[3.5] Guffin's Rain of Hope (Shredder) | All Bosses Down | Fast and Safe Mapping | Skillchoices
can u help, why i got lower dps then u?) check gear pls
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" Hey mate, cool to see you pick up such an insane Item :) I went over Aul's in the 3.4 Update Segment, and explore the possibilities there a bit. That said, you can fix Int on a Rare Amulet as well, and it would be a huge Life Boost as well. The "only" Bonus from Auls is the free Wrath, which is great but a rare Amulet can still get close to that (or beat it if it's hella expensive :P). I'd recommend a Rare any day. As for your Life, it mostly comes down to low Life Rolls on everything. Rings, Loreweave, Abyss Jewels, etc. are all with relatively low rolls. And Auls obviously drops your Life by a metric fuckton :P As for the Corruption, that's something only PoB can answer you correctly as it's down to the individual Character. For me personally a perfect Crit Corruption (0.8%) is a 5.7% DPS increase, while a Frenzy would be 6.1%. Hope I could cover everything :) Let me know if anything else comes up. " Yo dude, cool to see that you could go so far with the Build! Big gratz on the kills, and thank you very much for the solid recommendation :) I assure you the next kills will be Deathless, it's mostly down to experience with the fight! Do you want to continue playing the Build, or is it time to go on with something else? " Yo dude, sure I can have a look :) You are sitting at 209k Shaper DPS per Arrow currently, which is fine honestly. Remember to use this instead of the normal Unnatural Instinct in PoB, it is currently not working with Meeks:
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Guffinn's Unnatural Instinct placeholder for 2 Meeks Scion Setup, as its Interaction with Meeks doesnt work in PoB yet.
Viridian Jewel Radius: Small Limited to: 1 Implicits: 0 26% increased Attack Speed +82% to Global Critical Strike Multiplier 8% increased Maximum Life 16% increased Movement Speed +10 to Intelligence 16% increased Cast Speed +10 Life gained on Kill +10 to Dexterity Minions have +6% Chance to Block Attack Damage 12% increased Spell Damage That said, the difference in DPS comes down to this: Use an Attziris Flask (ideally instead of the Life Flask -> 234k Shaper DPS per Arrow You don't have the same Boot enchant as me (10% Pen) -> 255k Shaper DPS per Arrow You are still missing some Passive Points compared to me. Could be used on Flash Freeze or a Jewel -> 266k Shaper DPS per Arrow (with Flash Freeze) You are nor using a Forst Bomb, which is a HUGE Dps increase -> 320k Shaper DPS per Arrow Use Conc Effect for Bosses -> 459k Shaper DPS per Arrow. https://pastebin.com/bu0Yh7pW The frost bomb is something you can fix instantly. It only needs to be Level 1. Overall, your Gear looks damn solid! And as you can see, you can reach even more DPS than me :P Hope that gives you a point to start from, let me know how it goes for you :) . Editado por útlima vez por Guffinn en 18 oct. 2018 17:32:48
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I just want to say your build is awesome. Thank you
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Have u killed all delve bosses and what was your deepest solo delve level with this build?
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" I decided to go for another character because thats how i play the game, even playing only casually on weekends i like to do 3 or more chars per league, and i was playing this for about a month(almost a record!). My char will remain there as a prove that you can kill everything in the game with this build even with shit gear/numbers because 6k life and 170k arrow DPS is nothing too special. I feel pleasured with your compliment but after bricking so many sets with other OP builds(arc traps and BV) i cant say im any good at this game hahaha, but this build still carried me thru all the endgame specially on uber elder After my post still managed to get a Uber Atziri kill with Rain of Arrows(wanted to test it out for single target 4fun and was afraid of SA killing me in atziri split phase). Pretty easy once you know the mechanics, had some deaths because of dumb facetanking, one on the trio because i was dumb enough to not kill the witch first, and two on the split phase because i didnt had too much damage(crap gear resulting in 170k shaper deeps on PoB), so not instakilling her + facetanking was a obvious death for me. With this uber kill i managed to finish the whole endgame deadly encounters with this character, killed all content besides Aul and Kurgal(cant kill if you dont find them xd). Its one of the fastest mappers i ever played and probably the strongest boss killer as it was the only who killed uber elder, not necessarily strongest in terms of DPS but because its so safe and easy to play with many offensive/defensive mechanics. I will still keep the gear and keep the char as a kind of "memorial" of my first uber elder kill, and if i find aul/kurgal till the end of the league it will probably be the char i will use to try to kill them Editado por útlima vez por xxKillerZ en 22 oct. 2018 18:21:23
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Yo everyone, was busy the last week in RL so didn't have time to answer here. My apologies.
