Empower VS minion damage for zombies.

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Saltychipmunk escribió:
minion damage is a support designed for specters which can be both ranged and melee.


zombies are pure physical melee , that means if ever there was a gem for you , it is melee physical

melee physical + melee splash for non boss encounters.
and then switch out melee splash for life leech or cast on death ( which is hilarious)


if you use cast on death you need life leech to run phys reflect maps

as for opener, well with a 20/20 zombie i dont rlly see how your minions can die (excluding ofcourse the "fuck you summoners" kinda bosses, and still ididnt lost any minion on my last temple run) i run them on a 6-link rz-melee splash- multistrike- faster atks- lifeleech- cast on death, 3 motegrul grasp/ 3 normal zombies and they rarely die at all (yes i only run 6 zombies, but unlike the previous users who "die with 20 minion on the map" with me its easier to occur the oposite)

btw my montgrl zombies have about 6.5k life my normal ones about 6k
Hear this words but once and they will echo in your nightmares forever!
Editado por útlima vez por Nyktasha#0142 en 31 dic. 2013 13:19:26
mont is also expensive. and cast on death is more of an exploit than something one should build around
Empower is the most worthless Gem out there. I have like 5 lvled up and have never had an offer to buy one of them, never had a use for any of them either.
Endgame Items shop +gems+unis++
http://www.pathofexile.com/forum/view-thread/622864

Killing double 78 courtyard boss solo
http://www.twitch.tv/nick20404/c/3381198
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Saltychipmunk escribió:
mont is also expensive. and cast on death is more of an exploit than something one should build around

i'll use while its not fixed, and when its finally fixed i'm still pretty confident on my zombies.

another thing i forgot to add, is that animation flasks play a relly major role on keeping your minions alive, i say that my minions rarelly die but there are situastions i burn through my combination of 5 bubling/seething animation flasks.

it may seem contraditory to what i said but is just that i am so used to them that i actually take they'r survivability as granted, i am sorry for that false statment . (still after i start using life leech i dont rlly use them as often as i used to)
Hear this words but once and they will echo in your nightmares forever!
Editado por útlima vez por Nyktasha#0142 en 31 dic. 2013 13:29:37
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nick20404 escribió:
Empower is the most worthless Gem out there. I have like 5 lvled up and have never had an offer to buy one of them, never had a use for any of them either.


and the league you are on is? oo domination

i never buy one because most peeps want an exalted for them ... yeah i am not gona buy empower for an exalted , ill just wait for it to drop for that kind of price.

Editado por útlima vez por Saltychipmunk#1430 en 31 dic. 2013 13:30:31
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RicardoMaceil escribió:
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Saltychipmunk escribió:
minion damage is a support designed for specters which can be both ranged and melee.


zombies are pure physical melee , that means if ever there was a gem for you , it is melee physical

melee physical + melee splash for non boss encounters.
and then switch out melee splash for life leech or cast on death ( which is hilarious)


if you use cast on death you need life leech to run phys reflect maps

as for opener, well with a 20/20 zombie i dont rlly see how your minions can die (excluding ofcourse the "fuck you summoners" kinda bosses, and still ididnt lost any minion on my last temple run) i run them on a 6-link rz-melee splash- multistrike- faster atks- lifeleech- cast on death, 3 motegrul grasp/ 3 normal zombies and they rarely die at all (yes i only run 6 zombies, but unlike the previous users who "die with 20 minion on the map" with me its easier to occur the oposite)

btw my montgrl zombies have about 6.5k life my normal ones about 6k


Mon'tregul's Grasp is actually worse than Midnight Bargain or Queens Decree for a pure summoner.

That is 1 spectre, 5 zombies and 2 skeletons lost for it's gains.

Even counting the zombies' gains, that's 5 less zombies.
MMon'tregul's Grasp is only good for a character that uses zombies exclusively, or isn't a 'full summoner'.

10 zombies is higher dps than 5, even with it's gains.
This is 20% less chance to blind with skeletons.
This is the loss of one Undying Evangelist or Tentacle miscreation spectre.
My zombies are already pretty much capped on resistances with their innate, and purity of the elements. Survival is fine for them, wih 4600 hp (lvl 18) and vitality + rejuv totem.

If you used it in an off-hand, it would still be better to have 2 midngight bargains (provided you have the hp) or the lowly matua tupana shield if you are heavily into auras.

It literally has no advantages to either midnight bargain, or the cheap-o Queens Decree.
I find it interesting so many summoners tout this item. Mon'tregul's Grasp is not the ideal item. It's price is ridiculous compared to the midnight bargain, which is great ;)
Editado por útlima vez por gr00grams#5298 en 31 dic. 2013 14:12:59
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gr00grams escribió:

Mon'tregul's Grasp is actually worse than Midnight Bargain or Queens Decree for a pure summoner.

