GGG: Is the Orb of Alchemy vendor recipe working as intended?
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I am hoping once the Web trading is online, and accounts are free to make, that your attitude towards the current system changes. It will make muling viable, and i'm sure the maker of the extension could easily modify the code to store data from multiple accounts.
I'm not trying to be aggressive about my stance. I just want people to see the big picture. Maps system eats up alot of alchs. Same goes for twinking ALTs. I have made probably 200 alch orbs and used them all. My characters are far from overpowered because of it. Sure you could trade them for higher orbs, but most don't seem to want alch orbs. They want to keep those higher orbs to use them themselves. |
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" http://www.pathofexile.com/forum/view-thread/44071 Yes, I know it was more of an outlier than a devaluation, but since this I have seen several people in chat trying to get the same exchange rate now. I was pointing it out to show just how much the value of an orb can vary. With all players over 50 getting at least 75 random currency items in the 2 week HC race, such a thing could easily upset the economy far more than the Recipe here. One race a month and we get flooded as soon as someone figures out the most efficient build to get to 80+. |
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" Have you ever done trading and bidding? alchemy is an very common accepted orbs, general by the rate 1gcp:6alchemy " stop trying to change the topic, that is a different issue, and should be discussed in a separated topic, and that reward number is easy to change, unlike a recipe mechanic IGN : Hungryneko
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" Really? Are you really going to play the We are the 99% card. I can't afford what they have, even though what they have isn't worth anything BUT IT'S STILL UNFAIR. I don't know about you, but I wanna play POE because there are about 6-7 features that make it different and more awesome than literary every other ARPG out there, which is why I coughed up the $1000(which evidently is probably more than my car is worth) to support POE. As you'll note both I, and a couple of other posters mentioned we don't really care, but if you say there can be ZERO P2W there will be no microtransactions. They all inherently involve some level (no matter how miniscule) of P2W. If you're the sort of person that yells 'corporate greed' and uses inflamatory language at people who have taken enormous risks to bring you a F2P game and threaten to boycott it if they don't do what you say, then just go. |
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I would also point out that I wasn't even aware of the recipe and I am a casualish player, but am still smoking maps on my ranger. So any pretence of needing to give GGG money to succeed (like some other arpg's who will remain nameless) is nonsense.
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Ok so say we have 2 players with exactly same stat, however
Player 1 with 4 stash tabs Player 2 with 30+ stash tabs They put equally amount of time into doing fellshrine run and each of them earn 750 trash rares. About enough for player 2 to fill up 30 stash tabs, taking average 25 rares per tabs Player 1 is unable to effectively pull out the alchemy recipe as 4 stash is pretty tight already for all the things he want to keep. So he don't even thing about pulling the trick. -> He vendors all his 750 trash rares, earning him average per rare of 5 alterations shards and 0.5 alchemy shards -> he earn 187 alterations (=~23 alchemy with ratio 8:1) and 19 alchemy -> total ~ 42 alchemy Player 2 has whatever number of 30+ stash tabs to pull " " by vendor 57*2=114 trash rares he already earn 57 alchemy left him with 750-114=636 rares to continue do the alchemy recipe ** It will eventually get into a point when a player get so many stash tabs, for every new rare he get he would get a matching one example: say we have a total of 5000 unique rare names, 5000 rares divided 25rares per tab = 200 tabs = 600$, after u spend 600$ and fill up your 200 stash tabs u will get an alchemy for every new rare u get *** With the new alchemy u get you can use it on a good white, if it turn out to a crap rare, now you have another 1/2 alchemy orbs IGN : Hungryneko Editado por útlima vez por hungryneko#0101 en 8 ago. 2012 23:01:19
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" This was said in what seemed like an off handed manner, but in my eyes this is the biggest issue. As i said before i make a lot of alchemy orbs, the majority of them go into rings/amulets/belts and then back into alchemy orbs. It becomes a very cheap way to craft, analogous to throwing a bucket of darts at a dart board rather than carefully throwing 1. Problem? who knows. Working as intended by the developers? Well that's the real question. As an addendum, one thing that needs to be noted i think, is that absolute worst case scenario, alc orbs just become worthless. People say that its an unfair advantage but it doesnt quite work like that in my eyes. If i have 500 alc orbs in my stash, it doesnt affect anyone. If 1000 people flood the market with alchemy orbs, then they become near worthless as a currency, but are still limited in use as a crafting item by 2 factors, quality white items, and/or scourings. This in my eyes is potentially a design flaw (i.e. a currency item not worth what it seems it should be) in the economy, but i fail to see how its a pay-to-win. Editado por útlima vez por RavenousRaven#2380 en 8 ago. 2012 23:16:14
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" It used to be 6:1 (alch:gcp), now even at 7:1, not many people would want to trade their gcp with me. If you disagree and think 6:1 is still the ratio, I will be happy to hook up a trade with you, I still got one or two stacks of alch orbs I need to get rid off (rest I will spend it on white base items) Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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Whoops, responded in the wrong tab (which upset the gentleman below me) My most sincere apologies.
edited out original post Editado por útlima vez por T6SROF#5739 en 12 ago. 2012 6:58:28
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" What the heck, do you even read the topic, please remove mine and his post IGN : Hungryneko
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