[3.10] Spidermancer | Arakaali's Fang Necromancer | Everything dead in 3ex | Level 100 reached
" Where do we get 10 less dmg? Plaugebringer gives reduced and reduced ≠ less, right? Also, do you have any benefit from the inc AoE Plaughebringer gives? I guess the 10 more dmg is worth it by it self. |
|
" In practical terms, they're pretty close here. If you have no other sources of "enemies deal #% reduced / increased damage" then less does equal reduced. If you another source of less / reduced, reduced is better when you're talking about damage from enemies. 2 sources of 10% reduced damage dealt = 20% less damage 2 sources of 10% less damage dealt = 1 - (0.9 * 0.9) = 19% less damage Of course, it's worse if the monsters have increased damage from map mods, etc., but not by that much. 10% reduced damage dealt + 25% increased damage dealt = 15% more damage 10% less damage dealt + 25% increased damage dealt = .9 * 1.25 - 1 = 12.5% more damage Editado por útlima vez por tanis0#4613 en 3 sept. 2019 0:21:05
|
|
I don't know if I understood it right
- you can combine the spiders with skeletons because they are melee for killing the worms and you can desummon and resummon them or wait until they expire. - It is hard to use spiders with spectres with (like frost sentinels or solar guards) because they easily kill the worms and you don't want to resummon then often (target corpse in decrerate, etc) Is it right? Editado por útlima vez por haitike#6900 en 3 sept. 2019 9:41:10
|
|
Big Nerf: Arakaali's Fang: The spiders summoned by this item now take up less space and have Phasing (and therefore will not block players or monsters as often or as easily).
I think Arakali will still viable but not as was before. Probably one of my fav necro builds. |
|
" only upside is the weapon might be cheaper now |
|
Honestly speaking, they will not block the enemy any longer ... which was a nice side effect but far from essential imho.
But check out the other stuff: " more phys ... mix it with " sounds like a nice buff for the spiders. That Multistrike nerf on the other side looks bad .. I wonder how the numbers come out of that. |
|
" Multistrike got buffed. It does more damage in each stage, focuses more of the damage in the initial strike, and the attack speed was untouched. Stats for L20: New 1st Strike = .9 * 1.00 = 90% damage 2nd Strike = .9 * 1.22. = 109.8% damage 3rd Strike = .9 * 1.44 = 129.6% damage Total = 329.4% Old 1st Strike = .7 * 1.00 = 70% damage 2nd Strike = .7 * 1.5 = 105% damage 3rd Strike = .7 * 1.99 = 139.3% damage Total = 314.3% |
|
" I was never concerned or cared about spiders ability to block mobs. |
|
" Desicrate,cCast orb or ball lightning then worms and they die to that b4 anything else kills them. so u get the kill and the spider summon :) |
|
Oh thanks.
What build do you guys plan to use for leveling (and maybe after alongside spiders) ? SRS, Skeleton or Specters? If you use specters, are Ice Sentinels the best because we already do cold damage? Editado por útlima vez por haitike#6900 en 4 sept. 2019 16:20:04
|
|