[3.6] Oro's Sacrifice Flicker Strike / Molten Strike - The Immortal Ascendant - Excels Everywhere
With the new Slayer being OP af, will you switch or no?
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Playing flicker from lvl 28 seem pretty exciting :D
Based on https://www.pathofexile.com/forum/view-thread/2514061 |
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Been leveling with molten strike, still pretty strong
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" Yeah, nevermind that, got to act 6, cant really progress. |
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with new flicker strike you can play flicker + blood rage with any weapon when mapping and generate enough charges with multistrike etc
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Thank you, You can 100% level with this now
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" Molten strike damage is only 2/3 of what it used to be. From playing it on standard it still seems fine but nowhere as OP. Not playing this as a league starter but definitely will come back and touch up the guide in the coming weeks. " It's very likely that a physical slayer flicker strike build is better than ascendant oro's now - ascendant should still work quite well though and is probably much cheaper. - Scion Build Guides -
Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571 |
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" I look forward to an update! I really liked this last league and I've been excited to have fun with it again once it's ready. Thanks so much! |
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What do u think about slayer crit oro? Oro still seems superior for frenzy generation, and slayer crit could make up for damage loss.
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Has anyone found out a decent single target and/or delve replacement yet? I've tested frenzy and vaal double strike with melee splash or ancestral and neither felt quite right. I'm currently using a cyclone setup for delves, but it doesn't matter since I'm only fighting lvl 60s. Maybe it is just because yellows have double health, but everything feels so weak for single target
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