GGG: Is the Orb of Alchemy vendor recipe working as intended?

I am hoping once the Web trading is online, and accounts are free to make, that your attitude towards the current system changes. It will make muling viable, and i'm sure the maker of the extension could easily modify the code to store data from multiple accounts.

I'm not trying to be aggressive about my stance. I just want people to see the big picture. Maps system eats up alot of alchs. Same goes for twinking ALTs. I have made probably 200 alch orbs and used them all. My characters are far from overpowered because of it. Sure you could trade them for higher orbs, but most don't seem to want alch orbs. They want to keep those higher orbs to use them themselves.
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wxyjac escribió:

What? where are you getting this? that person selling exalted just got ripped off


http://www.pathofexile.com/forum/view-thread/44071

Yes, I know it was more of an outlier than a devaluation, but since this I have seen several people in chat trying to get the same exchange rate now. I was pointing it out to show just how much the value of an orb can vary.

With all players over 50 getting at least 75 random currency items in the 2 week HC race, such a thing could easily upset the economy far more than the Recipe here. One race a month and we get flooded as soon as someone figures out the most efficient build to get to 80+.
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My characters are far from overpowered because of it. Sure you could trade them for higher orbs, but most don't seem to want alch orbs. They want to keep those higher orbs to use them themselves.


Have you ever done trading and bidding? alchemy is an very common accepted orbs, general by the rate 1gcp:6alchemy

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With all players over 50 getting at least 75 random currency items in the 2 week HC race, such a thing could easily upset the economy far more than the Recipe here. One race a month and we get flooded as soon as someone figures out the most efficient build to get to 80+.


stop trying to change the topic, that is a different issue, and should be discussed in a separated topic, and that reward number is easy to change, unlike a recipe mechanic
IGN : Hungryneko
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Piggy escribió:
Some people have so many vested interests on this matter that they could start a medium sized business selling these metaphorical vests and with some government subsidies likely break even year 1.

I digress.

The fact that someone in this post said they had 43 stash tabs for effectively just this recipe surely goes a long way to emphasise just how abused this recipe can get. Yes, I am calling it "abuse" because I earnestly hope GGG wouldn't let a mechanic so in conflict with their core design philosophy intentionally exist!

So now we have 3 camps - the "this is not ethical micros" people, the "I don't care people" and the "I spent hundreds of dollars to make my character slightly better" people. I'd say there was a "this is ethical and an amazing game mechanic" camp but let's not be silly here. If people really want pay for boost options there are a whole host of other games that are far more straight about it.

I just don't see what GGG have to earn by keeping this recipe - I don't think I've encountered anyone on the forums or ingame who told me they bought a supporter pack solely to abuse this recipe. People want to support the game without being kicked in the balls by GGG should they not pay up. Personally come OB I'll have more than enough tabs to do this recipe on a reasonable scale (provided it hasn't been removed, which I very much hope it will be) but I simply do not want to.

If PoE ever goes a hairs breadth closer to being "unethical" I will drop it in a heart beat. No p2w is the biggest selling point of this game to me - pull that out and I'll just go, as I'm sure many others would. I had nearly a year of free beta without this daft recipe, I can't complain to much if I did leave.

As soon as you have one convenience item you might as well have them all (level boosting, drop rate increases..) - that's the exact thinking that Guild Wars 2 went down. Selling convenience is effectively selling ingame "time". Rather than spending hours sorting out a stash you could be out farming monsters for loot an XP - GGG might as well cut to the chase and just sell loot boosts/XP. I was in the very first beta session for GW2 when these microtransactions were revealed and I was so bloody disappointed that I've decided not to purchase the game - gaming should be an escape from real life where your buying influence doesn't impact the progression of your character.

Now please keep in mind that more bank tabs is totally fine with me, I feel it's a luxury that can be lived without. 4 pages is easily enough to do what the stash is intended for: to keep items you'd like use or sell later or items that you simply think are cool. It's when you pair it with a recipe like this that positively incites you to horde every rare and max out your stash that I'm more than a little unimpressed.

GGG should just give the option to refund your tabs for 30 points and remove this nonsense recipe - it's not like it impacts them financially after you've already bought the points. Then people with absurd 40+ stash collections wont feel hard done by and we can all get over this ridiculous debacle.


