[outdated] Caustic Arrow Solo Map MFer (20/300+)

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Serleth escribió:

So, sorry to say, you're not going to get that clear speed AND be able to MF. You pick one or the other.

Q: As IIR/IIQ don't affect unique drops nor currency (I think). And id we talk about (per time spent) and not (per map done), wouldn't you generate same amount of currency and collect good rares/unique if you go dps? With the amount of map drops you get nowadays you equalize the output by speed running over the drops the MF gets per map. Wouldn't you agree?

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Piros escribió:

I bought me a set of 7 league steps a while back... theyre great for running lab faster... no worries leaving them on for Izaro... only my fire resist drop to around 60%... and mana regen is weakened... I can even keep them on while mapping super low map tiers like all my corrupted t1-3s... I start to feel the regen loss eventually tho, since dropping Clarity for Arctic Armour

I was lucky to drop Devoto's Devotion a few times so I got the idea of using them (from Hank I think?). This is what I did: I literary spent three chaoses on a crappy items of; a boot with %30 speed/high life/ some resist, a ring with %59 mana regen/life/resist and another ring with high life/some resist and I was over-capped in resistances, had about 59% speed and a higher life. I used those for crazy lab-running (as the goal was only the enchantments and not the drops). That really helped me get that challenge.
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Hvakhshathra escribió:
Q: As IIR/IIQ don't affect unique drops nor currency (I think). And id we talk about (per time spent) and not (per map done), wouldn't you generate same amount of currency and collect good rares/unique if you go dps? With the amount of map drops you get nowadays you equalize the output by speed running over the drops the MF gets per map. Wouldn't you agree?


Two things:

a) Except maps are now cheaper to buy thanks to the Zana changes, by about half. A T14 map used to run 25-30 chaos. Now you can get one for 12-15c.
b) "As IIR/IIQ don't affect unique drops nor currency" is false.

IIQ has a direct impact on currency drops, and IIR does increase the amount of uniques you get. It won't influence the TIER of unique you acquire, but because you'll be dropping more uniques in general, you will more consistently drop better uniques.

As of 2.1 I would have said that a 2.5-3m clear speed build running T13s+ could generate similar currency to an MFer.

But with 2.2, I think MF has the edge.

Especially given that this build actually got significantly more powerful with 2.2 (by about +30% dps), it's much easier to clear high tier maps relatively quickly, and still MF them.

So you could, in theory, play this build as though it was a dps build, set your loot filter only to look for specific basetypes rather than basically all rares ever, and still crush maps pretty quickly and find MORE good base types than a raw, non-MF, clear speed build would.
Jul 27, 2011 - Sept 30, 2018.
@Hvakh: At this point, my gear is pretty much locked in and I'm happy enough with it... I can't really swap those slots anymore...

Spoiler


Only swapping I do is the Seven-League Step sometimes... main thing I like about a good ventor's roll, is it makes maintaining resistances easier, gives more +Life, and can be compensated with max rolled IIR in gloves/helmet/amulet... with this setup I have 4.7k life, 12k evasion, 30/299 MF, and I will be able to cap fire resist when I swap 7-league step once i finish getting Haku to 7 to scour WED off the helmet


To second what Serleth is saying, I've found a lot more valuable uniques this league than any previous one... Tabula, Kaom's Heart, Hegemony's Era, Carcass Jack, Crown of Eyes... also a lot more junk uniques... so much so that I was finally broken of my habit of saving them for possible use...
Editado por útlima vez por Piros#7740 en 13 abr. 2016 3:19:04
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Serleth escribió:
As of 2.1 I would have said that a 2.5-3m clear speed build running T13s+ could generate similar currency to an MFer

If you were able to easily sustain T13 maps, I'd say yeah, this is (was) true.

But to sustain a T13+ map pool you're chiseling, alching, chaosing for high IIQ and pack size and likely throwing in some sacrifice fragments (and I also Vaal at this point). So you've likely sunk 3+ chaos into your T13 before you even start to run it. And some of those T13 maps will have really tough mods, making 3m clear speed (especially given that you're picking up stuff... going back to your hideout... selling it... etc.) very tough indeed.

To wit.. last league, Havoc was dead broke at 100. I think this was true of many players pushing high levels.

Just my 2c... but running T13+ maps for me has always seemed like a break-even proposition at best.
Editado por útlima vez por hankinsohl#1231 en 13 abr. 2016 7:20:56
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hankinsohl escribió:
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Serleth escribió:
As of 2.1 I would have said that a 2.5-3m clear speed build running T13s+ could generate similar currency to an MFer

If you were able to easily sustain T13 maps, I'd say yeah, this is (was) true.

