[3.17 STD] Aurastack VSC | Vaal Storm Call | 1.8-2.5 billion dps
Can a budget version of this for 4 mirrors farm the hidden with 210% IIQ (the new "uber" hidden) ?
Can it do the new uber bosses ? Also the Sambar scepter doesn't even exist in standard, at least I didn't find it on TFT ? Editado por útlima vez por okami29 en 15 may. 2022 6:46:11
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" No, you need more mirrors. |
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How do you make the belt?
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" Easiest is to reforge critical on a hunter-influenced distillery belt (guaranteed flask charge on crit) and then block prefixes and either use a veiled chaos orb or go for the aisling bench. BTW if someone is interested in trying out the build on standard, I have a set of (3x crit multi / 8%es) jewels for sale - 220ex total for 6 jewels. Just drop me a msg :) |
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" alt a hunter belt for flask charge gain, craft on reduced flask charged use, harvest craft reforge more common, repeat until you get t1/t1 - lock suffix -> reforge caster for cast speed (100% chance). lock suffix again, reforge crit for 100% chance to get crit mod, at this point u aisling gamble until you get 18% effect. its very cheap to make belt. This was from memory so double check in CoE to make sure it will work. Editado por útlima vez por ABVT en 10 jun. 2022 7:54:51
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" Yes it can be done easily under 4 mir. https://www.pathofexile.com/trade/search/Standard/n4Gdrp9H0 scepter is here. I think the mirror fee is 200 - 250 ex or something. using this helm currently, its in TFT shop. Editado por útlima vez por ABVT en 10 jun. 2022 7:57:19
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Are all items for this still craftable or do you have to trade for some of them? Just wanting to know if there are any explicit legacy items in this build that I'd have to buy.
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" 2x 1h with legacy or undeground vaal reduce souls or 1x 2h 2x legacy soul catcher |
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Vaal Storm Call, Helm enchant or not?
The same amount of damage that 1 second with Enchant, Swift Affliction, reduce wheel. TLDR: Yes helm enchant is a MUST… but also reduce wheel @ Magebane, and also Swift Affliction Support. And has been tested. Not using Swift Affliction is 12% dps loss. Not using that and reduce wheel is 58% loss. Not using anything just Less Duration is 125% dps loss. Why helm enchant is the best, because at the end of the first cast the helm enchant doesn’t increase the strikes per second, and since you can precast should not matter. If we treat the target as static this applies but the 99% or targets are constantly moving and therefore if they move we can’t precast and the scenario of starting at 0 cast and strikes applies. The Canvas: The grid is 1 second x 1 second, the blue column is made of 30 squares in X → of 0.033 seconds x 0.033 seconds (server clock tic), in Y ↑ we represent the pass of time. Each dot represents a VSC strike, and are laying down in rows, each row represents a separate cast. At the beginning (a) we start with the minimum strikes per second then we “accelerate” to our maximum strikes per second after the first casts ends (b), from there it doesn’t increase further (c). a. At the start of the first cast b. Maximum strikes per second at the end of the first cast c. Still at same strikes per seconds image (b) How to increase our DPS? We can increase our average hit, our cast speed and reduce our duration between strikes. Animation is increasing cast speed Animation is the passing of time The tested configurations: 1. Helm enchant (30%), Less duration Support (21/23) or (23/20), Swift Affliction Support, and Reduce Wheel (3.39m average hit) 2. Helm enchant (30%), Less duration Support (21/23), and Reduce Wheel (4.32m average hit) 3. Helm enchant (30%), Less duration Support (21/23) (5.00m averga hit) 4. Less duration Support (21/23) (5.00m average hit) *The variation of average hit its because we lose dps passives and support gems with different setups. Option 3 and 4 are the same since we only change the helm enchant. Damage over time, X → each square is 1 second, Y ↑ each square is 1 billion dps. Each option has the same amount of area of damage as option (1), without helm enchant (4) it takes almost 2 seconds more to reach the damage of option (1). Strikes per second and Server tic: It's know from other buils such as CoC that the server tick is 0.033s and thats our maximum amount of actions per cast, going beyond that we lose strikes per cast. Each blue square represents a tic from the server, we want to get as much dots together without overlapping in the same square. (4) 55 strikes in 0.99s (3) 77 strikes in 0.99s (2) 115 strikes in 0.99s (1) 142 strikes in 0.99s (1) with Legacy helm enchant (45%) 117 strikes in 0.99s Conclusion: Helm enchant is a must like it is Less Duration Support Gem, with the addition of Impossible Escape with Magebane we are able to reach the reduce wheel with out wasting points and this makes it a must too. For the last we have Sift Affliction Support, in paper it's arround 25% more strikes per second, so If your 6th support doesn't gives more than that you shoudl use it, also there is a better QoL with on hit effects with it. In option one using Less Duration Support 21(+2)/23 is a lose of strikes, so don't use it. The more average hit you have, the better it is swift affliction. Thanks to ABVT and Aufglet for help me testing. Editado por útlima vez por akaflux en 24 jul. 2022 9:06:58
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Hello there!
Everything working on 3.18? |
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