Really? Are you really going to play the We are the 99% card. I can't afford what they have, even though what they have isn't worth anything BUT IT'S STILL UNFAIR. I don't know about you, but I wanna play POE because there are about 6-7 features that make it different and more awesome than literary every other ARPG out there, which is why I coughed up the $1000(which evidently is probably more than my car is worth) to support POE. As you'll note both I, and a couple of other posters mentioned we don't really care, but if you say there can be ZERO P2W there will be no microtransactions. They all inherently involve some level (no matter how miniscule) of P2W. If you're the sort of person that yells 'corporate greed' and uses inflamatory language at people who have taken enormous risks to bring you a F2P game and threaten to boycott it if they don't do what you say, then just go.
I would also point out that I wasn't even aware of the recipe and I am a casualish player, but am still smoking maps on my ranger. So any pretence of needing to give GGG money to succeed (like some other arpg's who will remain nameless) is nonsense.
Ok so say we have 2 players with exactly same stat, however

Player 1 with 4 stash tabs

Player 2 with 30+ stash tabs

They put equally amount of time into doing fellshrine run and each of them earn 750 trash rares. About enough for player 2 to fill up 30 stash tabs, taking average 25 rares per tabs

Player 1

is unable to effectively pull out the alchemy recipe as 4 stash is pretty tight already for all the things he want to keep. So he don't even thing about pulling the trick.
-> He vendors all his 750 trash rares, earning him average per rare of 5 alterations shards and 0.5 alchemy shards
-> he earn 187 alterations (=~23 alchemy with ratio 8:1) and 19 alchemy
-> total ~ 42 alchemy

Player 2

has whatever number of 30+ stash tabs to pull

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velrac escribió:
already bought 30+ stash tabs solely for hoarding of rares because of the alchemy/regal/chaos orbs recipes


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velrac escribió:
Concerning the part I bolded I currently have 18 alchemy orbs in my stash and 57 matching rare name sets in the bank that I have been to lazy to sell for the 57 alchemy orbs. I believe that would consitute 10 times the normal amount of alchemy orbs most people have.


by vendor 57*2=114 trash rares he already earn 57 alchemy
left him with 750-114=636 rares to continue do the alchemy recipe

** It will eventually get into a point when a player get so many stash tabs, for every new rare he get he would get a matching one

example: say we have a total of 5000 unique rare names, 5000 rares divided 25rares per tab = 200 tabs = 600$, after u spend 600$ and fill up your 200 stash tabs u will get an alchemy for every new rare u get

*** With the new alchemy u get you can use it on a good white, if it turn out to a crap rare, now you have another 1/2 alchemy orbs
IGN : Hungryneko
Editado por útlima vez por hungryneko#0101 en 8 ago. 2012 23:01:19
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*** With the new alchemy u get you can use it on a good white, if it turn out to a crap rare, now you have another 1/2 alchemy orbs



This was said in what seemed like an off handed manner, but in my eyes this is the biggest issue.

As i said before i make a lot of alchemy orbs, the majority of them go into rings/amulets/belts and then back into alchemy orbs.

It becomes a very cheap way to craft, analogous to throwing a bucket of darts at a dart board rather than carefully throwing 1.


Problem? who knows. Working as intended by the developers? Well that's the real question.



As an addendum, one thing that needs to be noted i think, is that absolute worst case scenario, alc orbs just become worthless. People say that its an unfair advantage but it doesnt quite work like that in my eyes.

If i have 500 alc orbs in my stash, it doesnt affect anyone. If 1000 people flood the market with alchemy orbs, then they become near worthless as a currency, but are still limited in use as a crafting item by 2 factors, quality white items, and/or scourings.

This in my eyes is potentially a design flaw (i.e. a currency item not worth what it seems it should be) in the economy, but i fail to see how its a pay-to-win.
Editado por útlima vez por RavenousRaven#2380 en 8 ago. 2012 23:16:14
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hungryneko escribió:


Have you ever done trading and bidding? alchemy is an very common accepted orbs, general by the rate 1gcp:6alchemy


It used to be 6:1 (alch:gcp), now even at 7:1, not many people would want to trade their gcp with me.

If you disagree and think 6:1 is still the ratio, I will be happy to hook up a trade with you, I still got one or two stacks of alch orbs I need to get rid off (rest I will spend it on white base items)
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns
Whoops, responded in the wrong tab (which upset the gentleman below me) My most sincere apologies.

edited out original post
Editado por útlima vez por T6SROF#5739 en 12 ago. 2012 6:58:28
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T6SROF escribió:
I know this has been discussed a ton before I ever even got here, but the best loot system I can think of off the top of my head is from Rift.

In Rift you can set the "roll limit" for items. That would be something like "rare items are rolled." When a rare item is "looted" by right clicking it a window pops up for everyone in the party with two options "need/greed."

You click "need" and everyone else clicks "greed" and you get it. If you all click "need" the highest roll wins.

Basically, you keep moving, you make 1 click (with a timer on screen so you can't sit there an agonize all day) and then it's up to the random number generator who gets it.

What is different in Rift is the game knows what you can and can't use so if it's something you cannot equip you can only "greed" roll it.

It just seemed like a very elegant solution to an age old problem. No drama, no BS, no slowdowns, just click, and if you win you'll hear your bag noise and you'll have your new loot.


What the heck, do you even read the topic, please remove mine and his post
IGN : Hungryneko

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