I believe Path Of Exile offers less build diversity than it advertises.



I think whats the OP is trying to say is that:-

- the Skills lack depth (well not enough for me anyway)
- we make builds to overcome the various Mechanics, which sadly destroy what its there for.

But then, these 2 are not the real problem anyway.
Major? maybe.
Definitely not critical.

Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
Its all about how much content you push, the higher up you go the less versatile skills become as the very obvious differences in scaling become increasingly obvious.

Like others have said Mathil clears everything with just about any skill, but he also plays good crit 500% multi for pretty much every one of the shitter skills because its the only way to scale the damage appropriately for them. This isn't a slight against him its just a fact and if anything I think that kills diversity more than the skills being shit does.

If you goals to map comfortably diversity is pretty wide, if you want to do guardians you drop a few, if you want to do shaper you drop a few more and if you want to do uber elder you drop a big chunk because of how the fight works I think its probably OK but they should still stop pretending to balance skills and just tweak the numbers by a more appropriate level instead. somebody might believe them then.

theres also become a fairly major balance issue in that pretty much any skill now has a full damage 6l option, which makes modifier gems like chain, fork and anything not a more multiplier far less attractive and again squeezes the numbers.

What we have right now is roughly

Crit (anything viable if your capable) > EO (most viable) > Pure Phys (some viable) > RT (least viable), pure phys and RT are pretty close really.
Editado por útlima vez por Draegnarrr#2823 en 22 ene. 2019 6:01:03
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Draegnarrr escribió:
Crit (anything viable if your capable) > EO (most viable) > Pure Phys (some viable) > RT (least viable), pure phys and RT are pretty close really.


Sounds about right. And it's sad. Very sad.

Crit should (arguably) be the ultimate way of scaling your damage, I can agree with that. But the power of RT builds is too low, and the cost (economically and opportunity) of crit builds is too low.

If the power gap between RT builds and crit builds is supposed to be this big, it's WAY too easy to scale crit chance/damage as well as accuracy in the current state of the game. RT builds should be brought closer in terms of power - but not equal.
Bring me some coffee and I'll bring you a smile.
Actually I think bypassing accuracy is one of the biggest loopholes present in the game at the moment for damage scaling, crit is clearly supposed to be balanced around being the most expensive to maximise as it requires accuracy, crit chance and multiplier while still needing the regular stats.

In reality though hits cannot be evaded isn't particularly uncommon and many crit builds bypass accuracy requirements, diamond flask gives the biggest boost to crit in the game and is free so it just ends up being about multi stacking and we get better and better ways to stack multi all the time.

Of course that doesn't touch on the fact that the builds that struggle with accuracy the most are the melee plebs which all ties into the melee is shit narrative. Its a mess and I hope they realise and start to tweak some numbers. I don't think we've had a crit reduction since they changed power charges from 60 to 40 :/
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Phrazz escribió:

If the power gap between RT builds and crit builds is supposed to be this big, it's WAY too easy to scale crit chance/damage as well as accuracy in the current state of the game. RT builds should be brought closer in terms of power - but not equal.


Maybe a reverse elemental overload?

Resolute Technique:
- Your hits can't be evaded.
- Gain 40% more physical damage if you haven't crit recently.
- Your critical strikes have no crit multiplier.

(40% more is a solid buff, but it doesn't close the gap, so the super-low required investment a RT build has still leads to a worse result than crit)

Another thing I would heavily consider is removing diamond flasks from the game.
These things are just too stronk in capping crit chance.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Editado por útlima vez por Peterlerock#5171 en 22 ene. 2019 6:50:05
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Draegnarrr escribió:
In reality though hits cannot be evaded isn't particularly uncommon and many crit builds bypass accuracy requirements, diamond flask gives the biggest boost to crit in the game and is free so it just ends up being about multi stacking and we get better and better ways to stack multi all the time.


I'm looking forward to when GGG realizes this, stops letting diamond flasks drop, and makes a new unique flask for the Diamond effect.

