Totems can trigger Elemental Overload - confirmation needed
Hey exiles
Reading PoE wiki I found some interesting data.In Elemental Equilibrium there is written the totem trigger it.In Totem chapter it is written that totems hits are counted as player's ones. Therefore,totems should work with Elemental Overload on crit,as well as generate power charges from Romira's Banquet ring. Am I right? Reflotado por última vez en 18 ago. 2017 23:05:33
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" Totems can't trigger elemental overload. They also can't generate power charges as the max power and frenzy charges they can have is zero (it works with endurance charges though). I can't tell you why the former is the case as both EE and EO state that it is you that has to hit/crit. I'm sure vipermagi or raics can give you an explanation that deduces this behaviour out of some general rule. As for me i handle that stuff like irregular english verbs. I don't look for a rule, i just memorize them individually:) Editado por útlima vez por Bada_Bing#4191 en 12 ago. 2016 3:21:55
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Right, the description on EE is a little confusing by today's standards considering we got a lot of effects that trigger specifically when you use a skill, 'you' shouldn't be there as it's an unspecified 'on hit' effect, it should be something like this
"Enemies temporarily get +25% Resistance to included Elements and -50% Resistance to other Elements when hit with Elemental damage" Romira works the same way, it's an unspecified on hit effect and your totems do gain power charges on hit, the problem is they can't hold offensive charges because they use your offensive stats including those from your offensive charges. Totems do have their own defensive stats so they can hold endurance charges. Elemental overload is different, it triggers when you use a skill, roll a crit on use and then hit something with it (the crit also must be confirmed for attack skills). You do use a totem skill, probably roll a crit too but it doesn't matter because summoning a totem doesn't hit anything. A similar example is Mastermind of Discord, when you summon a Flame Totem your skills will gain cold penetration because the passive states you just need to use [fire] skill. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Hmm,your updated description for EE Raics is not correct,as it won't handle situations with minions whose don't trigger it :P (or do they?But lastly I've read ex build guides the authors stated minions don't trigger EE,only player's hits does)
So it is as follows - totems are different entities,not me,therefore: 1) they don't trigger Elemental Overload,because EO explicitly states "you crit" 2) I won't be given power charges having Romira's ring equipped for hits preformed by my totems,because...well I don't know why.So totems' hits are counted as it'd I be hitting,or not?Totems itself cant have power and frenzy charges due to their max charge number for that charges type is 0. 3) totems tigger Elemental Overload because the node has outdated description,and it works differently than it is written. Now it's right? |
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" It would, nothing on the tree applies to minions unless it explicitly says so. Passives that automatically debuff enemies say 'nearby', like those inquisitor or occultist notables. There would be no basis to assume enemies would get an EE debuff by any hit made by any entity as long as you're in the area. 1. Yes. 2. Totems don't count as 'you hitting', 'you critting' or 'you killing'. However, they use your offensive stats and Romira bonus counts there. Like I said already, they do earn the charges but cant' hold any. 3. You meant EE, I assume. Totems and traps trigger it because it is intended, it's an offensive stat 'hits trigger EE' and the description is a bit ambiguous, yes. We didn't have many effects that apply only to you so their descriptions are considered a bit overdone now, see Ancestral Bond. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Editado por útlima vez por raics#7540 en 12 ago. 2016 5:34:12
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Yepp,I meant EE in the paragraph 3.
Okay,I got it now,thank you very much Raics. |
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Ah, now I see why raics posted that other thread!
I still don't think there's anything wrong with the current wording though. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Editado por útlima vez por dudiobugtron#4663 en 12 ago. 2016 6:52:47
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" Elemental Equilibrium - "Enemies you hit with Elemental Damage(...)" and as it has been explained,totems aren't you,they are separate entities.Yet they trigger EE. Editado por útlima vez por MasterBLB#3551 en 12 ago. 2016 7:00:33
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Their attacks have EE, so of course they trigger it. Seems fine to me.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" Yeah, not much of an issue, I'm just thinking the keystones indeed sound a bit too similar. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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