" Thanks for the kind words mate, glad you enjoy it :) If you ever need help along the way, or want to share an achievement, feel free to drop by in this thread :P " I don't personally play Delve, due to time constraints during the first 3 weeks of the League. That said, a few weeks ago some other guy asked it and back then the deepest guy was at 600. Right now there are 9 people from 600 to 637 in Delve SC, no idea how many of the Bosses they did with that though. You can always check the depths on Poe.Ninja. If you decide to give this Build a shot, lets us know how you handle those Delves :D " Moving on with Characters is a perfectly normal thing to do in this game, but I'm very thankful how high you regard this Build! Big gz on clearing most of the Endgame Bosses, and I say it again: especially with that gear and experience it is still rather impressive. Keep on going, maybe you give my other Guide on here a shot next League if you are into melee :P .
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Bear with me here for a moment it had a purpose trust me....
So I got bored of my TS Windripper mfer and decided to make a Hopeshredder Scourge Arrow build after I bought a Farrul's Fur for my cycloner. I ended up tanking the cyclone build (which was quite fun and efficient - pushed past depth 420, just got bored with him as well) and have focused on using all of my acquired wealth to push this Hopeshredder build to its limits. At this stage I only feel like I need to shore up one more item slot, as I just purchased a shaped ring to pair with an elder mark that gives wrath. Unfortunately I don't have the wrath ring yet but I'm getting very close to finalizing the build and feel like i can start talking about my experience with it at this point. Also my farrul's bite could use a proper enchant but with my hatred of running lab and the scarcity of this item actually acquiring one with said enchant is probably a pipe dream to me at this point. So the build....my build, if you will, is a collection of what I've read and learned from 3 separate Hopeshredder builds. The Guffinn scion build, the SkillshotsOP scion build, and the JordanIbanez raider build. I'm going to make this post in all 3 of your threads as I feel like it has some constructive input that all 3 may or maty not be able to take advantage of, or maybe one of you can tell me how im being an idiot by trying to merge all 3 into one and not take full advantage of your own particular optimized setup. I'm definitely not saying any one is better than any other. From JordanIbanez: The idea to use Farruls Fur and Bite in a bow build, using Ridwalds, and using a 6 link barrage setup. This is actuall ythe build that made me turn to Hopeshredder in the first place, as I already had a Raider at level 94 ready to go. I am also using his suggested gem setup of Scourge Arrow / WED / Added Cold / Cold Pen / Ice Bite / Mirage Archer. From Guffin and SkillshotsOP: To go scion. The overleech alone from scion slayer is alone superior to going Raider, in my opinion. The ability to go either Raider or Juggernaut is also fantastic but I will so going Juggernaut is a huge QOL upgrade just the increase in survivability alone is worth it over raider. Another reason why I went this route is because along with the Farrul's my cycloner was running the unnatural instinct setup, allowing me to take advantage of currency already spent. Skillshot also gave me the idea to try a wrath Mark of the elder (which once again I am still trying to acquire and is the final piece to my setup) What I have done different from any of the 3: First I tried running a Haste Aul's Uprising to make use of an onslaught on kill watchers eye, but I moved on from that in favor of an Aul's Uprising Wrath ammy to have all 4 auras of Aspect of the Cat / Herald of Ice / Hatred / AND Wrath all up without issue. This allows me to take advantage of a Hated/Wrath watchers eye (ideal would be flat increased crit % from hatred / increased crit chance from wrath). Also I decided to avoid Vaal Pact. It is not necessary. My leech is already very strong, and by foregoing Vaal Pact I am able to not only negate the degen from Hopeshredder, as I have a positive regen while moving with full frenzy charges and arakaali boost. Now final damage and life will be different from right now due to switching to the Elder mark ring, namely damage goes up and life goes down....I also havnt stuffed a wise oak in there yet permanently as I am really keen on having freeze/curse immunity so I use these with a quicksilver for mapping and move the Wise Oak in for uber elder and delve situations. Anyways thank you for putting your build out there I've had a lot of fun using and abusing it to my own bastardized nefarious intentions enough with the chit chat, heres how I've decided to create my loadout:
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And here's how the stats break down, idle, in hideout, without any flask or on hit buffs: album: https://imgur.com/a/UZwsHVn pics:
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level 95 Jugg/Slayer Scion: Defense Scourge Barrage level 94 Raider: Defense Scourge Barrage What gets cut off in the stats screenshots? Nothing much except offensively both setups have 55 cold pen and 11 light pen (not counting wise oak!) Defensively Scion gets +83% movespeed while Raider gets +100% movespeed Once again, I am posting this in all 3 threads mentioned above. Not to get any recognition or to start any mine is better argument trash, but in hopes that it might have some positive impact on the way any of these builds function. These are all 3 very amazing builds. I have killed Uber Elder deathless and cleared depth 400+ content with all 3 setups, so what else can be said. Your builds function phenomenally, just throwing some of my experiences at the wall for your digestion I suppose you could say. Thank you! Editado por útlima vez por Goresplattered138 en 28 oct. 2018 23:20:41
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Been playing around wit this build.