(Coralito's can still drop, since perfect agony makes it awful for the crit builds that are, currently, broken)
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Peterlerock escribió:
Resolute Technique:
- Your hits can't be evaded.
- Gain 40% more physical damage if you haven't crit recently.
- Your critical strikes have no crit multiplier.

(40% more is a solid buff, but it doesn't close the gap, so the super-low required investment a RT build has still leads to a worse result than crit)


Something like that. Even though that buff would be pretty bad, as it's impossible to get less crit chance than 5% (without uniques), so with high attack speed, you would crit "pretty" often, especially against tanky mobs - where you need the damage the most.

I've seen a lot of suggestions, but most of them are all about using crit or accuracy as a factor. As I see it, RT is all about forgetting about crit chance, crit multi and accuracy - at the cost of power. But as of now, the cost is just too big - especially considering how easy/cheap it is to get enough accuracy. Accuracy as of now is a non-factor in a lot of builds, so the point of RT disappears.

Elemental Overload will still be better than RT for elemental/conversion builds, and that's OK. Hybrid builds (physical scaling + physical added as X) have the benefits of more nodes on the tree and gear. So I say focus RT towards pure physical builds:
- Your hits can't be evaded.
- You can't deal critical strikes
- Nearby enemies take 40% increased physical damage if you haven't dealt elemental damage lately.

That would not benefit elemental/conversion builds at all, but would benefit pure physical builds a lot more than hybrid builds.

I don't know. I feel RT is too weak. Yeas, it's supposed to be the cheap option, but in the current META, you're sacrificing too much.
Bring me some coffee and I'll bring you a smile.
Editado por útlima vez por Phrazz#3529 en 22 ene. 2019 9:34:40
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_Saranghaeyo_ escribió:
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鬼殺し escribió:
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Shagsbeard escribió:
It's that you can only play the game on rails or you fail. That's on you... not the game.


Given the game advertises its character/build diversity and complexity as a main feature, I DUNNO ABOUT THAT ONE.

You sure do give me a chuckle now and then, old man.


The tree is probably one of the biggest shams tbh. It's a great marketing tool but otherwise, let's be honest, for most builds you're pathing pretty similarly.


I didn't even think of mentioning the tree for my original post. I really like this example. I personally cannot remember what the original tree looked like, but I do remember it being a lot more "random" for a lack of a better word.

As the guy above me said, Wolcen has a great looking tree. Wolcen has many flaws so the tree gets overshadowed, but if they ever get there crap together I still believe they could compete with POE. This is probably in a very distant future of never happening though.
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crystalwitch escribió:
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ZACHWILDCAT escribió:
Claiming a game is diverse because you can use a few different skills many different ways does not make a diverse/customizable game. POE has a huge amount of different mechanics but many of them are barely usable outside of very specific circumstances and some are just not used at all and I would consider those mechanics "garbage".

Thoughts?

I think you're wrong, but correct within your defined frame of reference.

Addendum: I checked your characters and am impressed that your hierophant is using a bow to cast magma orb. It can't have been easy to get 5 blue sockets on that.


Hahaha, thanks for the compliment. I delete most of the characters I make because I don't have alot of slots. I personally find myself being limited in what I want to do because the game simply doesn't allow it. The build you saw there though was an attempt for a max chain magma orb and while it DOES work, it has many flaws.

Someone also pointed out if you can get crit added to a skill it will usually be able to do anything. Call me stubborn but I'm always trying to stray away from that, and sadly that build would of been better with crit. I will probably redo the build as a deadeye and if it actually works, I can submit it on the forums for others to enjoy.

Btw, that's a 9 chain magma orb lmao and the only way to get 10 is to go deadeye. Of course you can add a chain support, but that would just gimp your to oblivion.
I very rarely play crit because it removes the entertainment of building a character, like I know its the best path but i deliberately avoid it. Usually that's because i'm playing on HC and crit characters tend to be the squishy side but even in this Betrayal where I switched to SC i found myself not really going for crit in most cases.

I have a magma orb deadeye from like beastiary league the damage is absolutely insane lol so I admire your attempts to get every chain possible!

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