Difference between Accuracy and "hits can't be evaded"???

"
Fastosh escribió:
"
Peterlerock escribió:
If the mod is not exclusive to hits with TS for some reason... sure.

Thanks for the reply. I don't get why the fact that the mod is exclusive to hits is an issue ? Most of melee skills if not all hits, or i'm missing something ?

I meant "to hits with the sword itself".

"
Head_Less escribió:
Far shot is op. 30% more damage? Playing a zerker you get 70% more.

That's not how more damage works. It's even better.
1.4 * 1.3 = 1,82 = 82% more damage
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
Vipermagi escribió:
I would aim for over 90% Chance to Hit any day. With 'just' 90% Chance to Hit, you're looking at missing 10% of your Crits outright, and another 10% Crits are downgraded to normal Hits instead (and thus won't trigger Cast on Crit). Hits Cannot be Evaded negates both of these 'misses'; that's why Lycosidae is so dang expensive. Still, 92-93% chance to Hit is fine as well.


yeah was hoping to get past that lycosidae but seems it can't be avoided it's really important to this build.

Ooh well I will just keep farming just yesterday in abyss I found a divine orb I heard that alone is worth like 12c

So I should make up 3 Ex in a couple months farming maybe less.

This is the build I am trying to make

https://www.youtube.com/watch?v=E2Z8DuPMzO0

Man that looks satisfying but I wonder if it can do Atziri and stuff
Look how Awesome my MTX Marauder RF looks

https://www.pathofexile.com/forum/view-thread/1695395
I found the shield last league. Never used as I don ‘t have a shield char.

You can thank GGG for drastically lowering the drop rate for the high price this league.
Editado por útlima vez por KiadawP#5072 en 5 ene. 2018 6:42:49
"
Peterlerock escribió:
Having played dozens of non RT melee builds, I cannot even remember missing an attack after act 1 (your level 7 marauder will surely miss some swings). 85% chance to hit? Feels and plays like 100%, unless you run into...

Shrouded shrine/bloodline/nemesis - very rare, maybe takes a second swing.
Blinding monsters - their blind has a long "wind up", they blow up before applying it.
Enfeeble - multi-use warding flask, you should use one no matter what your build is.

But none of these pose any danger.

And the tradeoff ("kill the occasional shrouded monster a bit slower" vs "kill all bosses twice as fast") still favors crit by a large margin.

"
codetaku escribió:
more or less ignore Zakaluka; although they're right that RT takes away a single source of scaling damage, with crit multi, they're way off base in declaring it to be a non-endgame strategy.

I didn't read the post as "declaring it to be a non-endgame strategy".

But taking RT means something like "I'm fine dealing half the damage I could deal."
Which is perfectly viable for all non-boss content. Damage scaling in this game is through the roof, even RT damage trivializes normal mobs.
Against some bosses, it is not.
It is way better to just blow them up than to deal with their mechanics.

And you should make sure that that you get something in return for saving the crit affixes and passives. Something like max block/spellblock.


o_O

Practically every melee near the top of the abyss HC is RT or uses lycosidae. Not missing is an extraordinary dps gain, and to go crit requires accuracy, crit chance and crit multiplier.

There's no doubt that crit has a higher dps ceiling, but getting the gear to make it a worthwhile trade-off isn't all that easy. That you don't notice missing doesn't mean you aren't missing.

Broadly speaking, whether or not you go crit depends on whether the skill is strong enough not to. Many melee skills are currently strong enough to RT and spend those resources on not dying.
Editado por útlima vez por Pathological#1188 en 5 ene. 2018 8:19:07
"
Pathological escribió:
That you don't notice missing doesn't mean you aren't missing.

I rightclick, monsters die. All the time. Not that hard to notice.

"

Broadly speaking, whether or not you go crit depends on whether the skill is strong enough not to. Many melee skills are currently strong enough to RT and spend those resources on not dying.