Pretty fun btw.
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and 2 x Might 1 x Unnatural and 1 x Watcher's eye with Crit + Phasing on Haste Not sure should I throw in 6ex for aul with Haste reserved no mana for 100% phasing? I dont have any problem with general mapping and use Scourge arrow for the boss. What should I upgrade next? |
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" Hey mate, very cool to hear your story! Happy you are having a good time so far, and making your own adaptions is always nice when they work out :) Just note that Mark of the Elder is never the final Solution, as Rares always can beat it. It's just a solid Budget Option. And really reconsider VP, there is no reason to not take it as a Slayer. Why would you even need normal Regen in any Situation? There is virtually no place where VP Overleech isn't better than standard unscaled Regen. Farruls Fur was discussed here repeatedly already. I talk about Aul on the 3.4 Change Notes and it also has been discussed here frequently. But I will add my thoughts to the FAQ, ty for reminding me. I don't think there is anything I would add to my Guide here. That said, as long as everything works for you, no reason to change it :P Gl and Hf continuing to push the character how you want to, hope you find some nice success :) " Yo dude, glad to hear you enjoy your time :) Perma Phasing is not really worth it, can just get it from a Flask while mapping (where it really shines). Rather, I'd actually replace the Yoke for a Rare Amulet. They can get close in Damage and offer waaaaaay more Survivability and can help out with Stats etc. as well. I discussed the Shock here already, but tldr is it's not worth it for Scourge Arrow on Bosses due to unreliability and not offering any survivability whatsoever (which is the only thing needed). On mapping it obviously doesn't matter. If anyone also reads that knock off guide: the Shock Calculations there are correct (but he got shapers health wrong afaik), but he doesnt take the chance to shock into account. It is unreliable even with Inc Crit Strikes, but even if it wasn't: it is not worth it compared to the incredibly way higher Survivability (ON TOP of constant reliable Damage that gets close) a rare Amulet offers. Other than that, Doom Finger should be easy to upgrade to a Ring with WED, Flat Cold and more Life. You might wanna check the Tradelinks for that. A 2 socket Tombfists also comes to mind, you can drop the Lightning Golem probably. Why do you even have that, did you take Elementalist somewhere? Would help with Survivability through Life and max Leech Rate, as well as Damage obviously. Rare Boots with more Life, Res and the same Movespeed also will be hella cheap. And don't forget to get some qualitied 20/20 gems :P Should all be possible within 6ex pretty easily, but that's all that comes to mind for now. Hope that gives you something to start off of, feel free to let me know how it goes :) . Editado por útlima vez por Guffinn en 29 oct. 2018 18:22:22
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" The edler mark was to have a free level 21 wrath for 0 int requirement i actually ended up getting one and switching my ring setup today it ends up freeing up some stat points and the ring combo gives me the virtually the same life (was 6.97k is now 7.02k) and plenty more dps. my barrage now shows 99k dps, where before it was 87k. Scourge is now 114k where prior it was 101k. Also, the extra points I freed up by dropping some int I rearranged some pathing to be able to put a point into power charge duration which now gives me permanent power charges to go with the perm frenzy charges. The normal life regen isnt really necessary its just nice to be able to run all over my hideout and not watch my life deplete. Again leech rate is plenty I havnt really died because I leech too slowly (I only because I get surrounded in delve usually). It would be easy enough to put the point in VP if i wanted to though I path right by it. I do wonder how the Doryani POI idea you updated into your build would work Editado por útlima vez por Goresplattered138 en 29 oct. 2018 20:01:57
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