But to sustain a T13+ map pool you're chiseling, alching, chaosing for high IIQ and pack size and likely throwing in some sacrifice fragments (and I also Vaal at this point). So you've likely sunk 3+ chaos into your T13 before you even start to run it. And some of those T13 maps will have really tough mods, making 3m clear speed (especially given that you're picking up stuff... going back to your hideout... selling it... etc.) very tough indeed.

To wit.. last league, Havoc was dead broke at 100. I think this was true of many players pushing high levels.

Just my 2c... but running T13+ maps for me has always seemed like a break-even proposition at best.


That, too.

Comes down to more than just straight mapping, obviously. Good shop maintenance, splitting time between mapping / Atziri, crafting for profit, flipping, etc.

MF affords you the option of basically just sticking to whatever maps rather than having to worry about additional ways to generate currency. Then you can do all the other stuff and be filthy rich.
Jul 27, 2011 - Sept 30, 2018.


You may as well ask for a sentient astrophysicist unicorn with an elephant trunk.


Year i also ask for such a pet. What is the recipe for it? Or must i vall a item

pls serleth tell me the secret behind this pet :-)

i dream every night to have a "sentient astrophysicist unicorn with an elephant trunk"

your biggest fan
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Serleth escribió:
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Since I never seem to play Standard these days (I sometimes test build concepts in Standard, but that's about it), I think my Standard tabs are doomed to eternal disorganization, LOL.


That's basically what I use Standard for as well, but also if I find a league to be particularly underwhelming (Talisman, Rampage), I end up in Standard and I just work on rebuilding my currency, if I'm not actually fucking around with build concepts.

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Does anyone know if there's a sure-fire or best way to get a Vaal Temple map?


It's just a T13 vaal. Anything you read about a guaranteed vaal temple was just trolling.

As Piros mentioned though, just pay for the entry, or be patient and constantly run high maps to vaal all your T13s.

That said, gratz on getting to 36 (mostly) solo.

I count rotations as a solo effort, in terms of challenge clears, btw. Because there's technically no benefit / advantage to running parties other than sharing challenge completions.

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so currently I'm looking for an MF build which has the speed and capability to 1 hit stuff and move at like 80% movespeed or so.


You may as well ask for a sentient astrophysicist unicorn with an elephant trunk.

No MF build one-hits anything. The only way that happens is crit builds, and if you go crit, you just don't have the ability to MF and sustain your damage.

The reason is simple: diamond rings are a requirement for crit builds. Which means no Ventors, no Andvarius.

In addition, the other typical uniques you use (Maligaro's, Rat's Nest) means that res balance as a major issue. Can't exactly wear Andvarius, or mediocre Ventor's, when you have a minimum two other slots taking up your resistances. Oh, and then your crit quiver automatically takes up two suffixes that can't be used for resistances. Etc., so forth.

So, sorry to say, you're not going to get that clear speed AND be able to MF. You pick one or the other.

With the possible exception of RF / Bladefall Totems, this is probably the fastest MF build you're going to get that maintains defensive balance, damage, and survivability.

You can, however, always split the difference: sacrifice one slot for quantity (gloves or boots), and then just IIR on whatever rare pieces you are using, and IIR in your 6L. You'll still eat a significant amount of damage loss sheerly on the basis of dropping your 6L gem for IIR, but you should be able to get 16-20 IIQ / 150 IIR. Won't be as effective as it could get for damage, nor will it be as effective for MFing as a build with numbers such as mine, but... could be what you're looking for.

Problem is it still won't one-hit things in higher maps. I've run Voltaxic LA and learned you really do need to maximize your gear for damage output in order to get it done where it just decimates everything. Maligaro's & Rat's Nest, WED belt, crit/wed rings, crit/wed amulet, crit/wed quiver, etc. Dropping any one of those is like murdering 20% of your possible damage output.

Drop anything more than one of those and you won't even one-hit things in lower level maps. The damage cut is too severe.

So your decision comes down to

a) Recognizing that if you want to MF, or dps (and by dps, I mean murderously fast crit clear speeds), in the more efficient manners possible, you need to pick one, and not try to do both.
b) Accepting that if you do decide to try split the difference, you're drastically going to lower your potential efficiency in BOTH MF'ing and clear speed.

