[3.25] ❄️ Icicle Mines Deadeye ❄️ Cheap / League Starter / Fast Mapper / 1st Day T16

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Yaroslavick escribió:
Thanks for the build, it's worth a try! Do you have a pob after the mid - game ?

I'd just keep farming currency for HH or MB before buying anything else.

Afterwards you can set up Berserk (life regen craft on flask, life regen mine mastery, and some more life regen from gear, Kaom's Spirit with a nice corruption (for example +1 frenzy and anything else useful)).

Ofc you can keep an eye on jewels and Heatshiver with a nice corruption, March of the Legion +8 or +9, ...

You can also craft a +2 / life / crit multi amulet (about 10-14 div).
Editado por útlima vez por 99prosorc#1700 en 11 ago. 2023 9:05:43
Do you have to constantly spam D to detonate mines on this build?
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Lurator escribió:
Do you have to constantly spam D to detonate mines on this build?


No, it detonates while moving if you put it on left click.
This is what I was able to throw in standard https://pobb.in/8g6l9Tus0lP6

I realized I never picked up any Bitterdream so I am going without it, spent some chaos, essences and fossils on gear rerolls everything under 150 pieces(most of it was chaos reroll on jewels) in total, amul is lucky Rog craft.

It clears 60-70% quant t15-16s pretty quick apart from the boss.

I am seriously considering starting this build because it can clear pretty fast and does no require much investment to destroy red maps. Plus you can always switch to bosser build pretty easy.

It also does well with march of the legion boots, I have +5 aoe non corrupted and socketing icicle mine there also works.

I am thinking of rushing t15-16 maps as fast as possible, It usually takes me about 8 hours to reach maps on the season start. With Wandering Path and fast clear build can start bank rolling pretty quick.
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SmoketreezBruv escribió:
This is what I was able to throw in standard https://pobb.in/8g6l9Tus0lP6

I realized I never picked up any Bitterdream so I am going without it, spent some chaos, essences and fossils on gear rerolls everything under 150 pieces(most of it was chaos reroll on jewels) in total, amul is lucky Rog craft.

It clears 60-70% quant t15-16s pretty quick apart from the boss.

I am seriously considering starting this build because it can clear pretty fast and does no require much investment to destroy red maps. Plus you can always switch to bosser build pretty easy.

It also does well with march of the legion boots, I have +5 aoe non corrupted and socketing icicle mine there also works.

I am thinking of rushing t15-16 maps as fast as possible, It usually takes me about 8 hours to reach maps on the season start. With Wandering Path and fast clear build can start bank rolling pretty quick.

You are using the old version of Shroud of the Lightless and Heatshiver, try out the new ones! It will be a huge damage upgrade.
You can just buy random abyssal jewels with crit + life for a few chaos per.
Before you get Rathpith Globe + Dissolution of The Flesh, you can use Bitterdream + another sceptre.
Make sure to buy the new version of Bitterdream too.
Try it out, the difference is insane!
Editado por útlima vez por 99prosorc#1700 en 12 ago. 2023 14:34:33
What Would be the Best to Farm with this build for some $ i had planned Harvest + Essence, this shuld be okay but im not sure if i can handle harvest in early t16 with this Build :)
Thinking of league starting this for 3.22.

Main question, do you think the new Returning Projectiles Support will be worth utilizing? Assuming the gem level goes from 1 - 70% less to 51% less at gem level 20, would this be a big damage increase? I'm not sure if vengeant cascade last league was viable on this or not but it was just something I was thinking about.

Considering running blight/blighted maps and having doubts this build would be good for it if the projectiles don't return?

Though I havent played this at all yet so it's all speculation. I very will could be entirely wrong here. Would love to know your thoughts!
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R00bRage escribió:
Thinking of league starting this for 3.22.

Main question, do you think the new Returning Projectiles Support will be worth utilizing? Assuming the gem level goes from 1 - 70% less to 51% less at gem level 20, would this be a big damage increase? I'm not sure if vengeant cascade last league was viable on this or not but it was just something I was thinking about.

Considering running blight/blighted maps and having doubts this build would be good for it if the projectiles don't return?

Though I havent played this at all yet so it's all speculation. I very will could be entirely wrong here. Would love to know your thoughts!

You can use Nimis instead.
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R00bRage escribió:
Thinking of league starting this for 3.22.

Main question, do you think the new Returning Projectiles Support will be worth utilizing? Assuming the gem level goes from 1 - 70% less to 51% less at gem level 20, would this be a big damage increase? I'm not sure if vengeant cascade last league was viable on this or not but it was just something I was thinking about.

Considering running blight/blighted maps and having doubts this build would be good for it if the projectiles don't return?

Though I havent played this at all yet so it's all speculation. I very will could be entirely wrong here. Would love to know your thoughts!




If you do it correctly you will not need any dmg for Blighted Maps, your tower will do all the work, but mines in general are pretty good for blight if you really need to do dmg because you can hide behind corners and throw you mines into the mobs.
Fantastic mapper
one question tho: why i see in video you seem very fluid with minefield, with the tailwind ascendency i still notice the clunkyness, i died a couple of time just standing there throwing mines, so i use swift assembly instead. Any idea when to use minefield or its just that my technical skill is bad?

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