I bought a base and did a breakdown of each single step and price it took me to get the Item to the finish form:
Get a Blizzard Crown with the Enchant you prefer (In my case
15ex)
Spam Deafening Essence of Greed (100-106 Life) until you hit either T1 Dex or any High Resistances.
Important: You only want to have mods on your item, that you can target remove with harvest: (In my case 5 tries
<1ex)
Slam Redeemer Orb either on Prefix or Suffix (very slow chance that you directly hit one of the mods you want to have)
I hit T1 reduced mana reserved, which would be amazing, but will cause issues later in the process, you will see. (Redeemer Exalted
1ex)
If you didn't hit the desired influence mod by super luck, you have to remove the influence mod via Harvest, so you now have a redeemer base (
70c)
In the next steps we want to add our both desired mods:
-T1 Phys taken as Cold
-T1 Chance to Ignite + Burning Damage
I went for Chance to Ignite first. A Redeemer Helm can only have
2 fire suffixes and no fire prefixes! That's why you only have to make sure to have fire res on your item (I crafted it) and then augment fire (with an open Suffix) via Harvest. If you don't hit T1, you have to remove your craft >> remove fire >> craft fire res >> aug fire until you hit T1 (I was lucky hitting on first try
1ex)
Next I got rid of the useless defence mods, so I did twice remove defence (
2x 1ex)
Next step is to get T1 Phys Taken as Cold (Prefix). For that you have to make sure there is no open suffix and then augment cold via Harvest. If there is an open suffix you can hit cold resistance! (Was lucky again with first hit
1ex
Now the expensive part beginns.. When you have both desired mods T1, you want to use Maven's Orb. It will remove one of the 2 influence mods and upgrades the other to T0. If you hit burning damage, it will be upgrades to Ignites deal faster, but your phys taken as cold will be removed.(Lucky again at first try Maven's Orb
6ex)
Now you have to add Phys taken as Cold again via Augment Cold (
1ex)
I was super lucky in the crafting process everytime hitting the desired mod directly T1. If you hit a lower tier you have to remove the mod and add it again.
Now the helm is open to finalize with the desired resistance and hybrid life.
IMPORTANT Only use Lightning resistance to get T1 resistance, that you can do remove/add lightning. If you pick Fire /Cold, you might kill your influence mods as they have each one of those tags!
Total costs from Start:
~30ex
That's why I mention many times, that the helm is the last piece to min-max! ;-)