I mean hell, even this build takes a damage cut for IIR. It's just less significant because it's non-crit.


As for MS, Raider means you're saccing a lot of damage or other defensive capabilities just in order to acquire movespeed.

Which, by the way, you're over-prioritizing. The only time you really need the extra move speed is between packs, and a lot of the time you're stopping to pick things up anyway. Hence, dual quicksilver.

Your best option if you want to increase your move speed, which I'll reiterate is largely unnecessary (I keep up with virtually EVERYBODY in Zana rotations except high-attack-speed whirling blades users, and I use Goldwyrm; and I outpace almost everybody in Haku rotations) is to change to Sadima's Touch and run 30% MS boots.




The damage capability of Caustic Arrow comes mainly from 6L and jewels am I right? Most of your gear can be built towards MF? Theres no such thing as crit MF Caustic arrow, so why is it that you can't 1 hit anything? From the videos posted, all I see is him shooting 1 arrow and moving very slowly, then proceeding to loot stuff. I don't need ridiculous amounts of IIR/IIQ especially in temp leagues where you can't get IIQ. I'm only trying to find a fairly safe build that can run lots of mods, have like 100+IIR and 30 IIQ or so, hoping that it will give me more map drops because RNG is never on my side.

Is that not possible at all? A 25k caustic tooltip will 1 shot all whites, most blues and maybe 3 shot rares? I'm not too sure because the last time I did Caustic arrow was when the skill was still called Poison Arrow
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Serleth escribió:

Comes down to more than just straight mapping, obviously.

Agreed.

If you want to be ultra-rich, the way to go, IMO, is non-stop currency trading.

Even with POE currency in place, you can probably make 10% or so each time you trade.

For me, boring as hell - but whatever. You can probably make several mirrors worth of currency each league just flipping currency if you like.
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Nyxy escribió:
The damage capability of Caustic Arrow comes mainly from 6L and jewels am I right? Most of your gear can be built towards MF? Theres no such thing as crit MF Caustic arrow, so why is it that you can't 1 hit anything? From the videos posted, all I see is him shooting 1 arrow and moving very slowly, then proceeding to loot stuff. I don't need ridiculous amounts of IIR/IIQ especially in temp leagues where you can't get IIQ. I'm only trying to find a fairly safe build that can run lots of mods, have like 100+IIR and 30 IIQ or so, hoping that it will give me more map drops because RNG is never on my side.

Is that not possible at all? A 25k caustic tooltip will 1 shot all whites, most blues and maybe 3 shot rares? I'm not too sure because the last time I did Caustic arrow was when the skill was still called Poison Arrow


CA's damage is basically from gem levels, then the gem links. Hence the +3 bow.

Even 20% IIQ from Goldwyrm makes a difference for item drops.

CA can run every map mod, including no regen. You're right, a 25k CA will take out pretty much everything except tanky blues and rares fairly quickly, but even boss fights are significantly faster this league. When you combine Occultist's -15% chaos res to cursed enemies with wither totem and vaal lightning trap on vuln'd enemies, even most bosses go down fairly quickly. It still won't have the clear speed as a crit build, but it's plenty fast, especially for an MF setup.

However, IIQ on gear does not affect map drops. Only map-rolled IIQ does.

If all you're looking for is 20-30% IIQ and ~100% IIR, you should be able to generate that with a something like crit voltaxic LA build without sacrificing too much.

If I can find time, maybe I'll upload a Gorge run without looting anything, just speed running it, so you can get an idea of it's clear speed compared to DPS-centric builds.

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You may as well ask for a sentient astrophysicist unicorn with an elephant trunk.

Year i also ask for such a pet. What is the recipe for it? Or must i vall a item

pls serleth tell me the secret behind this pet :-)


You must fish for a unicorn horn, then vendor it with an orb of fusing and a corrupted albino rhoa feather.
Jul 27, 2011 - Sept 30, 2018.
Editado por útlima vez por Serleth#4392 en 13 abr. 2016 16:44:11
@hank: totally agree with you... too bad flipping currency all day... or anything that involves sitting in hideout/town waiting for the right message in 820, party joiner, whisper... would make me bored of PoE pretty quick... I could sit AFK reading a book all day... but that would be no better than playing one of them automated incremental clicker games...

@Nyxy: map drops are the one thing MF gear DOESN'T help with... only thing that helps there is map IIQ... which is the whole point of rolling high map mod IIQ/pack size... chisels, vaals, sac frags, Onslaught/Anarchy

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