I believe Path Of Exile offers less build diversity than it advertises.
" I hear ya, when I wrote this I wanted to convey what I was saying with some examples. I barely use poe ninja myself but that's the only source of information I can access with my limited skill set. After reading what people have been replying with, it seems there's at least a bit of agreement that alot of skills feel the same. For me, It can be so hard to try to convey exactly what I'm trying to say. I feel like I've done a terrible job at trying to convey what I tried to say lol. There's so many variable's to cover or mention but of course you can't do that or we would have a 10 page essay. |
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Very wise post. I notice this phenomena too very simply by loading old toons in standard formerly GG and total shit after various nerfs. They drive a meta to keep you scratching. Much like everything else skinner boxed to fuck in this game.
Make no mistake I have no regrets like falling for some good pussy. But you're being manipulated.. Git R Dun! Editado por útlima vez por Aim_Deep#3474 en 21 ene. 2019 22:28:40
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" Agreed. And in many ways, that's a byproduct of clearspeed, monster density and power creep. In the current META of the game, where players scream "got to go fast" while they raise havoc if they go one screen length vithout a huge pack of monster. In that META, all skills need a certain AoE. They need a certain animation speed and they need a certain damage output/scaling. So when people demand to go faster than light, kill 40 monster each time they press the right mouse button and one-shot bosses, things/skills inevitably get narrowed down in terms of... Diversity/difference. Because it's all about DPS and clear, and not about interaction and mechanics. And if a new skill doesn't meet the "demands" from the crowd? It's deemed "dogshit" from the getgo. My point? For skills to feel different, they need to be different. And if a skill becomes too different, it's "clunky", "dogshit" or "crap" pretty soon. Bring me some coffee and I'll bring you a smile. Editado por útlima vez por Phrazz#3529 en 22 ene. 2019 2:40:01
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" that's not true. there are so many different builds/skills that can do everything with ease. Editado por útlima vez por Farfan#7597 en 22 ene. 2019 3:13:05
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have you pushed these builds to the max?
like all crafted/mirrored goodies? if no, then go leveling your gear :P d:-D*
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When I make a build (usually melee),...
1. I have some base lines: - 6k+ life - "Some defense" - 1kk+ boss dps - Enough area coverage/damage that I spend little time per pack/screen I want to be able to survive random nonsense the game throws at me, I want some leeway to not instantly die when I fucked up. ... and I want to clear reasonably fast. 2. I want some "theme" in my build. Last league I played a jugg with pure lightning damage smite, I wouldn't add a hatred aura or flat fire damage on a ring to his setup. It was interesting building around the high int requirements, finding the right gear... 3. I want to play comfortably. I detest support gem swaps, I don't like to press dozens of buttons to keep buffs up etc. 4. I have a financial limit. I will not be able to spend a mirror per gear slot, but maybe 50-100 ex total. --- Some of the base lines lead to similar decisions in every build: - life node pathing kind of dictates the base skilltree, all melee trees look similar (same for casters I guess) - if you want certain buffs like intimidate, you need certain items - flat life and resists are put to the usual gear slots - you cannot really expect 1kk dps without crit and/or elemental conversion and certain support gems - some skills just cannot provide AoE and/or single target, I will try them, but eventually abandon them. But still, I feel like there is plenty of room for different approaches, personalisation. I don't think I am done yet, still a lot to explore. Build diversity isn't equal to "anything works". 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Editado por útlima vez por Peterlerock#5171 en 22 ene. 2019 3:52:49
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I'm biased af because for me a build is not viable if it can't do uber elder.
The damned thing spawns too easily in my playstyle and I dislike buying completion. Second-class poe gamer
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" Fundamentally, every build has to solve the same problems: Enough health not to die to spike damage. Enough health restoration not to die to attrition damage. Enough movement to get out of red circles. Some kind of mana restore to keep going. Something to kill groups. Something to kill single targets. So every build is going to be somewhat similar just due to the common problems they all have to solve. |
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" I think you're wrong, but correct within your defined frame of reference. Addendum: I checked your characters and am impressed that your hierophant is using a bow to cast magma orb. It can't have been easy to get 5 blue sockets on that. "Let those with infinite free time pave the road with their corpses." - reboticon Editado por útlima vez por crystalwitch#6044 en 22 ene. 2019 5:10:58
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Oh, I thought PoE is only for arctraps! ;)
Traps`n`Spiders! xD Editado por útlima vez por DarkJen#6961 en 22 ene. 2019 5:04:35
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