[3.17 STD] Aurastack VSC | Vaal Storm Call | 1.8-2.5 billion dps

Be aware that it is possible to have too much reduced duration, reducing VSC intervals to below server tick rate. This causes catastrophic loss of DPS.

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akaflux escribió:
Vaal Storm Call, Helm enchant or not?


The same amount of damage that 1 second with Enchant, Swift Affliction, reduce wheel.

TLDR:

Yes helm enchant is a MUST… but also reduce wheel @ Magebane, and also Swift Affliction Support. And has been tested.


Not using Swift Affliction is 12% dps loss.
Not using that and reduce wheel is 58% loss.
Not using anything just Less Duration is 125% dps loss.


Why helm enchant is the best, because at the end of the first cast the helm enchant doesn’t increase the strikes per second, and since you can precast should not matter.

If we treat the target as static this applies but the 99% or targets are constantly moving and therefore if they move we can’t precast and the scenario of starting at 0 cast and strikes applies.


The Canvas:

The grid is 1 second x 1 second, the blue column is made of 30 squares in X → of 0.033 seconds x 0.033 seconds (server clock tic), in Y ↑ we represent the pass of time.

Each dot represents a VSC strike, and are laying down in rows, each row represents a separate cast.

At the beginning (a) we start with the minimum strikes per second then we “accelerate” to our maximum strikes per second after the first casts ends (b), from there it doesn’t increase further (c).


a. At the start of the first cast


b. Maximum strikes per second at the end of the first cast


c. Still at same strikes per seconds image (b)

How to increase our DPS?

We can increase our average hit, our cast speed and reduce our duration between strikes.


Animation is increasing cast speed


Animation is the passing of time

The tested configurations:

1. Helm enchant (30%), Less duration Support (21/23) or (23/20), Swift Affliction Support, and Reduce Wheel (3.39m average hit)
2. Helm enchant (30%), Less duration Support (21/23), and Reduce Wheel (4.32m average hit)
3. Helm enchant (30%), Less duration Support (21/23) (5.00m averga hit)
4. Less duration Support (21/23) (5.00m average hit)

*The variation of average hit its because we lose dps passives and support gems with different setups. Option 3 and 4 are the same since we only change the helm enchant.


Damage over time, X → each square is 1 second, Y ↑ each square is 1 billion dps.


Each option has the same amount of area of damage as option (1), without helm enchant (4) it takes almost 2 seconds more to reach the damage of option (1).


Strikes per second and Server tic:

It's know from other buils such as CoC that the server tick is 0.033s and thats our maximum amount of actions per cast, going beyond that we lose strikes per cast.

Each blue square represents a tic from the server, we want to get as much dots together without overlapping in the same square.


(4) 55 strikes in 0.99s


(3) 77 strikes in 0.99s


(2) 115 strikes in 0.99s


(1) 142 strikes in 0.99s


(1) with Legacy helm enchant (45%) 117 strikes in 0.99s


Conclusion:

Helm enchant is a must like it is Less Duration Support Gem, with the addition of Impossible Escape with Magebane we are able to reach the reduce wheel with out wasting points and this makes it a must too. For the last we have Sift Affliction Support, in paper it's arround 25% more strikes per second, so If your 6th support doesn't gives more than that you shoudl use it, also there is a better QoL with on hit effects with it. In option one using Less Duration Support 21(+2)/23 is a lose of strikes, so don't use it.

The more average hit you have, the better it is swift affliction.

Thanks to ABVT and Aufglet for help me testing.

@BeerPact
Indeed as last example, the ideal setup is the gap between strikes to be 0.033s. This is can be done with:

Less Duration 23/20 or 21/23
Swift Affliction
Reduce Wheel at Magebane (25% reduce in total)
Helm Enchant 30%

More than thant an you lose drastically dps.

Also beware of MTX in VSC.
Considering making this, what will the absolute lowest amount of investment be to be able to delete uber feared etc.

Currently have access to:
-4 3p voices
-1 1p voices
- ~2 mir in pure currency
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Harrryy escribió:
Considering making this, what will the absolute lowest amount of investment be to be able to delete uber feared etc.

Currently have access to:
-4 3p voices
-1 1p voices
- ~2 mir in pure currency


All

First:

Get some 1h's (vaal reduce use>scepter>2% dmg per aura>+skill>crit multi>spell crit>cast speed)
Flask with 90%+ dmg and 30%+ reduce soul prevention.


Getting cheap 1h is ok, but the damage really goes to the roof as the price with a good one.

See how much you got left.
Editado por útlima vez por akaflux en 7 ago. 2022 19:09:09
With the additionof Dusk Rings, the best setup will be:

30% Helm Enchant
15% Dusk ring
15% Window of Opportunity
5% Reduce skill duration passive

Less Duration 21(+2 from chest)/23

This this seupt up will can use a Damage multiplier support and we also gain 1 passive since we aren't using anymore 2x Reduce skill duration passives.

That should be about 20%+ more damage/dps at least from previous setup.
Does anyone have a recent pob? I am thinking of making a version of this character focused purely on deleting uber bosses (no mapping) and was actually considering reducing the number of auras and instead investing into double damage (got synthesized 10% on each of my 1h), probably with pressure points jewels.
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maniard escribió:
Does anyone have a recent pob? I am thinking of making a version of this character focused purely on deleting uber bosses (no mapping) and was actually considering reducing the number of auras and instead investing into double damage (got synthesized 10% on each of my 1h), probably with pressure points jewels.


A new PoB and guide will be posted soon by https://www.pathofexile.com/account/view-profile/Aufglet
This version will be relevant with the addition of The Original Sin ring.
Hmmm... :)

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