In HC, maybe.

If you don't feel the need to prepare for the 0.000001% situation that will kill you, may as well go crit on 6k life instead of RT on 8k.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
There´s also Vagan´s mod with this affix.
"
Pathological escribió:
Practically every melee near the top of the abyss HC is RT or uses lycosidae. Not missing is an extraordinary dps gain, and to go crit requires accuracy, crit chance and crit multiplier.

There's no doubt that crit has a higher dps ceiling, but getting the gear to make it a worthwhile trade-off isn't all that easy. That you don't notice missing doesn't mean you aren't missing.


This is correct, crit builds have a much higher damage ceiling, but require a GREAT deal more gear investment.

Early on you gain tons of DPS by taking the 100% hit, and it makes your build easier to put together. Win win for almost everyone.

I guess I'm not sure where the debate is here, most people will do better with RT. I suppose I do see how my initial post sparked some controversy, I was trying to present the upsides and downsides with pretty equal time.

I guess the right way to put it is, "If you aren't going crit, and from the west side of the passive tree, you should take RT" - but the OP didn't really ask specifically about RT. It sounded more like he was asking about uniques that grant guaranteed hit, which is a little different.

--
I don't have alpha access, that was a LONG time ago.
Editado por útlima vez por Zakaluka#1191 en 5 ene. 2018 10:39:25
Take one final step once you've gotten to late endgame content, decide whether you'll be better off respeccing into crit. Everyone should at least consider it. Once you take crit you probably want to give up the lycosidae, but someone might correct me here.

Most late RT builds have a plausible respec into crit that grants quite a lot of extra DPS. You might be surprised, it doesn't take much. It takes accuracy on a few rares (these can be expensive) and a 10 passive swing or so.

But, being crit at all herds you into a couple specific builds. Like, why be using a disfavour anymore at that moment when you switch to crit? Interesting question.
--
I don't have alpha access, that was a LONG time ago.
Editado por útlima vez por Zakaluka#1191 en 5 ene. 2018 10:47:43
I am not actually surprised at the "don't notice I miss" comments. As the game has progressed with more emphasis on high attack speed and AOE, it all just whizzes by.

I sure as heck notice, especially in early game when your attack speed is a lot slower; and I play a lot of two-hander, non-sword builds, so early attack speed is slooooow. Every time you miss is painfully obvious.

But, sure, farm an Oni sword and run Molten Strike, how can you notice any misses?
"
Zakaluka escribió:
Take one final step once you've gotten to late endgame content, decide whether you'll be better off respeccing into crit. Everyone should at least consider it. Once you take crit you probably want to give up the lycosidae, but someone might correct me here.

Most late RT builds have a plausible respec into crit that grants quite a lot of extra DPS. You might be surprised, it doesn't take much. It takes accuracy on a few rares (these can be expensive) and a 10 passive swing or so.

But, being crit at all herds you into a couple specific builds. Like, why be using a disfavour anymore at that moment when you switch to crit? Interesting question.

Do you know what lycosidae does? Its primary use is for crit builds because it gives hits cannot be evaded with no strings attached besides being a garbage shield otherwise.

Literally the only reason you use it is so you can get crits without missing on an arbitrary one hander. It’s a huge benefit to crit builds because you don’t have to invest in accuracy nodes and you get the full effect of your crit chance. At 90% hit rate, an attack with a 50% crit chance only has a 40.5% chance of landing the crit because there’s a 10% chance of missing and another 10% chance of missing the crit even if the hit lands. Lycosidae removes those checks and you get your full guaranteed 50% chance per attack. With good crit multiplier it is a massive more damage multiplier and that’s not even considering the additional damage you can get with the freed up accuracy mods and passives.
Editado por útlima vez por DichotomousThree#0868 en 5 ene. 2018 12:48:54

Reportar publicación del foro

Reportar cuenta:

Tipo de reporte

Información adicional