[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Editado por útlima vez por mika2salo#7776 en 16 oct. 2017 19:26:28
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So I'm very close to map completion with 4 maps to go and would like to know if the putrid cloister is anything to be worried about as it seems like this map is scarce on Xbox and I currently hold one and would love to run it.
I have a feeling after watching YouTube videos of other people running it that that it's actually quite easy. Also what is Chayula's realm like for this build? Any recommendations would be much appreciated. Thanks |
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" Your eHP is quite low, yes, but I wouldn't worry too much about it. Just be very careful around bosses and you'll still be fine, as they're pretty much the only ones that can kill you. You still have quite a bit of ES nodes to grab, and ES on your Gloves and Belt. You're still running 6 Harmonies though, which is overkill. 2 or 3 is sufficient for normal mapping; the rest can be replaced with Rare Jewels for up to 28% additional ES. Jewel Sockets for builds like these are not meant to be gotten this early (except for the first few for Anima Stone requirements, which are fortunately very easily achieved with 2 "free" initial Jewel Sockets). Further explanation about Passive Tree efficiency:
Spoiler
You're currently spending 3 points for each Harmony Jewel, which adds 16% Minion Damage and some Minion Regen, since you slotted Harmonies. Compare to the 15% Minion Damage node for one point below Lord of the Dead, or the Minion Life and Life Regeneration node on the other side of the Death Attunement wheel. I believe you get the idea.
Alternatively, you can drop some Jewel Sockets (for now) to grab more ES nodes if you don't have the Rare Jewels yet--it's more efficient this way, as every Jewel Socket you drop will allow you to grab 3 ES nodes for about 18% ES, or any of the aforementioned Minion nodes if you prefer. Furthermore, you still have some large ES nodes still, like Unnatural Calm and the 8% node above Arcane Focus. About charges, Victario's Charity provides Power Charges as well, so Malachai's Loop's advantage is additional Charges and some Spell Damage. Whether they increase Golem DPS, I'm not so sure. While Malachai's Loop can provide up to 30% increased Spell Damage and more Crit, the Golems constantly lose and regain Power Charges. With Victario's Charity, they have more consistent (though lesser and weaker) Power Charges. Another huge advantage in Victario's Charity's favour is Frenzy Charges. These Charges adds up to 12% more Damage and Cast Speed. In the end, it's personal preference. About Beacon of Corruption, you can totally get the minor nodes. Beacon of Corruption is used for Desecrated Ground, which Golems have trouble with, as they don't have quite as much Chaos Resistance as we do. I believe it also helps them for the Vaal Temple map. " Haven't ran Chayula's yet, these ones are the least splinters I have even though I've been running some Breaches. I've ran the rest though, and the DPS of this build is more than sufficient for running Breach Domains. Bosses are also easy, no different from Guardians. Just bring the appropriate tools (Kaltenhalt shield, etc) and you'll be fine. Getting to the boss is decent, as it's sort of like maps with many rooms (which you'll have trouble with without Minion Movement Speed), but there's no backtracking, so your Golems won't get stuck, they'll just lag behind. I still managed to get to the boss with minimum 40s to spare. Nothing is true; everything is permitted. Editado por útlima vez por thsscapii#3432 en 16 oct. 2017 23:36:22
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" Hey, i just want to give some Feedback, maybe for people who also starts with this build. 1. The Minion Speed on Rings is very nice, also if its not easy to get some good other stats, but even 15% + 15% minion movespeed is very useful to get the Golems close to you. 2. I took some more curse effectiveness nodes an got 20% quality on my temporal chains, which is a noticable difference in slowing enemies. And my Temp Chains ist still not lvl 20. 3. To switch Tempest Shield for low CWTD - Convocation Setup was my favourite change, move into packs, slow them down, maybe get some small hit, golems teleport to you, they kill all and you can rush into the next pack. Everything feels much more comfortable now. After reading some of your last posts i think about to drop the Vertex mask for a Rare one with chaos res, life and the right Entchantment. There is no entchanted Vertex available on poe.trade and i think its ridiculous to try it myself. And to save 3 passive Points would be really great! One last question for now: Is it worth running 1 Stone Golem + 3 Fire Golem instead of 4 Fire Golems because of the bonus dmg? |
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Hello, i am back
wee 139 page now ░▀▄░░▄▀
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I wonder how spectres will compare to golems next patch. You can have permanently 5 lvl 84 flame sentinels (or 6 if you want to dual wield Midnight Bargain and then just use jewels to cap resist as you don't need the primordial ones) with the extra dmg from Vis Mortis, the soul eater buff from unending hunger jewel and 100% hp/dmg from the ascendancy you can make some kill machines for quite cheaper as well.
