 to maximum Life
3.7% of Life Regenerated per Second
Mitigation
60% increased Armour
24% increased Evasion Rating and Armour
18% to all Elemental Resistances
8% to Chaos Resistance
Damage
46% increased Attack Speed
30% increased Cold Damage with Weapons
30% increased Fire Damage with Weapons
30% increased Lightning Damage with Weapons
Enemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements
12% increased Physical Damage
6% increased Movement Speed
6% increased Cast Speed
Other
220 to Strength
190 to Intelligence
120 to Dexterity
78% increased effect of Auras you Cast
66% increased Radius of Auras
46% reduced Mana Reserved
40% increased Mana Regeneration Rate
24% increased Effect of Buffs on You
1 Maximum Endurance Charge

I've got the +30% to fire, cold, lightning with weapons. Dropped +30% aura radius and some survivability.
Ele ref would only be a problem on maps with -max ele res modifiers since we have 85% all res.

For further damage Elemental Equilibrium and Berserking nodes can be taken by removing +30% Armour near Duelist tree and Life and Chaos or Clear Mind if we have Shavronne's.

Something like:
Skill Tree

Passive Skill Tree Breakdown

Health

218% increased maximum Life
46% increased maximum Energy Shield
32 to maximum Life
3.7% of Life Regenerated per Second
Mitigation
90% increased Armour
28% to Chaos Resistance
24% increased Evasion Rating and Armour
18% to all Elemental Resistances
Damage
30% increased Cold Damage with Weapons
30% increased Fire Damage with Weapons
30% increased Lightning Damage with Weapons
25% increased Attack Speed
12% increased Physical Damage
6% increased Movement Speed
6% increased Cast Speed
Other
230 to Strength
200 to Intelligence
120 to Dexterity
78% increased effect of Auras you Cast
46% reduced Mana Reserved
40% increased Mana Regeneration Rate
36% increased Radius of Auras
24% increased Effect of Buffs on You
1 Maximum Endurance Charge


I think you should rethink your skill tree cuz 120 pts is impractical. Period!!


I'm aware of that I'm just pointing out the possibilities, it's upto the player to choose which points to give up.
You can still choose not to go:
-Thick skin(-6pts)
-Life+&Chaos(-4pts)
-Golem's Blood(-4pts)
-Body and armor nodes or by not going around that full circle of life nodes near start
-Dropping the 8% Life nodes near Holy Strength
It goes on and on ... Here is an example


Another idea is to go this way: 101 pts, OP Made a 103 point build as a target, so you can put the remaining 2 points on +30 Int/Strength to level up gems if needed or take +30% eva, +16% chaos resist etc. You don't need to stick to a given tree, curve it to your playstyle and gear.
Physical Dmg is a joke

just sayin
Torment Shop : http://www.pathofexile.com/forum/view-thread/1121704
Editado por útlima vez por ta3boo en 2 dic. 2013 8:55:02

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