[3.20] Cheapbunny's Rupturing Bleed Summon Reaper Pathfinder

I think i missed point of the 5. flask mechanic can you explain please?

ahhh traitor keysonte.....
Editado por útlima vez por Cruélz#5667 en 6 ene. 2023 14:21:33
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Cruélz escribió:
I think i missed point of the 5. flask mechanic can you explain please?

ahhh traitor keysonte.....


With the keystone, your flasks gain charges every 3 seconds for each empty slot.
So I might be blind, but if the reaper has 50% chance to bleed, and you get 45% chance from abyss jewels (and we're not relying on the bleed chance from vulnerability), where does the last 5% come from?

Edit: Okay, I see in PoB that you do indeed only have 95% chance to bleed without vulnerability. If that's the case, why even bother getting such a high chance without vuln? You could drop bleed chance off a jewel and still hit 100%
Editado por útlima vez por Ankama_Games#6308 en 26 ene. 2023 22:41:02
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Ankama_Games escribió:
So I might be blind, but if the reaper has 50% chance to bleed, and you get 45% chance from abyss jewels (and we're not relying on the bleed chance from vulnerability), where does the last 5% come from?

Edit: Okay, I see in PoB that you do indeed only have 95% chance to bleed without vulnerability. If that's the case, why even bother getting such a high chance without vuln? You could drop bleed chance off a jewel and still hit 100%


Higher chance of bleed without vuln makes mapping experience much better, you wont be able to curse vuln on every single mob, and only cause you one mod on a jewel. Herald of Purity minions also do not have inherent bleed chance, the bleed chance on jewel would help.
Editado por útlima vez por cheapbunny#0890 en 26 ene. 2023 23:28:56
Sure, I get that. I guess my question would be then why not add one more bleed chance jewel or even just move one to the belt to have 100% bleed chance
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Ankama_Games escribió:
Sure, I get that. I guess my question would be then why not add one more bleed chance jewel or even just move one to the belt to have 100% bleed chance


I thought that I have vuln to make it 100% bleed chance for single target, and 95%/45% is pretty good for mapping so didn't feel like needing more bleed chance, but you definitely can move one jewel to the belt.
Hello. Will this guide be updated for 3.21? Thank you.
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account1214 escribió:
Hello. Will this guide be updated for 3.21? Thank you.


Yes, but maybe not so soon because i need to test the build again due to pathfinder revamp

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