[2.6] SignalShot™ CI Full Ele Conversion TS/Barrage / Shaper & Uber Deathless / with video!

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Rupenus escribió:
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giully escribió:
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Rupenus escribió:

"Gain 10% of Physical Damage as Extra Damage of a random Element", this is simply 10% more damage too,


How is 10% added damage even close to 10% more damage on a build that has over 200% added dmg again?

>Math is hard!


10% physical damage added as ele damage and "increased damage" are different stuff bro.

one modifies the base damage and increases it - > increased damage; -it doesnt touch to the base damage!-

the other one directly modifies your base damage, enlarges it and all "increaed damage" modifiers modifies this enlarged damage pool. in short: thisdirectly modifies your base damage pool!- i'll tell you how:

10% physical damage added as ele damage just makes your 100 base damage become 110, then all the "increased damage" modifiers modify your damage.

example below:

100 phys base damage with 200% increased damage becomes 300,

100 phys damage and 200% increased damage with "10% physical damage added as ele damage" is 330 damage, 30 of it is ele dmg.

> btw i'm civil engineer - static building designer. i wouldnt be very cocky while talking about math if i were you. : )





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I think he meant that since the build already has Hatred, Ash, Signal fire, Phys to light, and added fire the 10% doesn't go from 100 -> 110 but from like 260 -> 270.
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ApocDream escribió:
I think he meant that since the build already has Hatred, Ash, Signal fire, Phys to light, and added fire the 10% doesn't go from 100 -> 110 but from like 260 -> 270.


10% increased damage to 260 would make 286 you know.

even that is not true,

hatred + ash has nothing to do with these calculations.

because its base damage, it gets multiplied by all gems & and increased damage modifiers both. its almost like "more" damage like RF to spells.

the more phys% modifiers you have, the more that 10% additional damage becomes,(larger phys pool - larger addition)

the more damage you get from elemental focus or wed, that 10% additional also gets buffed by those too.

Spoiler
note for enthusiastic people: 260 damage and 10% more damage would make, 286. 260 and 10% increased damage does 286 too. 100% increased damage and 10% more damage would make, 572. 100% increased damage would make 260 damage become 520. 110% increased damage would make 260 become 546.(in order to explain more and increased is not the same thing, showing the difference between 100% inc + 10% added vs 110% increase was the most important example i think) the "more" "converted damage added as" damage modifiers just gets multiplied by increased damage modifiers once again. 100 increased + 10% added(or more%) and 110% increased damage are different as you can see here.


"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Editado por útlima vez por Rupenus#5905 en 2 mar. 2017 12:46:06
It's 10% of your phys not 10% of your total damage. More multipliers and added damage are different.
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ApocDream escribió:
It's 10% of your phys not 10% of your total damage. More multipliers and added damage are different.


yes they are different. in that example they are modifying for same values but they are not the same. there are situations that they both work like same.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Editado por útlima vez por Rupenus#5905 en 2 mar. 2017 12:55:15
ok , blasting , and death's opus are better than harbinger crafted ?
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léno escribió:
ok , blasting , and death's opus are better than harbinger crafted ?


at page 167, i did a comparison between leg reach - deaths opus and best mirrored bow. you can check from there.

if i'll get a 420 pdps bow, i'll try that too.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Editado por útlima vez por Rupenus#5905 en 2 mar. 2017 13:11:35
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InAshesTheyShallReap escribió:
nice an extra 10% more dmg compared to force of natur with the new ele nodes
duelist leech nodes are a waste now compared to claw nodes but i won't take them cause i must not have mana leech for mf flask reason


It is still a 12 point investment and a gem slot with lions gem just to get like 60/45 crit chance/crit multi and like 20% + 8* from gem path in added physical damage where vitality void area is only 5 points. Not sure thats really going to be worth the 7 extra points to get yet I guess time and testing will tell.
Is there a tree to start the new league with? I only want to level one build, I dont mind going life then transitioning
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Rupenus escribió:
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giully escribió:
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Rupenus escribió:

"Gain 10% of Physical Damage as Extra Damage of a random Element", this is simply 10% more damage too,


How is 10% added damage even close to 10% more damage on a build that has over 200% added dmg again?

>Math is hard!


10% physical damage added as ele damage and "increased damage" are different stuff bro.

one modifies the base damage and increases it - > increased damage; -it doesnt touch to the base damage!-

the other one directly modifies your base damage, enlarges it and all "increaed damage" modifiers modifies this enlarged damage pool. in short: thisdirectly modifies your base damage pool!- i'll tell you how:

10% physical damage added as ele damage just makes your 100 base damage become 110, then all the "increased damage" modifiers modify your damage.

example below:

100 phys base damage with 200% increased damage becomes 300,

100 phys damage and 200% increased damage with "10% physical damage added as ele damage" is 330 damage, 30 of it is ele dmg.

> btw i'm civil engineer - static building designer. i wouldnt be very cocky while talking about math if i were you. : )




The wording on that ascendency node makes it pretty clear that it scales like an added fire damage support gem/hatred/hoa/ptl/toh etc. And since we have like 200% added dmg already the 10% extra would result in aprox. 3% more damage. Do you have any confirmation that it does not work like that?

edit: Path of Building seems to confirm my statement

edit2: Since you always seem to make these little calculation to help the understanding about the sacling let me do that too:

If we have 100 phys base dmg that we conver via ptl and signal fire we get 100 conversion to ele and 60% of our phys dmg as extra elemental dmg (30% signal fire + 21/20 used for this calculation) we end up with 160 dmg. If we now add vet Bowyer we get 10% of our base dmg as elemental dmg extra (the wording seems to be exact same as all the other sources of extra dmg as ele) we get an additonal 10 (and not 16) damage as elemental making it 170 in total. Even for this calculation were we dont use half of the other sources of extra dmg its clear that its not 10% more but way less.

edit3: I removed the last paragraph cuz it was about as dumb as the "hurr durr im an enginee" comment from you
Editado por útlima vez por giully#2041 en 2 mar. 2017 14:18:54

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