[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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got this bad boys what gem should i use??? |
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" The ones you have in it. :P Twitch.tv/Wonderful247
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Hey everyone, so I'm getting everything for this build ready before I start leveling the character. I'm just confused on one part of this build if anyone would be so kind and help me. I was wondering, what are the correct colors on the chest piece that I should be going for? I'm asking because it seems to be mixed between everyone here. Some have 3R 2B 1G, others have 4B 1R 1G, and others have 3B 2R 1G. So which one is correct? If they are all optional then which is the most ideal one? Thank-You in advance!
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" 3r-2b-1g Is if you want to use Fire pen. 2r-3b-1g Is if you want to use Controlled destruction. Fire pen is more of a lazy play style, and Controlled destruction is just more active, because you have to make sure your totem is up 100% of the time, but overall it's more damage, if you can do so. 2r-2b-2g Is for people who can't afford the other variants. Just cheaper. (You would use Slower projectiles with this set up) Hope this helps (: -Wonderful Twitch.tv/Wonderful247
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Finally reached step 5 on your leveling tree (final tree) and I have few questions/objections.
1)Why not drop the "Heart and Soul", it seems completely useless especially since the build is ES based and you don't need the mana at all (unless you run 2 curses on blasphemy and barely got unreserved mana to cast but on the few accounts I snooped at, even those with 2 curses don't pick "heart and soul"). 2)Is the "Sanctity" node worth it? Why not just drop the whole path until there which is just hp nodes and grab 31% ES instead with those points? (or even a jewel slot) 3)Is the Jewel socket to the right of nullification+the one at the top of the tree worth it? Comparing those and the ones below scion start the advantages are Nullification+Top (11points): 30int/8%mp/15%ES/20dex (as mentioned earlier int+mp is probably useless) Bottom (10points): 40str/2%all resist/18%lightning resist/18% cold resist/1 point free to grab something else (can get the 8% ES node above arcane focus to make the difference 7% instead of 15%) ~4)You mention to respec the 30agi and 30str nodes that you picked earlier (next to elemental overload) and then 5 lines below you say to pick 30 agi near witch start.. not important but someone that follows step by step might waste a respec point for nothing. |
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" 1. Heart and Soul is actually optional. I believe it was added when the build used Infernal Mantle primarily. Even after switching to SotL, it's still a good node. 13% Life for 2 points is really good. 2. Yes definitely. This is a hybrid build, not an ES build. For example, dropping 5 points to Sanctity and grabbing 30% ES drops my Life by 270, but only increases my ES by 105 (this is with Presence of Chayula amulet). ES might seem important to us because we have high ES, but do not be mistaken: our high ES is only due to us using ES gear and being a Witch (not to mention there's Discipline Aura for ES but no equivalent for Life), so Life is still very valuable. The only reason you might want to drop Life for ES (even if you lose eHP), is if you stack ES Regen using things like Stone Golem and Zealot's Oath. 3. This part about Jewel Sockets is another optional part of the build. This would depend on your setup specifically. For example, you made a comparison between the amount of ES and resists that you would get between the 2 paths. Option #1 seems to be the obvious choice for more ES. I chose this path because I have already overcapped my Resists, and this path offers me ES. Option #2 is only really viable if getting more Resists allows you to get more useful stats on your gear in place of those Resists. Otherwise, what's the point of grabbing more Resists if the amount of other-stats your gear provides (such as ES, or Life, or Minion Movement Speed, or Attributes) is still the same as if you had Resists on them? 4. I believe this has been amended. All in all, this build's passive tree is very flexible for many reasons, such as it being a hybrid build, and depending on your gear and gem setup. These last 10 or so passive points are really up to the player to decide where best to use them; the build is really, already very much complete by Lv 90. Nothing is true; everything is permitted. Editado por útlima vez por thsscapii#3432 en 18 oct. 2017 1:55:51
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So I tried my go at crystal belt crafting today, it's totally not worth it unless you have thousands and thousands of alterations etc.. but mainly alterations of course. It's so hard to roll the stats wanted and when you finally do after like 100 alterations the regal just gives you utter Sh&%..... then you go through another 100 alterations for it to happen just again. Over it already lol.
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Well I did "The Putrid Cloister" and lol it was a joke. It was such a cake walk.