That is 1 spectre, 5 zombies and 2 skeletons lost for it's gains.

Even counting the zombies' gains, that's 5 less zombies.
MMon'tregul's Grasp is only good for a character that uses zombies exclusively, or isn't a 'full summoner'.

10 zombies is higher dps than 5, even with it's gains.
This is 20% less chance to blind with skeletons.
This is the loss of one Undying Evangelist or Tentacle miscreation spectre.
My zombies are already pretty much capped on resistances with their innate, and purity of the elements. Survival is fine for them, wih 4600 hp (lvl 18) and vitality + rejuv totem.

If you used it in an off-hand, it would still be better to have 2 midngight bargains (provided you have the hp) or the lowly matua tupana shield if you are heavily into auras.

It literally has no advantages to either midnight bargain, or the cheap-o Queens Decree.
I find it interesting so many summoners tout this item. Mon'tregul's Grasp is not the ideal item. It's price is ridiculous compared to the midnight bargain, which is great ;)


You do know that you can swap it out aFter you summon the first ones And get 4 super-zombIes and 4/5 normaL ones, right?
Shower thought: no two rares are the same. So rares are unique, while uniques are not. On the other hand, uniques are rare, while rares are not.
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gr00grams escribió:
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RicardoMaceil escribió:
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Saltychipmunk escribió:
minion damage is a support designed for specters which can be both ranged and melee.


zombies are pure physical melee , that means if ever there was a gem for you , it is melee physical

melee physical + melee splash for non boss encounters.
and then switch out melee splash for life leech or cast on death ( which is hilarious)


if you use cast on death you need life leech to run phys reflect maps

as for opener, well with a 20/20 zombie i dont rlly see how your minions can die (excluding ofcourse the "fuck you summoners" kinda bosses, and still ididnt lost any minion on my last temple run) i run them on a 6-link rz-melee splash- multistrike- faster atks- lifeleech- cast on death, 3 motegrul grasp/ 3 normal zombies and they rarely die at all (yes i only run 6 zombies, but unlike the previous users who "die with 20 minion on the map" with me its easier to occur the oposite)

btw my montgrl zombies have about 6.5k life my normal ones about 6k


Mon'tregul's Grasp is actually worse than Midnight Bargain or Queens Decree for a pure summoner.

That is 1 spectre, 5 zombies and 2 skeletons lost for it's gains.

Even counting the zombies' gains, that's 5 less zombies.
MMon'tregul's Grasp is only good for a character that uses zombies exclusively, or isn't a 'full summoner'.

10 zombies is higher dps than 5, even with it's gains.
This is 20% less chance to blind with skeletons.
This is the loss of one Undying Evangelist or Tentacle miscreation spectre.
My zombies are already pretty much capped on resistances with their innate, and purity of the elements. Survival is fine for them, wih 4600 hp (lvl 18) and vitality + rejuv totem.

If you used it in an off-hand, it would still be better to have 2 midngight bargains (provided you have the hp) or the lowly matua tupana shield if you are heavily into auras.

It literally has no advantages to either midnight bargain, or the cheap-o Queens Decree.
I find it interesting so many summoners tout this item. Mon'tregul's Grasp is not the ideal item. It's price is ridiculous compared to the midnight bargain, which is great ;)


sign....ummm no.

Montregruls is a 100% must for every summoner. It is held in your off weapon pair so you can snapshot 5 montegrul zombies then switch to ur main weapon which as a CI summoner should be
and then you summon your other 5 normal zombies.

Queens is trash. Midnight bargain is shit because no CI and if ur hp summoner (lol) takes a third of ur life.....trash again.

As far a the 4 link for your zombies empower-life-zombie-(insert what u want here for dmg).
Empower at lvl 2 takes your 20/20 zombies up by 1100 hp. If ur running vit and puritys which u should be that's massive survivability for end game. And if u manage to lvl empower to lvl 3 its basically a must for zombies considering how much hp they get.

This advice is ofcourse if your a serious summoner wanting to run end game maps. If your a "merciless piety farming summoner" then do w/e it doesn't matter.
:)
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fph escribió:
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gr00grams escribió:

Mon'tregul's Grasp is actually worse than Midnight Bargain or Queens Decree for a pure summoner.

That is 1 spectre, 5 zombies and 2 skeletons lost for it's gains.

