vaal pact thoughts

Have marauder using vaal pact,looks like no effect and now i cant use my vials anymore Grrr
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As the keystone's description explains, "Life Leech applies instantly. Life Recovery from Flasks and Regeneration has no effect." The use is pretty straightforward, and I think the tradeoff is well balanced.

I don't really see anything wrong with it. I've seen some argue that it in conjunction with Chaos Inoculation and Ghost Reaver is imbalanced, but I consider that a fault of those keystones and not Vaal Pact.
same name in-game
Vaal Pact is not something you should take early game. You should understand how life leech works before you use it.

Vaal Pact is powerful, but it's a late game keystone. You should only take it when you have lots of life leech on your gear.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
It's one of the rarely used keystone because it has only a few niche builds it can work around. As Ioa mentioned, it works with CI/Ghost Reaver, but it's location is so remote it really isn't good for much else.

I'd like to see it get redesigned so that it's actually made useful to life builds. Regeneration is currently one of the best survivability options in the game, which means the keystone either needs to give far better bonuses, or the cost needs to be severely reduced.
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anubite escribió:
Vaal Pact is not something you should take early game. You should understand how life leech works before you use it.

Vaal Pact is powerful, but it's a late game keystone. You should only take it when you have lots of life leech on your gear.


Anubite's post is rather misleading.

Life leech works by applying x% of your damage, as life regen. Regen gained via this method, refered to as leech, cannot exceed 20% of your HP.

Whether If you have 1k hp, for example, and are doing 1k dps, and are leeching 25%, against a single target, you SHOULD be leeching 250 hp/s, however, due to the cap, you only leech 200/s.

Or

If you are doing 5k dps, against a single target, and leeching 5%, with 1k hp, you still SHOULD be leeching 250, however the cap applies, and you are limited to 200 hp/s

Vaal pact negates this. Since the HP is applied instantly, you now get the entire leech, rather then a capped % of it.

This keystone is meant to be used by builds with low life regen, but high life and high dps. This inherently makes it good for ES, as they have 0 regen, but large life pools and large dps.
It's not misleading so much as I didn't care to explain it, but yes, you're right.

The idea behind Vaal Pact is that you cannot regenerate life through any means but your life leech, so your life leech becomes instant. This means, you no longer care about maximum life after a certain point. If you can say for instance, acquire 2k to 3k life, that's probably enough as a melee character to survive being one-shot by most enemies. Let's say you acquire a huge amount of life steal, like 15% to 25%. If you sustain a large amount of DPS, you get tons of leech, and because your leech is no longer constrained by your max life, you are "on full life" all the time basically. Or it seems that way when you build correctly.

A VP build gets enough max HP not to be killed by chaos damage, then it builds entirely on life leech, evasion, armor, resists and physical damage. Because if you focus on your defenses instead of your max life, you are making your life leech very efficient.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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EpsiIon escribió:
Life leech works by applying x% of your damage, as life regen. Regen gained via this method, refered to as leech, cannot exceed 20% of your HP.

The damage leeched is regenerated at a static 20% max Life per second, unless improved by a Quality Leech gem. :) Also, you will always gain the full amount leeched, just over a longer time period if you leech more than 20% max Life per second.

Regular leech is extremely effective with a high Life pool due to the fixed Regeneration rate based on Life. Vaal Pact, as pointed out by Anubite, doesn't really benefit much after a certain point. You'll get a higher margin for error, but you also take more damage because you're not building Ev/ES/Armor/Resists.
Editado por útlima vez por Vipermagi#0984 en 16 dic. 2012 11:06:46
Was really strange, I got ghost reaver awhile back for my dual wield wand shadow and it works really well to leech my energy shield back up, so I assumed if I got vaal pact it'd be even better but for some reason it was way worse? I'm no math expert but I can't figure out why it's worse...I'm using lmp chain power siphon around 900 dps.....anyone know what the deal is? I have about 3.9k energy shield and around 11% leech.
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twilightfall escribió:
Was really strange, I got ghost reaver awhile back for my dual wield wand shadow and it works really well to leech my energy shield back up, so I assumed if I got vaal pact it'd be even better but for some reason it was way worse? I'm no math expert but I can't figure out why it's worse...I'm using lmp chain power siphon around 900 dps.....anyone know what the deal is? I have about 3.9k energy shield and around 11% leech.


Vaal Pact is useless in your case, and the number of points you expended in getting there as you leveled up caused your DPS and overall build to suffer versus the level of content that you're facing.

If you're CI, your ES leech rate is capped at 20% of your max ES per second, meaning that with 3.9K ES, your ES leech cap is at 780 ES per second.

However, your DPS is only 900. Lets assume that all of that 900 is strictly physical which it probably isn't, and with 11% leech that makes it 99 ES leech per second per projectile. Lets assume that all 3 of your projectiles (since you're using LMP) hit mobs, that makes is 3 x 99 = 297 ES leeched per second.

That is still below your ES leech cap which is 780 per second. Vaal Pact is only worthwhile if you exceed your ES leech cap, meaning that it is only worthwhile if you deal more than 780x5 = 3.9k physical DPS.

Hence in your case, getting Vaal Pact was a bad idea as it doesn't benefit you at all and probably made your build a lot worse due to all the wasted points in travelling to that keystone.

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Does leech above the 20% limit apply as a HoT or is just ignored completely?

Oh, and about life leech support gems bypassing the limit -- how does that work exactly?

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