BANANATHROW lvl100x2 proven;uber atziri capable ... (crit ele spectral mass dps and mf capable)
" FTFY. |
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" I don't even use a curse sry :/ Generally freezing/shock stacking isn't necessary tho as all the mobs get ohko/2hko tops anyways. With snakes you fire and then whirl away just to be careful of the desync though. +1 Shavs Project -----> /1075009
+1 Acuity Project ----> /990159 #1 6 t1 Wand FOE BITE (5 perfect mods) SOLD /1031745 The Tale of Foe Bite --->>> http://tinyurl.com/o6ox7an |
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" much safer to stand your ground, not move, and freeze them/kill them, because of desync potential with puncture. i've needlessly died being too mobile around snakes. if you don't use a curse, your build is sub-optimal sry Editado por útlima vez por Veruski#5480 en 28 jun. 2014 7:58:29
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" It's not worth the time you spend casting it. If your entire full clear is 10 minutes (so like trash skipping clear 5 minutes) that 1-ish second it takes to cast the curse is nowhere near acceptable. If you could link it to faster casting that would be alright but there's no room. Anyways you should be pressing one of your staunching flasks on every whirl with a snake on screen anyways - I do it almost always deathless at top speed never stopping whirling - you should not be dying to puncture, ever. +1 Shavs Project -----> /1075009
+1 Acuity Project ----> /990159 #1 6 t1 Wand FOE BITE (5 perfect mods) SOLD /1031745 The Tale of Foe Bite --->>> http://tinyurl.com/o6ox7an |
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all my puncture deaths were desync-related.
i just kill the snakes as i go. " then your build isn't optimized. curses are one of the single biggest dps gains, period. |
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" Yup. But the dps gain is not worth the 1ish seconds it takes to cast the curse. Increasing the dps at that point doesn't actually up your clear speed because you ohko everything, so the net is only a minus to overall clear. +1 Shavs Project -----> /1075009
+1 Acuity Project ----> /990159 #1 6 t1 Wand FOE BITE (5 perfect mods) SOLD /1031745 The Tale of Foe Bite --->>> http://tinyurl.com/o6ox7an |
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" Ele Weakness on Hit Acuities. #IOptimizeShit. IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 |
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" FTFY (crit weakness level 10 gives +8% net crit chance -- better synergy with gloves) I suppose some of this would be wasted if you had > 92% base crit chance, but then it would just save you some skillpoints. Editado por útlima vez por Veruski#5480 en 28 jun. 2014 8:20:59
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" Need more Divines to try for it - the biggest pain is getting all them dam Acuities to good enough rolls to be not garbage before you Vaal it. (supply being the issue not cost - at let's say an avg of 8 Divines a pair to get a good roll you burn thtough the stacks of them quick) Edit: whichever curse you prefer. The math behind them shows obvious differences in when each is better. Someday.... :( Edit to above - the crit chance part is a complete waste - you should be capped at 95% already. Crit Weakness only affects your crit damage multiplier. +1 Shavs Project -----> /1075009 +1 Acuity Project ----> /990159 #1 6 t1 Wand FOE BITE (5 perfect mods) SOLD /1031745 The Tale of Foe Bite --->>> http://tinyurl.com/o6ox7an Editado por útlima vez por JakeAlmighty#6782 en 28 jun. 2014 8:20:28
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" L2Minmax It would save you skillpoints, then. which is something ele weakness on hit would NEVER do. even going from 95 -> 100% crit chance is a pretty substantial boost (not to mention 100% crit chance is incredibly sexy) Editado por útlima vez por Veruski#5480 en 28 jun. 2014 8:23:16
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