[3.6] Worms of Command - (Infinite worms + chains of command on a PF)
Not the build author, but I'm currently playing this build as a scion (pathfinder/necro). So far it's been a blast !
For me the 3 possible ascendancy choices are : * Scion : + Easy access to a lot of jewel socket + Got free flask charges every 3s (very useful for some content) + Easy attribute requirement - Minions are a little worst than with necromancer - Less increased duration than with necromancer - Depending of what sub-ascendancy you take, you will not have status immunity * Pathfinder : + Got free flask charges every 3s + More flask charges gained than the other ascendancy choice + Status immune and bleed immune - Minions are worst than with the other 2 ascendancy choice - No increased duration for our minions * Necromancer : + Minions are tankier + Minions are stronger + A lot of increased duration + Convocation on a 4s CD instead of 8 - We have no passive flask regen, so we can't easily rebuild our army if a boss is clearing our minions or if we just died on a boss (a vaal breach can help maybe ? I didn't try) Scion seemed like the most balanced choice for me, so I went for it. Even if necromancer got better minions overall, I don't have any problem with minion dmg and tankiness, and I usually am at 30-50 weapons spawned (depending of the map layout). I saw that some people are asking about a scion PoB or an update with the 3.4 tree changes, so here is my take on this : https://pastebin.com/3M8eGb9L I took "death attunement" just for saving me the cost of 2 jewels, but 2 good jewels are better if you have the currency. Also take minion speed everywhere you can, even at the cost of some of your dps. This is my actual character stuff : Character name is "NounouilleAndHerBob" |
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Hi I have 2 question, can you kill uber elder with this build (meybe some vidio) ? Its good choice too go inquisitor/pathfinder ?
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I think you will do more damage with the inquisitor/pathfinder combo VS necro/pathfinder, but I feel that necro/pathfinder is smoother to play (I love the increased duration + the flesh offering affecting me).
I didn't do uber elder because I'm too afraid of my guardian dying (I have invested a little in his equipment). Overall, I wouldn't advice you to try to do uber elder with this build. Except uber elder, I did every other boss in the game without prob (except aul because I didn't encounter him, and uber atziri because I didn't try :p) |
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" Has anyone tried this yet? Let me know by PM if you don't want it nerfed... :P |
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I'll try it tonight, but I'm already 95% sure of the result :
1) About giving a chains of command to an animated guardian : your animated guardian can't cast any skill, even triggered skills (enchant lab for exemple) so he will not be able to trigger the animate weapon skill from the chains of command. 2) About the queen's escape : I think that this will not work. Minion damage only apply to the sword owner (so the animate guardian / animate weapon). When you give an armor to your guardian, do you gain its stats ? It's the same thing, I think, with minion damage on queen's escape. |
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" Keep me posted, I was just getting the items to test myself, but couldn't find a cheap queen's yet to trash. I was about to use a Q's Decree and check if life bonuses applied to all swords or not. " I know this is a long shot, but wanted to discard it. It will be very broken if you could get the swords without the no not-animated minions restriction. " I'm actually more interested in this one and to know if "minions" bonus apply to all swords cumulative or not at all. If so, the 10-15% life and 80-100% speed bonus may be nuts. I mean, when the item has an "nearby allies" get bonus, it applies, is "minions" more restrictive? usually, it refers to "your" minions, but as they are your minions who provide bonus to your minions, maybe, maybe, it works... Editado por útlima vez por Sbbulakk#2313 en 20 feb. 2019 12:04:38
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" Hi Mennphis, have you been able to try it? Regards! |
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so the Chains of Command armour doesnt have to be 6 linked just 6 socket...is it still valid?
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Hello everyone, I have updated the PoB for 3.6:
https://pastebin.com/QHwFFg7H please note that it is much easier to obtain weapons with "hits cant be evaded" because we can craft it now. I still prefer the Pathfinder just because of all the immunities + huge life recovery from flasks + bleed immune. Secondly, in place of "the scourge" claw, I have oped for a rare craft weapon with minion damage, and most importantly "cast socketed spell when you use a skill" This enables us to be casting flesh offering and desecrate or unearth while moving around. You can craft this minion damage mod on a weapon using "bound fossil" or you can obtain a weapon from the temple. You then must bench craft the trigger ability (which is a suffix) Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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" Late answer but I tested this yesterday. As I suspected it doesn't work, my skeletons are not faster, and the max number of skeleton didn't change too. |
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