Even counting the zombies' gains, that's 5 less zombies.
MMon'tregul's Grasp is only good for a character that uses zombies exclusively, or isn't a 'full summoner'.

10 zombies is higher dps than 5, even with it's gains.
This is 20% less chance to blind with skeletons.
This is the loss of one Undying Evangelist or Tentacle miscreation spectre.
My zombies are already pretty much capped on resistances with their innate, and purity of the elements. Survival is fine for them, wih 4600 hp (lvl 18) and vitality + rejuv totem.

If you used it in an off-hand, it would still be better to have 2 midngight bargains (provided you have the hp) or the lowly matua tupana shield if you are heavily into auras.

It literally has no advantages to either midnight bargain, or the cheap-o Queens Decree.
I find it interesting so many summoners tout this item. Mon'tregul's Grasp is not the ideal item. It's price is ridiculous compared to the midnight bargain, which is great ;)


You do know that you can swap it out aFter you summon the first ones And get 4 super-zombIes and 4/5 normaL ones, right?


I do now, but regardless I don't see it as near worth it's value, spoken as a pure-summoner player.

Don't get me wrong, it's good, but it's price is absurd for it's actual benefits.
If you can obtain the Midnight, which truthfully is just as rare, it's worth is 10x that of Monty, same for the Queen. # of summons > all for pure summoner.

That's like saying, pay 15+ exalts for an extra 500hp (+% of gem), 90% damage for 4 zombies.
Who in their right mind would pay that? Does it at least look like it's picture? the Midnight doesn't, what a let down that was.

Just a comparison note is all.

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Warzone129 escribió:


sign....ummm no.

Montregruls is a 100% must for every summoner. It is held in your off weapon pair so you can snapshot 5 montegrul zombies then switch to ur main weapon which as a CI summoner should be
and then you summon your other 5 normal zombies.

Queens is trash. Midnight bargain is shit because no CI and if ur hp summoner (lol) takes a third of ur life.....trash again.

As far a the 4 link for your zombies empower-life-zombie-(insert what u want here for dmg).
Empower at lvl 2 takes your 20/20 zombies up by 1100 hp. If ur running vit and puritys which u should be that's massive survivability for end game. And if u manage to lvl empower to lvl 3 its basically a must for zombies considering how much hp they get.

This advice is ofcourse if your a serious summoner wanting to run end game maps. If your a "merciless piety farming summoner" then do w/e it doesn't matter.


# of summons > all.

I don't run CI. There's no need. I use the cloak of defiance with my mana regen. That's 40% damage to mana, which is regenerating at near 300 mana per second. Add in vitality/totem with hp regenerating at 225/hp sec. There is absolutely no need to fear shield bypassing attacks, especially if it lowers my hp to 1, because then I'd lose an aura as well. Not optimal at all.

I agree on empower.

I run 'end game' maps easily. Heck, I do them with 400 active hp after buffs, and no CI. Does that blow your mind?

You swap to that item for ES I take it? You actually need ES? Why not just out-regen any paltry damage that bypasses shields, and summon more minions?

Monty is just over-valued is all. My Zombies almost never, ever, ever die with only 4600 hp, vitality + rejuv totem. They aren't even level 20 yet. Only 18.

Use blind on your skeles, with 14 active skeles, because of Midnight, that's a 168% chance of blind. Blind is 75% chance to miss. Add in enfeeble/chains, and yeah. My skeles aren't even being taken out.

My totem with every aura passive (minus another 18% i get in 2 levels) brings hp regen to over 200/sec. Add in vitality, and they just wreck. My totem is also only lvl 16... 225hp/sec at 16.

With every aura passive also, an aura like purity of the elements caps their resistances, so Monty literally loses every advantage except +500 hp, +90% dmg for 4/5 zombies, and the on-kill MI effect. IS that worth 15+ exalt? Not a chance.

Auras I use in full are: vitality/haste/discipline/clarity/purity of elements.

All I do in 'end game' maps is cast enfeeble and temporal chains + totem.

Like, yes, Monty is good. It is not better than any item that adds # of summons.
It is nowhere NEAR 15+ exalt or whatever ridiculous price it is associated with.

EDIT* Also, you're aware you can get 4 evangelists as spectres, and stand inside their bubble right? That omits almost every attack against you. CI is a waste for summoner. No attack outside of the bubble deal damage. +increased duration GG.

Editado por útlima vez por gr00grams#5298 en 31 dic. 2013 16:13:42
On my summoner, I use empower sometimes. My Zombies have 13k hp and so far have facetanked anything and everything. Plus, their base damage goes up by quite a lot per level in the late stages.... so the +2 from empower isnt JUST defensive in benefits.

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