Crit cluster across the Resolute Technique keystone?
" You cant just say "buff this so its as viable as that", thats not how balancing works. Im sure GGG sees things a bit more clear from a non player perspective as players tend to look at it from what they wish it was instead of how it should be. |
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" yes this is exactly how balancing should work... and after duellist tree I dont think GGG does see anything clear atm. Imho they are just totally blinded by that pvp nonsense right now |
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" You forgot the twohanded crit cluster. The new crit cluster is not 1h specific anymore. So they turned five clusters into one. For 2h: this is actually a buff (though probably nobody cares). For 1h: you also saved some points. The placement of those nodes wasn't exactly ideal (a couple travel points for each), and since they are gone, you cannot spend your points there anymore. Instead maybe walk to a place in the tree you didn't take before. With the current tree layout, it is supereasy even for a Marauder to go into Shadow start and grab all the crit he ever desired. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" PVP nonsense? Dont like it dont play it. You knew there would be PVP stuff in the future and its coming soon so you were blinded i think by the non PVP content. Also, as long as there are no PVP nodes on the tree or gems being changed to fit into PVP more its all good and no whining about PVP is needed. |
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I think the tree is fine, maybe it's because that i don't play builds that depend on crit and block.
And the armour is buffed with the 1.3 tree which is nice to me. |
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My only complaint with the new tree is they removed a ton of Melee crit from the left side, down to one cluster.
It makes no sense, let's load up the right side of the tree with crit for weapons that can reach 8-10 base crit (wands, daggers, bows). But on the left side where most weapons are 5-6 (axes, maces, swords) we will give you almost no crit nodes |
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It's okay. You could as well complain elemental and melee nodes are nearby in the shadow start...
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So anyone cares to explain why these "decision making clusters" arent across every other KEYSTONE NODE ON THE TREE? RT is the only one with this type of counter decision.
It is stupid. Why no life nodes across CI then? I need life man. Cuz im running ES. Same way as i need crit cuz im running RT. |
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There's life prety close to CI.
There's ES pretty close to Acrobatics. Really don't see why you're so outraged. Who cares what nodes are there, if you don't take them. Look at all those totem nodes in the marauder zone. I don't give a fuck about them, they could not exist, or they could be in witch, shadow or scion area... whatever. It totally does not matter where keystones/clusters are located, when you are not using them in the first place. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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If they wanted completed deversity, they would had put Accuracy cluster there cuz who the fuck needs crit with RT? Accuracy much more important.
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