On the topic of breaches I have actually done all except Chayula's hence why I only really asked out it specifically. Onto equipment for Chayula's domain well currently do not have a Presence of Chayula as they seem to be not exist on Xbox and the Blessings are also non existent for even making one. So currently I stand with 11 Chaos resistance and hear she does damage over time with chaos hence why you want to max it for the fight correct? |
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" You craft belts with chaos spam :) Shields, belts, chest piece and maybe helmets are chaos spam crafting since they can't roll that many possible stats. Every other slot you craft with alteration/regal. Don't forget annulment orbs + crafting "pre/suffixes cannot be changed" to get rid of unwanted stats. those are all chaos spammed, doesn't take many. " All her damage is chaos and quite a lot of it too. With around 50%++ chaos resist it's fairly doable. But you do need to cap it as much as possible as your total life pool is fairly small to reliably tank it. Editado por útlima vez por falagar112#0878 en 18 oct. 2017 6:49:44
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" " " " Hello :) Cloister is pretty much a joke with high level Temp Chains. For Chayula I can only give general advice as I have done it yet myself : Trust Temp Chain and Phase Run, rush into packs - Golems will teleport near you and kill everything. Dont even try to stay behind them and guide them with Totem as you will lose too much time. Use chaos resist flasks - Roll some "Amethyst Flask"s with alterations before going into fight. "Longer duration" should be very useful line as you just have to keep effect up for boss. If you still die to chaos damage, you can do one of 3 things : - Temporarily Use "Shavronne's Wrappings" - Drop "Necro Aegis" and use "Esh's Visage" -shield if you are not in low mana - Temporarily take "Chaos Inoculation" node However all of these are pretty drastic measures for one boss. Normally you should not have to resort to any of these, but as you do not have "Presence of Chayula" yet your chaos res is mid values. However if you are good at kiting or fight doesn't last long you should be ok ;) " Hey :) The lightning arrow archer is real pain in the ass. Usually hitting Rumi's flask and charging into the pack is best way to make sure Temp Chains hit her early. Pantheon helps a lot against archers in Hall of GM and random archer exiles in maps. When you get level in spirit gems, they will eat through GM:s defenses in no time. Remember to spam Totem to let Spirits attack off-screen if any GM escapes Temp Chains range ;) " " Wow, gz on getting the +1 Sotl! \o/ Yep, exactly those gems. Maybe change GMP to "Enhance" or "Culling strike" for boss fights if you really want to push the damage. I'm too lazy to swap GMP for my links though and many bosses have minion phase where GMP is still useful :P " " Hey :) Great answer already gven. 2r-3b-1g is what most players want. Best DPS but needs spamming totem a lot. Highest cost. 3r-2b-1g for lazy playstyle. Bit less damage than Cont Dest when "Elemental Equilibrium" is active, but works better if you don't like spamming totem. Second highest cost. 2r-2b-2g 20% less damage then 2r-3b-1g or 3r-2b-1g. Very cheap. 1r-4b-1g No empower. Golems lose huge base DPS and HP boost from not having extra levels. I can't really recommend it but some players use it so it works. Mid cost. " " Hello :) 1) H&S is good node as it gives enough mana to cast Golems while auras are up. It also helps those players who like to go for 2x active curses as it gives just enough mana to be able to cast Spell totem. It's highly optional and can be replaced by your choice of nodes. 2) For hybrid build it's worth taking it. Build needs healthy HP buffer against chaos damage and regen helps keeping life full at "Desecrated ground" maps without "Zealots Oath". It's very annoying to keep spamming life flask without regen or when "Zealot's Oath" is taken. 3) It's pretty easy to cap resists with Necromancer. 20% ele res and 21% chaos res from Ascendancy really helps. Added HP and ES is usually optimal as it raises both EHP and buffer against chaos damage. 4) Thanks for the tip, ninja fixed it last night ;) Like said tree is very flexible. The default tree has to work with all gear, so it has lots of extra Dex, Str and elemental resistances to help gearing. When you are min-maxing you can make lots of changes according to what your own gear allows to. " " Hey :) Self-crafting can be annoying at first if you hit bad streak. Once you success few times, you really start to enjoy then results. Here are some of my self craft items. Chaos spamming is one way to craft great rolls, but feels too "chaotic" for my taste. I usually spend alts, regals and scour rather as they are worth much less than chaoses and can't really be used for trading. Crafting is very fun when you find best method for you. It's also very beneficial when start crafting high value items. Crystal Belts (usually less than 300 alts per belt used)
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Legacy Elreon Rings (all self crafted)
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UPDATE I replaced "Tempest Shield" with "Convocation" in "Cast When Damage Taken" -links. Convocation need to be level 5 or below to work with CWDT level 1. There seems to be more problems with minions lagging behind than trying to survive hits. With "Convocation" in "Cast When Damage Taken" -links, whenever you get hit your minions will teleport next to you. This boost offense greatly as you can trust in Temp Chains, Phase Run and rush into enemy packs. If Golems don't teleport to you as you are not far enough, most likely some monster will scratch you and all minions will teleport next to you. It also boosts defense as you get more targets after the first hit near you for enemies to hit. Phase Run kicks in right after Convoncation, so the 80% aggro drop should prevent most of following attacks. This change helps most players who don't have "minions have increased movement speed" in rings. Even with high minion movement speed rings, it makes sure that minions are always by your side even when clearing at max speed. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Editado por útlima vez por mika2salo#7776 en 18 oct. 2017 10:08:14
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