Map Management Resource
" So to make it simple, could you say that if a 50% pack size increased the overall monster count with 50% then our map drops also increased with 50% per map? (not taking chest etc into account). |
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" If your sample size is large enough, in theory yes. However, nobody has ever managed to do a controlled test large enough to confirm this and the only one that was done was a collective from the community, so I hardly trust that data. At the end of the day, all this hardly matters because the true source of map sustenance actually lies in Cartographer Boxes. Every single top tier player I know who has a base, has it because of a Cartographer Box somewhere. Also, Beyond contributes a lot to building a base. There is a very good reason as to why some players run Beyond (from Zana) on every 75+ possible and why it was so insanely easy to sustain maps just by running them blue in the last league. Editado por útlima vez por Lyralei#5969 en 3 ene. 2015 11:51:41
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I'm an experienced player here. I've played every single league since the first one and have always, ALWAYS sustained 77-78 maps easily, no problem at all.
I'm in torment now and can't even get up to 73 maps. What has changed and how should I go about maps now? They aren't dropping for me. I'm resorting to chisel+alc'ing 71 maps to try and build a pool, but all that ever drops are maps lower than the area I'm in. I don't get it, what has changed? I'm doing the same thing I've always done and i've never been in a situation where I can't sustain a freaking 72 map pool and getting burnt. Rampage IGN: RIP_Stannis_Baratheon
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" Are map drops rolled for each monster as it is killed? Or are map drop seeded in a map as it is rolled while being influenced by IIQ and packsize etc? Say a map is rolled and will have 2 map drops in it and then we just have to find it? I didnt play the Beyond league, but the mod seems a bit underwhelming in terms of extra monsters and map drops. I get some 5-10 spawns per map on average I'd say which doesnt add up to that much I think. (I did manage to spawn that flameblast dude who made short work of me rather quickly though..lol). |
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" Hi Anton, This is normal in PoE 1.3, you're not the only one with this experience. I've been told by people on main forum who don't even play maps that map drop nerf is imaginary and map drops are same as always. Rrrrriight. 177
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This map management resource is not up to date. Many map mods missing and old information is present.
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I still use this for the bosses :D
Is there any other up to date map guides? IGN: _Jacky Editado por útlima vez por fire99966#3756 en 5 ene. 2015 18:57:51
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Quick question: Why does the Beyond mod help to sustain maps? More monsters that can spawn?
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" exactly E: Rolling inhabitation affixes (priority: blue pack, exiles, rare pack) on boxes will also help you sustain maps When night falls She cloaks the world In impenetrable darkness Editado por útlima vez por morbo#1824 en 6 ene. 2015 6:08:18
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" I suspect the latter but no developer will tell me :) Beyond will show gains over a large sample size. " The wiki is a good source of information. Its certainly more reliable than this since the information is kept up to date by contributors. It won't have some other information that only very experienced players will know of such as using Frost Wall to stop Piety from a phase change if you fail to kill her portal in time. Editado por útlima vez por Lyralei#5969 en 15 ene. 2015 2:19:54
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