[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
It was very hard for me to roll the -9% chaos as well, I don't remember if I ended up using alts or just primitive resonator aberrant for it.
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I bought it crafted for 10ex. I wanted to recraft it but you're making me nervous.
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Ok, Alt spamming, was definitely the right call, that was ridiculously easy
Maybe you should consider changing the crafting section in the guide, alt spamming seems to be much more reasonable than fossil crafting for the helmet. |
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" It's not worth chasing that anymore. It went from something that was very easy to get to absurdly expensive. They need to adjust this to make it somewhere in between. Or at least make mod available on more than one base (like elder or shaper). Also unless you're chasing an absolutely perfect helm I'd just keep hitting it with cheap aberrant fossils or even the life essences since it's way cheaper and you may get lucky. That's what I plan on doing should I feel the need to make it. The one I made last season was just by hitting it with aberrant fossil. Unless they changed the weighting (which from your stats it looks like they have) it used to show up every other fossil. |
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Ya looks like nearby enemies have -9 chaos resistance comes up around 8% of the time. Life around 35% from the sims I ran. Might get lucky with some resists who knows. That's using solely an aberrant fossil. Adding pristine brings life up a bit and you'll get better rolls potentially too. I'd honestly just spam like 40 aberrant fossils and see what you get. That's a pretty cheap test.
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Two simulacrums in a row I roll 40% chaos res on wave 20, what the hell. I always go 0 death until wave 20 then it just feels unbeatable
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" I have no issues with survivability, but probably because my gear is pretty nutty with a lot of defense. 5.3k HP, 3 Endurance Charges, 40% Block, 49k Armor w/ flasks which equals to 29k Vaal Molten Shell, Fortify, CWDT + Immortal Call, Immune to Corrupted Blood & Maim. Blind & Hinder applied onto enemies which gives me an additional 50% Evade. Editado por útlima vez por qawsican#7202 en 28 mar. 2020 21:41:16
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" I currently use Multi-strike. I just like the faster attack. You have more screen clear area with ancestor's call, but when you run into rares and bosses it doesnt feel that good. I dont even really change gems out for bosses with multistrike in there unless its like a sirius or elderslayer. Also, feel a bit more tanky with faster leech/onhit. Or at least it just feels better to play with attack speed. I've thought about putting tribal fury on my amulet. I use +1 strike gloves, and corruption annointment, but ancestral call clear area feels good, but attacks slow. I may put tribal fury on amulet to split the difference. I swap them in and out from time to time tho. On easy stuff ancestral call feels good, on harder stuff multistrike does. But for the most part its multistrike becuase I dont like swapping gems, and hard special monsters can be kinda slow with call and splash in there. I run Multi-strike/Splash/Unbound/Deadly/Added Chaos. Edit: With my new helm enchant(I went for blood rage), I like using call and splash. Editado por útlima vez por Destructodave#2478 en 29 mar. 2020 7:56:43
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I crafted two items and I am not sure which is the better one:
or The second one is missing the flat chaos but has phys to chaos convert and increased dmg with poison. I am not sure how scalling exactly works here. I am using PS. I could craft increased Chaos dmg or inc Chaos dmg + skill effect dur or weapon chaos pen instead of inc phy dmg. Any ideas? |
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edit.. not relevant
Editado por útlima vez por tolbert#3553 en 29 mar. 2020 7:59:34
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