[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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HamsterTrainer escribió:
Patch notes looking to remove the transcendence bug. Wandering if the artic armor interactions are making us more tankier than we should be... It's going to be uber rough if physical damage suddenly goes up 5x on our 4k healthpools.

Guess we will see how it turns out, but 4k is on the lower side with this build. 5k or even 5,5k should be achievable.
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__arqu__ escribió:
nice build!

1. how to craft gloves?
2. do you think the added chaos on ring and amulet is worth not having -mana costs? i see in your videos you're running out of mana often
3. also wouldnt it be better to run the synthesized ring with + increased chaos damage over time, instead of herald of agony buff effect?
4. have you tried taste of hate? i see you're already using other ways of reducing physical damage taken with helmet (as fire) and crab barrier, so why not add more?


1. I got somewhat lucky so I can't provide a proper guide here. I was spamming aberrant fossils and hit triple hunter mod with both chaos multi and +1 strike. I luckily maven orbed it to +2 strike removing the third hunter mod
2. Mana is fine as long as you are hitting, at least from my testing. I did not see a difference when I added the aspect, reserving the rest of my mana
3. This ring allows me to cap chaos resistance easily. Its a lot easier to get your hand onto and allows for some good implicits if you spend the currency. I like having capped chaos resistance but yeah if you can balance the build with a rare, go for it
4. I have not tested this. Which flask would you remove though?
thanks for answers!

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3. also wouldnt it be better to run the synthesized ring with + increased chaos damage over time, instead of herald of agony buff effect?


I mean in Circle of Nostalgia you can get either "Increased effect of HoA buff" or "Increased Chaos Damage while affected by HoA". Because the increased damage goes up to 60% it's much better in terms of dmg than slightly increasing the buff effect, isn't it?

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4. have you tried taste of hate? i see you're already using other ways of reducing physical damage taken with helmet (as fire) and crab barrier, so why not add more?
4. I have not tested this. Which flask would you remove though?

Obviously we cannot remove any of the unique flasks nor the life flask. This leaves the choice between Jade and Basalt. Jade gives much more armour than basalt, according to pob. And Jade is up much more often and doesnt have the annoying sound of basalt :D. If using curse on hit ring then replacing witchfire with a regular stibinite flask with "increased armour/evasion rating (whatever else you have on jade)" would be slightly better in terms of defenses.

in my pob:

Basalt Flask: +20k armour
Taste of Hate: +7k armour, and 25% increase of effective physical hp and 25% increase of effective cold hp. Of course this works only with Perfect Form - giving armour from overcapped cold resistance.
Editado por útlima vez por __arqu__#5278 en 8 sept. 2021 21:31:31
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__arqu__ escribió:
thanks for answers!

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3. also wouldnt it be better to run the synthesized ring with + increased chaos damage over time, instead of herald of agony buff effect?


I mean in Circle of Nostalgia you can get either "Increased effect of HoA buff" or "Increased Chaos Damage while affected by HoA". Because the increased damage goes up to 60% it's much better in terms of dmg than slightly increasing the buff effect, isn't it?
Ask Path of Building.
In past leagues (harvest, ritual) they were almost the same damage wise.
Editado por útlima vez por blastinMot#6703 en 12 sept. 2021 22:59:20
Seems like this build is getting furhter nerfed with transcendence incoming nerf.
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IlyaK1986 escribió:
Seems like this build is getting furhter nerfed with transcendence incoming nerf.


Not necessarily. Depends on Loreweave. If Loreweave stays the same, it's totally fine regarding Transcendence.

Bunch of other stuff will need rework.
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IlyaK1986 escribió:
Seems like this build is getting furhter nerfed with transcendence incoming nerf.


At the very least, the build is getting a slight damage buff in the jewel mods for chaos damage over time.

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Fire, Cold, Physical, and Chaos Damage over Time Multiplier modifiers on Jewels now have values of +6-8% (previously +3-4%).


Also this means that we can get potentially 14% on those jewels now

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There is a new Global Damage over Time Multiplier modifier that can roll on all Jewels with a value of +4-6%.


We'll need to wait for the patch notes before judging Transcandence but elemental damage eHP was already through the roof on this build. There is a reasonable chance that we could get stupid high armor rating on perfect form because of how they reworked it.

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The Snowblind Grace and The Perfect Form: Now grant “Evasion Rating is increased by Overcapped Cold Resistance” (previously Uncapped Cold Resistance). Its other stats are being improved.


It is possible that spell suppression is enough to mitigate elemental damage with crazy high evasion ratings and blind. I'll wait for the new tree/notes but I might try an evasion version for fun.
At least we will probaply lose a good portion of fortify. Depends what its mechanic is going to be.
I don't think this build will be negatively impacted by the fortify changes, they mentioned we may even be getting passives and affixes that give us access to it so we might actually be even better off than before. Freeing up a gem slot for something else would be huge

The new chaos masteries are a nice shot in the arm for this build as well, being able to get increased wither effect without having to path up to corruption or use an anointment is huge, as is the 1% chaos over time multi per 4% chaos res node. Chaos res on Circle of Nostalgia will be ever better than ever!

There's a lot of ways to manage 100% deli maps without transcendence so I'm not really worried, it's strong but was always overrated. We'll be fine without it
Editado por útlima vez por Kanjiedge#3387 en 17 oct. 2021 2:37:00
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Kanjiedge escribió:
I don't think this build will be negatively impacted by the fortify changes, they mentioned we may even be getting passives and affixes that give us access to it so we might actually be even better off than before. Freeing up a gem slot for something else would be huge

The new chaos masteries are a nice shot in the arm for this build as well, being able to get increased wither effect without having to path up to corruption or use an anointment is huge, as is the 1% chaos over time multi per 4% chaos res node. Chaos res on Circle of Nostalgia will be ever better than ever!

There's a lot of ways to manage 100% deli maps without transcendence so I'm not really worried, it's strong but was always overrated. We'll be fine without it


If you look at the awakened gems buffs its even better than the mastery. My only concern with chaos mastery is where its located. As of now the closest is at where Method of the Madness is, which isn't a great spot/cluster to start with.

I'm planning to try the build without Transcendence by going full spell suppression (NOT spell dodge, I think mitigation is better) and maybe versatile combatant for 50/50 block. If I go this route I need a new chest piece however because PF gives acrobatics now...

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