Burning Arrow Chain Reactions // 30m DOT DPS // Faceroll all content

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griefc escribió:
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Malthy91 escribió:
Hi everyone, in 3.14 i have a question. How to craft the helmet? i have the blizzard crown i farm a veritaniaas exalted orb, but i seem lost in the process to craft the helment since harvest changes , is it still possible to craft? Thanks anyway.

Spoiler

1. Buy blizzard crown ilvl 85 (warlord's -fire res nearby enemies can roll only on 85+ ilvl) with needed enchant
2. Use redeemer/warlord exalted orb on it (if helmet already have wrong influence - just roll influence with harvest)
3. Roll 2 influence mods in any way you prefer or craftofexile advice you on blizzard crown.(I can propose scorched fossil for warlord influence, because its easy way to hit -fire res nearby enemies and any other (for example, phys damage as fire). For redeemer influence - just harvest fire reforge (need chance to ignite mod), dont use scorched fossil - most of redeemer's mods have cold tag.)
4. Roll 2 mods on other helmet with other infl(attention to ilvl).
5. Slam maven's orbs on these helmets and pray to elevate needed mods (other one will be removed). If failed - repeat steps 3-4.
6. Use awakener's orb to unite elevated suffixes and pray for other useful suffix
7. If u dont have empty prefix - use harvest reforge with keep suffixes.
8. If u have - craft suffixes can not be changed.
9. Use essence for 100+ life and craft pierce(or veiled orb for pierce and craft life).
My helmet is pure dps, I dont want def mods, because I have acceptable survival. It's not cheap craft, especially if maven's orb will fail.
If you wanna budget helmet - use warlord exalted orb on 85+ ilvl blizzard crown and spam scorched fossil for -fire res enemies and phys damage as fire (it will be better than as cold, because we have 76% fire and 75% cold resistances)



Thanks man, i will try to craft it,so far i only get 1 mavens orb but ty ty so much :)!
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Leenock escribió:
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griefc escribió:
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Malthy91 escribió:
Hi everyone, in 3.14 i have a question. How to craft the helmet? i have the blizzard crown i farm a veritaniaas exalted orb, but i seem lost in the process to craft the helment since harvest changes , is it still possible to craft? Thanks anyway.

Spoiler

9. Use essence for 100+ life and craft pierce(or veiled orb for pierce and craft life).


I thought essences rolled over meta mods? Did something change?

Cant test this now, so I'll just delete this part c:
IGN: efcㆍult
Can see why this build is meta, clear is straight up filthy, single is good even on 5-link (with GMP as 6). Recovery with CWDT-Ball Lightning is neato too.
Editado por útlima vez por QkiPie#7610 en 5 may. 2021 7:23:14
Hey, what golem setup should I use? I am on 5 chaos and 1 each other and in lab I took like zero damage, but is there a better option for maps probably?
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Malthy91 escribió:

Thanks man, i will try to craft it,so far i only get 1 mavens orb but ty ty so much :)!

Dont use essence, it will brick your item, only veiled chaos orb.
IGN: efcㆍult
What should I change next in the build, paying attention to dmg / price.?
PoB: https://pastebin.com/RyeDCJa0

Spoiler
Editado por útlima vez por Enzoniewski#0896 en 5 may. 2021 9:44:22
First of all thanks for the guide...I love playing this! Haven't played a bow build for a long time and this just feels right.

I have two questions regarding the Flammability setup:

Right now I'm using Arcanist Brand instead of Hextouch Support (and WoC and Combustion of course). I havent't really thought about it, it is just the way I used curses in some other builds last leagues. So the first question is, are there any advantages in using Hextouch Support? (I would say the advantage using AB is just QoL)

And the second one: I got a lucky Anomalous Flammability drop in Heist. Do I understand it correctly that the whole Doom mechanic is only applied when we self-cast the hex (so no trigger or AB or Hextouch support)? If it is like that I would assume I get no advantage in using the Anomalous version at all. And would the Doom mechanic be worth self-casting when using Anomalous Flammability?
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dRHigHSt escribió:
First of all thanks for the guide...I love playing this! Haven't played a bow build for a long time and this just feels right.

I have two questions regarding the Flammability setup:

Right now I'm using Arcanist Brand instead of Hextouch Support (and WoC and Combustion of course). I havent't really thought about it, it is just the way I used curses in some other builds last leagues. So the first question is, are there any advantages in using Hextouch Support? (I would say the advantage using AB is just QoL)

And the second one: I got a lucky Anomalous Flammability drop in Heist. Do I understand it correctly that the whole Doom mechanic is only applied when we self-cast the hex (so no trigger or AB or Hextouch support)? If it is like that I would assume I get no advantage in using the Anomalous version at all. And would the Doom mechanic be worth self-casting when using Anomalous Flammability?


1. Only advantage is if you have awakened hextouch that will increase the curse limit.

2. Doom only works with selfcast.
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griefc escribió:
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Malthy91 escribió:
Hi everyone, in 3.14 i have a question. How to craft the helmet? i have the blizzard crown i farm a veritaniaas exalted orb, but i seem lost in the process to craft the helment since harvest changes , is it still possible to craft? Thanks anyway.

Spoiler

1. Buy blizzard crown ilvl 85 (warlord's -fire res nearby enemies can roll only on 85+ ilvl) with needed enchant
2. Use redeemer/warlord exalted orb on it (if helmet already have wrong influence - just roll influence with harvest)
3. Roll 2 influence mods in any way you prefer or craftofexile advice you on blizzard crown.(I can propose scorched fossil for warlord influence, because its easy way to hit -fire res nearby enemies and any other (for example, phys damage as fire). For redeemer influence - just harvest fire reforge (need chance to ignite mod), dont use scorched fossil - most of redeemer's mods have cold tag.)
4. Roll 2 mods on other helmet with other infl(attention to ilvl).
5. Slam maven's orbs on these helmets and pray to elevate needed mods (other one will be removed). If failed - repeat steps 3-4.
6. Use awakener's orb to unite elevated suffixes and pray for other useful suffix
7. If u dont have empty prefix - use harvest reforge with keep suffixes.
8. If u have - craft suffixes can not be changed.
9. Use veiled orb for pierce and craft life.
My helmet is pure dps, I dont want def mods, because I have acceptable survival. It's not cheap craft, especially if maven's orb will fail.
If you wanna budget helmet - use warlord exalted orb on 85+ ilvl blizzard crown and spam scorched fossil for -fire res enemies and phys damage as fire (it will be better than as cold, because we have 76% fire and 75% cold resistances)


Was making a helm myself today.
This is what i ended up with for now.
From what i've learned its better to buy a prerolled redeemer helm and use warlord's orb on the blizzard crown. Craftofexile shows 55 scorched average to roll -fire res and damage taken as fire (so it might be even lower if u factor in rolling another random inf mod).

Rolling the redemeer helm with harvests can take forever (it rolls t1 like 1 in 10 tries and i haven't rolled a second inf mod a single time), scorched fossils dont work. So only option was using prismatic or prismatic + jagged which is really expensive.
Editado por útlima vez por trancenergy11#1763 en 5 may. 2021 10:09:17
Hey thanks for the Guide! Im not sure what to improve now, can somebody help me please?



Gems i cannot post, dunno why. Got the Gems u mention to have. Inflicts faster, but without cooked alive. Does Cooked alive makes a huge damage different?

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