Vendoring unique items - improvement needed
agreed to add new recipe !
cuz chances becomes useless + it takes a lot stash space all those rare/magic/simple IGN _morty_
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I feel like the vendor system as a whole needs to be expanded more. Uniques really need better vendor recipes.
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GGG justifys making us find low level uniques in end game maps because its a chance to find low lvl uniques at a higher item level.
I would rather that all uniques be able to have the max amount of sockets and be found at appropriate places when your leveling. Because just like many of you I get tired of doing a high lvl map and seeing a unique drop only to be extremely disappointed. I know many disagree with this. Its just my opinion. p.s. I agree with the OP, my disdain for low lvl uniques wouldn't be as bad if I could vendor them for a decent orb or 2. Not putting in all that work for 5 friggin chance orbs. Standard Forever Editado por útlima vez por iamstryker#5952 en 3 may. 2013 2:30:35
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" well , brimstones are junk so , i don't think this is a fair statement. |
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" This. Generally, when a unique drops in high-IIQ maps, often it just straight-up gets ignored by my group, because it's worthless. Like, which low-level uniques are even worth anything? Sadima's (barely), Andavarius, the unique onyx ammies, Dream Fragments... Um... Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof |
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