Should be a total of 4 skill bars

Weapon set 1 utilizes two (by holding L2 you get the 2nd)

Weapon set 2 utilizes two ( a whole new set that is different than weapon set 1)

As of now on the PS5 we just have the standard bar and the 2nd when L2 is being held. Both weapon sets utilize the same bars and I feel it would be better to have it where they are separate.
Reflotado por última vez en 14 dic. 2024 10:49:58
/bump
Agree, also I think that forcing use of some bind to portal or toggle map is bad, it should be in radial menu option i believe.
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Turddog#8292 escribió:
Weapon set 1 utilizes two (by holding L2 you get the 2nd)

Weapon set 2 utilizes two ( a whole new set that is different than weapon set 1)

As of now on the PS5 we just have the standard bar and the 2nd when L2 is being held. Both weapon sets utilize the same bars and I feel it would be better to have it where they are separate.


Interesting concept.

How are you proposing to switch to the second weapon?

Would you want to elaborate on how you would use the system you're suggesting?

I'm curious as by my reckoning that would be 12 active skill buttons per weapon.
(NOTE: I don't ever map to X because I'm not a lunatic).
But why would you need like 12 skills? most need maybe 5 at most with maybe a aura of some sort to... also you bind your teleport and potions to second bar to free up more for a active first bar.... so why would need more skill slots? lol....
"You can't make everyone happy. You're not an avocado."
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ZAGGY_101#9899 escribió:
But why would you need like 12 skills? most need maybe 5 at most with maybe a aura of some sort to... also you bind your teleport and potions to second bar to free up more for a active first bar.... so why would need more skill slots? lol....


For example for Mercenary - it has at least 5 ammo types and some granades. Plus button to actually shot.

Now imagine that you have second weapon, and separated skills for it.

I see a TS point, and totally agree, i believe it will be fixed on release
Editado por útlima vez por Slashik#3409 en 13 dic. 2024 7:20:14
Portal for Radial Menue is a very good idear.

also u can bind Lifeflask on L1 and maybe right arrow, like before in Poe1 , so u got R1 and R2 free of any Flask, and can use them for Spells or something like that.

I Think , that u must find all the special actions like Expedition in ur Binding Setup is really bad.
Just let it stay the same as in poe1. 1 Button for everything

Did u all know , u can also but a special button for pick up items.

That can be binded with a grapping hand, to any button. Not specifix the X button. But why cant this button also Place Expedition bombs , like in poe1 ?

there are some design choices with i cant get over it
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For example for Mercenary - it has at least 5 ammo types and some granades. Plus button to actually shot.

Now imagine that you have second weapon, and separated skills for it.

I see a TS point, and totally agree, i believe it will be fixed on release



Basically nailed it here.

When you try and WASD movement, it is quite difficult to press the other buttons on your controller. While holding L2 and using your right thumb stick to WASD and tapping one of the gamepad buttons for a skill, sucks to use.
Editado por útlima vez por Turddog#8292 en 13 dic. 2024 15:02:32
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Turddog#8292 escribió:
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For example for Mercenary - it has at least 5 ammo types and some granades. Plus button to actually shot.

Now imagine that you have second weapon, and separated skills for it.

I see a TS point, and totally agree, i believe it will be fixed on release



Basically nailed it here.

When you try and WASD movement, it is quite difficult to press the other buttons on your controller. While holding L2 and using your right thumb stick to WASD and tapping one of the gamepad buttons for a skill, sucks to use.


and not forget the right analog stick, u need to aim, or u shoot in Wrong direction sometimes
Id never felt so irritated about the button Design choices

But i think with good idears in this Forum, they will adress some idears
Also we are forced to bind minimap toggle and use portal scroll as well, so -2 binds.
They should be in radial menu!

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