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" Np, glad it helped ^^ " Hey :) Tinkering with Golem internal cooldown is very hard as we don't have exact information about it. If I keep adding harmonies in Pob, I see the DPS increase but I don't see the cast-per-sec raising. I don't want to give too strong recommendation as I have no solid proof or numbers, but I prefer mix of rares and Harmonies so that you and Golems stay alive. " Hello! Links and gear are looking good now. Your good to start min-maxing ;) " " Hello :) It seems you have taken more jewels before taking all ES and HP nodes. I recommend dropping the extra jewels and taking all available ES and HP nodes as they add much more value at your level than few extra Harmonies. Your belt could use upgrade to Crystal belt and you may want chaos res in some rare gear as you are not using "The Vertex". Manual cast Desecrate may interfere with Bone Offering auto-casting, but if you spam desecrate enough there should not be problem. In helmet try to get Phase Run as last gem in the CWDT links. CWDT casts gems in order top-left, top-right, bottom-right, bottom-left. " " Hello :) Yep, these gems are best options for your colors. " " Hi :) High level Temp Chains just massacres "Putrid Cloister". Monsters have huge damage buffs but when they cant move, they wont hit. I did one as it was normal t12 map. If you don't have high level TC or are using some other links instead of it, I recommend caution when moving as physical damage can be extremely spiky and you have very low armor. I haven't done Chayula run yet, but I could guess it goes like rest of Breahces. Run into packs while trusting in Temp Chains and Phase Run. Golems destroy everything once they teleport next to you. Boss may need extra caution, but build has so high chaos res that good kiting should keep you alive. Only thing i'm not sure is if its ok to take Animate Guardian to fight as AG generally doesn't like damage over time. " Glad it helped ^^ I always prefer running only Flame Golems. I have tested with Pob and never get much more damage mixing Golems. Also lets assume one Golem is stuck in wall : 6x Flame Golem -1 = 5 golems => 17% damage loss 5x Flame Golem -1 = 4 golems => 20% damage loss 4x Flame Golem -1 = 3 golems => 25% damage loss 3x Flame Golem -1 = 2 golems => 33% damage loss So less Golems you have have, more the one missing hurts total damage. If you have no minion movement speed in rings you may lose even more. " Welcome back :) Going strong ^^ " Hey :) I think Golem will remain the high-cost, high-benefit minions compared to Specters. I did compare earlier about Specters vs Golems : " Specters have either great boss kill damage, or great clear-speed but not both. When they die you need to re-summon them. Minions can still get stuck on labyrinth traps and die so even level 84 Specter can easily die in low level lab. Zombie and Specter Ascendancy nodes are less helpful than the other Golemancer can take. I have heard only one guy doing hall of GM with Specters so that they survived. Specters are however excellent for leveling and cost next to nothing when entering endgame. I highly recommend them for getting currency to buy Skin of the Loyal and Anima Stone before going for Golems. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Editado por útlima vez por mika2salo#7776 en 17 oct. 2017 7:29:39
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" Cloister is really easy just let golems kill things and stay hidden :) Chayula is also easy but you do want decent chaos resistance for it - so presence of chayula etc. |
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Oh yes. Flasks. Forgot about those. Bringing an appropriate flask (Ruby for Xoph, Amethyst for Chayula, Topaz for Esh, etc) should make the boss fights much easier, just in case you have trouble with it, since you can't exactly "test" the fight out beforehand for free.
Nothing is true; everything is permitted.
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Update:
Today went first time to Hall of grandmasters. I really didn't know what some exiles do and how to fight some of them. Died 5 times, used all 6 portals, but managed to clear it. Most problematic was Lightning arrow lvl100 exile, as it offscreened me 3 times. But now I will upgrade pantheon for chain immunity (yeah I neglected pantheons a bit), and I learned after 3rd death that I have to rush into her and she will deal no dmg. Good trick I found is unequipping one dagger so that spectral spirits die and spread chaos cloud. It really oneshots some non-CI exiles, also golems getting oneshot spreads the cloud more. I didn't even level support gems for spirits but will during next few days. Here is my gear, got lvl4 empower today and lvl21 golems, noticeable boost.
Spoiler
Gear needs some work (2.3k life, 4.8k es) but its not a priority right now as I'm fairly sturdy on any map and I'm used dodging as I almost exclusively played evasion glass cannon builds. Spreading salt since 2006
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