[3.26]juju's Shockwave Totem Guide || King of Sanctum || Blight || League start || Boss and mapping!

Sick, thanks for the reply. ATM I think I should probably just run conc effect since there's the random bosses and shit that spawn in the maps (plus I'm still running Jun and the syndicate rares can be tough), but I'm playing around with both.

Luckily I had +1 totem shield from running Storm Burst Totems. Can't wait to see how far I can take this build, though I just wish they'd add MTX for it LMAO (or to Storm Burst for that matter)

edit: How do you get increased ES recharge? I assume since it's totems you can't leech ES in any way, just died a couple times due to trying to blast thru the map and not realizing I didn't have enough mana/ES to recast totems. Only have about 600 ES right now, could be better
Editado por útlima vez por tiamatria#7764 en 7 may. 2025 10:38:06
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tiamatria#7764 escribió:
How do you get increased ES recharge? I assume since it's totems you can't leech ES in any way, just died a couple times due to trying to blast thru the map and not realizing I didn't have enough mana/ES to recast totems. Only have about 600 ES right now, could be better

I will make detailed FAQ about mana/es later also (sorry been lazy to update guide but i will make it 100% finished before 3.26)

I would advice having +700es if using 6-link and have 'regen 150es per second while rare/unique nearby' craft/jun mod on belt or chest. On ES boots and gloves you can get 'increased Energy Shield Recharge Rate' but you should not need those if you have +700es and 150es regen craft mod. More es = smoother!
Editado por útlima vez por juju#3413 en 7 may. 2025 15:07:14
at the state where i can kill guards in 2-4 seconds. unfortunately the occasional guard hit can one shot me(i say occasional but it happened more than i like).(following the sanctum ralakesh without mageblood setup)so resolve is no longer an issue but rather getting one shot is. i still have ways to level up and still have to quality my gems, use tattoos, and get a rational doctrine though. so should i keep going until i just glass cannon my way through?(still could get one shot) or improve my defenses somehow?
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granddaddy69#5682 escribió:
at the state where i can kill guards in 2-4 seconds. unfortunately the occasional guard hit can one shot me(i say occasional but it happened more than i like).(following the sanctum ralakesh without mageblood setup)so resolve is no longer an issue but rather getting one shot is. i still have ways to level up and still have to quality my gems, use tattoos, and get a rational doctrine though. so should i keep going until i just glass cannon my way through?(still could get one shot) or improve my defenses somehow?

With sanctum setup you should be able take one or two hits max (that should be enough) Anyway looked fast on your setup and put quality on steelskin/automation/more duration gem. Get lvl 21swt gem (should be cheap on settlers) and most importantly get 100% phys to cold convert. Pick 40% from mastery and try get more on implicits.

Anyway this looks more a skill ussue. Sanctum is kinda hard if you dont know what you are doing and think about totem placements and how you run tought rooms. Sanctum is a learning curve and you improve a lot the more you do sanctum. Going to write more about this later.

things
- get instant recovery when low life flask mod.
- 100% phys to cold is needed or you lose a lot of damage
- quality up important gems
- try to learn sanctum and every time when you die ask yourself could you something differently to avoid death (its how i learned)
- sleepless sentry medium cluster for free onslaught (watchers eye mod dont work with totems)

edit: also use normal flame dash for better control

with skill issue i dont mean it as insult. What i mean is that when you go from 1->10 10->20 20->50 50->200 200->1000 sanctums you will get so much better at it by time
Editado por útlima vez por juju#3413 en 10 may. 2025 14:21:04
oh no worries lol i know it is a skill issue, because at times i get too comfortable and mindless, with how easy it's gotten to kill guards. i ran poison SRS before this which was Tanky af but the damage took time to start up so i had to play slower than i like and got hit a lot.ill take note of the things you mention and improve them. gonna take some time since all my currency is drained but should be fun. thank you.
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granddaddy69#5682 escribió:
oh no worries

with the basic ralakesh gear you have im pretty sure when you just get 100% phys to cold all guards will die 1-2shot and under 2seconds. Especially if have AG on ^^ So yeah that will help too. having +2500life is usually enough but obviously more=better

only tankier real sanctum runner would be hexblast with high es/life. Would say SWT is the second best as tanky/dps but SWT is so much smoother anyway.
Well, I dropped ralakesh boots off a breach boss in a T11 map so I've mostly made the swap to VB+malachai+badge+ralakesh (Still need 6L replica restless ward, timeless, good rare gloves, and RMR clusters) but I had a few questions pop into my head:

1: What would you suggest my upgrade path is from here? I assume it's a 6L replica restless ward, then timeless jewel. I don't quite understand why the build drops hypothermia supp for power charge on crit supp since you always have max charges due to ralakesh boots? https://pobb.in/e9YPydKaxQwT

2: Empire's Grasp gloves reverse knockback, so is there a world where this build would run those gloves and hilariously farm Blight where the mobs literally can't move? I assume the mobs would eventually just kill the totems but it seems like a cool idea lol

3: is it absolutely mandatory to run AG/spectre for sanctum? I hate both, and the idea of having to buy stuff that could potentially just disappear, especially in a PL where the market is so small for good AG gear/spectres, is kind of ass

again thanks for the sick guide and all the help <3
Editado por útlima vez por tiamatria#7764 en 11 may. 2025 11:39:52
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tiamatria#7764 escribió:
1: What would you suggest my upgrade path is from here? I assume it's a 6L replica restless ward, then timeless jewel. I don't quite understand why the build drops hypothermia supp for power charge on crit supp since you always have max charges due to ralakesh boots? https://pobb.in/e9YPydKaxQwT

2: Empire's Grasp gloves reverse knockback, so is there a world where this build would run those gloves and hilariously farm Blight where the mobs literally can't move? I assume the mobs would eventually just kill the totems but it seems like a cool idea lol

3: is it absolutely mandatory to run AG/spectre for sanctum? I hate both, and the idea of having to buy stuff that could potentially just disappear, especially in a PL where the market is so small for good AG gear/spectres, is kind of ass

again thanks for the sick guide and all the help <3

6-link, timeless jewel with dominus keystone is most important part. The two devotion mods can be what ever on budget. You have to import all jewels in pob to look nothing actually changes on nodes you take from tree. 4% more damage per power charge is reason. The crit part does not effect totems. Hypo is better for non ralakesh setups. Also you really want ''infused'' annoint. Never played with empires grasp and there is no real point since only way to get 100% cold convert is to have it on gloves.

Well AG adds around 50% DPS in sanctum yeah im not kidding. Its absurd damage boost there. Budget ag is not even that expensive at the end and thats maybe 30% damage boost. Its still super strong with budget ag setup. Would never use spectre setup with this. Should still be able to do 83sanctums without ag so go without if really want.

improved my build quite a bit from last time. And I am seeing a decent bit of successful sanctum runs too, the speed and damage is amazing. Unfortunately I still have one big enemy and those are the deadly blade dancers(they're the only cause of death ever since i've upgraded). I've dodged and mostly killed them plenty of times in trap rooms.it's usually get to the exit rooms and sometimes kill all enemies room where they get the jump on me. In my latest attempt I flame dashed away from one deadly blade dancer and another one popped up from offscreen and killed me. Just wondering if I can temporarily swap to a more defensive setup while going through rooms, and then swapping back to damage for bosses? Or if there's a health threshold i should aim for? Thinking of changing amulet annoint to something more health based but still not sure if It will survive a hit from them.
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granddaddy69#5682 escribió:
deadly blade dancers(they're the only cause of death ever since i've upgraded)

This is the hardest enemy for all sanctum runners and there is not much you can do and they can 1shot even if u have 6k life so no reason to get defence for this.

Movement speed is the best way to avoid them. For example i have ran around 100 sanctums in pohx2 league and never died to them even with scuffed setup. I think it comes more down how you play in sanctum. Did you stop for no reason? Did put too late totem there etc. There is for sure some skill play to avoid them. Keep eye on your quicksilver flask on rooms you dont need to fight etc. Anyway maybe 1/200runs i get 1shotted from offscreen by theam even with my fastest version :D Another is that you kinda want to put totem every 3.99seconds for onslaught but this rule does not apply always. You kinda have to figure it out do you actually want to put totem up just to get onslaught (i basically do it start of every room as muscle memory)

Going to get new pc in a month so maybe i will do some sanctum videos in future to show people how a perfect run would look like. I just kinda follow same X path/pattern every room i go and stayed with it. That reduced my deaths so much when i was not so great in sanctum.

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