[3.3] BloodFlurry (18+ mill dps), Instant Leech, Inc. Hardcore Version (Elder/Shaper/Guardians/Uber)

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Damian831 escribió:
Hello! I was very intrigued by this build, and decided to give it a go.. However even with some what decent gear I am not even past 400k dps.. what am I doing wrong? I understand my rings suck but i am waiting for steel rings.. but I feel like everything else is good, and yet i am severely lacking the damage.. can someone please help?

https://pastebin.com/s1ME8YFg



You forgot to check 'Enemy is shocked' even though you won't shock any boss, as well as using a bunch of senseless buffs that you could never have up all at once. Thats how the promoted DPS is achieved here ^^
IGN: @JanusHuntress


Thanks GGG for caring so much about your players: https://redd.it/57wexj
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Damian831 escribió:
Hello! I was very intrigued by this build, and decided to give it a go.. However even with some what decent gear I am not even past 400k dps.. what am I doing wrong? I understand my rings suck but i am waiting for steel rings.. but I feel like everything else is good, and yet i am severely lacking the damage.. can someone please help?

https://pastebin.com/s1ME8YFg


Hello friend! Now, to properly answer your question with constructive criticism.

Here are some things to focus on:

-Fix your flasks, you shouldn't need to use any mana potions (i.e. get atziri's promise and a diamond flask).
-You didn't pick up most of your jewels, jewels are extremely important as they help you balance out your build.
-You need to pick up some of the other key nodes (i.e. Forces of Nature).
-You'll need to level up a bit more (you are currently only level 77). I'd recommend beachhead map rotations.
-Try to fit in the Belt of the Deceiver as this will reduce critical damage taken and increase your over all damage output by a fact of 1.1x.
-Be sure that your configuration's tab is setup correctly.

I've went ahead and improved your PoB setup (tree, flasks, links...etc), please take a look and let me know if you have any more questions (up to 3 million DPS now):

https://pastebin.com/qVCahM4K
Twitch Stream:
www.twitch.tv/mindscoped
Editado por útlima vez por unchainedlive en 10 oct. 2017 15:33:18
I love this build so far but i want to ask why not take iron reflexes?
There is so much evasion in the build going to waste by Kaom's roots.
To be fair i still have not put together my helmet with all 3 gems to support immortal call but i still need your opinion on the iron reflexes in general.
Also what good armor helmet alternative you suggest?
Sorry if you already answered the same question I was too bored to read all the comments.
Editado por útlima vez por craztyzulugr en 10 oct. 2017 15:47:38
Its way to far to grab it
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craztyzulugr escribió:
I love this build so far but i want to ask why not take iron reflexes?
There is so much evasion in the build going to waste by Kaom's roots.
To be fair i still have not put together my helmet with all 3 gems to support immortal call but i still need your opinion on the iron reflexes in general.
Also what good armor helmet alternative you suggest?
Sorry if you already answered the same question I was too bored to read all the comments.



To get to iron reflexes you would need at least 6 points (which is a lot). The amount of armour that iron reflexes would add is minimal. I would recommend against this. If you want to be more tanky, you can try the hardcore variant which utilizes damage conversion, dodge, and other forms of defense.
Twitch Stream:
www.twitch.tv/mindscoped
Hello. I am following this very nice guide at the moment and enjoying it. I noticed that you say it works on by converting 90% of physical damage to elemental. From what I can see, it only converts 50% which all come from moonbender. Could you let me know where the other 40% is coming from? I seem to be missing something here.

Is it from hatred / herald of ash? I thought they add elemental damage as opposed to converting it.
Thanks
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xLujade escribió:
Hello. I am following this very nice guide at the moment and enjoying it. I noticed that you say it works on by converting 90% of physical damage to elemental. From what I can see, it only converts 50% which all come from moonbender. Could you let me know where the other 40% is coming from? I seem to be missing something here.

Is it from hatred / herald of ash? I thought they add elemental damage as opposed to converting it.
Thanks


The 40% remaining are from the tree (winter Spirit node)

_____

Do you think this build can reliably clear uber atziri? From what i see, it seems very sketchy against the trio. Low life + abyssus + no phys mitigation. Nuke the trio in 1 second or get nuked
Builds : https://www.pathofexile.com/forum/view-thread/1813247
Challenge boss kill services : https://www.pathofexile.com/forum/view-thread/1814668
https://www.youtube.com/watch?v=qhpbTAljUdU&feature=youtu.be

https://www.reddit.com/r/pathofexile/comments/75ra2w/bullshit_builds_ep_1_moonflurrys_17m_dps_budget/
Editado por útlima vez por relitan en 11 oct. 2017 18:19:56
Don't just say "its inefficient" when asked about catalyst and hrimburn... even your longer explanation doesn't elaborate...

Moonsorrow gives you 50% coversion at the cost of your offhand.
Hrimburn gives you 50% conversion at the cost of your gloves (although it still gives strength, small dmg, and a resist)

However... catalyst = 40% global crit, 130% inc. ele, and some leach.... how can a glove slot possibly be better than that?

sure, you get more lightning conversion from moonsorrow, but that still doesn't seem close to comparable. please explain.
"Budget"
https://www.youtube.com/watch?v=qhpbTAljUdU

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