[3.26] Ice Dancing God - Icestorm/Cyclone/CI - Viable For Everything

That’s welcome news, since the build never had much trouble mapping once past a certain budget.
Build updated for 3.26

No major changes. Just updated the PoB's to 3.26. The current version of PoB still has the old support gem data, but once they update it, it should automatically show the new values.

Merc-related stuff will be added later once we know more details. As well as Runegrafts (if any are useful) and possibly using the newly buffed Arcane Surge (to be tested).

Happy adventuring, exiles!

New song: Ice Storm

My youtube playlist now has 21 songs about PoE in general, and this build in particular.
Editado por útlima vez por Kelvynn#6607 en 13 jun. 2025 2:23:28
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Kelvynn#6607 escribió:

Hahaha, brilliant. Once I equip Whispering Ice, I will be looping this song for the rest of the campaign.
Editado por útlima vez por Verdale#4745 en 13 jun. 2025 2:51:41
so no occultist/elementalist takes on this build? me sad (a little)
As much fun as boom boom is (I kind of miss the noise), I’ll take “no significant nerfs” over explosions any day. Now we get to focus on the new endgame and the new league mechanics.
As mentioned above they had an early tree update in the beta branch but you need to opt-in for it. I did so yesterday to grab it.

Mercenaries give us a chance at having some explosions...just depends on how well the AI will work with Gravebind having such a reasonably small radius.
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Corazu#5976 escribió:
Mercenaries give us a chance at having some explosions...just depends on how well the AI will work with Gravebind having such a reasonably small radius.


The streamer who did the post-reveal Q&A released a video this morning of his gameplay footage from the pre-release sneak peek he got last week. He says the mercenaries will teleport to you if they lag too far behind, though it may take a second or two if they’re busy fighting a mob.
Datamine is out and it doesn't look like there's any interesting runegrafts for us past the 10% per unlinked socket.

There is a "Buffs on you expire 30% slower/Debuffs on you expire 30% faster" which is neat, but not particularly great.

"15% increased reservation efficiency of skills/Auras from your skills which affect allies also affect enemies"
This could be worth it if it lets us squeeze in another aura maybe? But not sure if it does and the downside is pretty bad too.
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Corazu#5976 escribió:

"15% increased reservation efficiency of skills/Auras from your skills which affect allies also affect enemies"
This could be worth it if it lets us squeeze in another aura maybe? But not sure if it does and the downside is pretty bad too.


Giving Purity of Elements to enemies means you would need the extra aura to counter 40% extra Cold Resist bare minimum to be of any use. Unless you can get PoE from mercs I don't see how you would get even even. And then if the merc dies you are in trouble.
Is there any way to make auras not affect allies (but still affect you?)

The only other way I know of that I think would work would be to stick it on a golem or some other minion with Generosity support but that won't work for a couple reasons...a) we don't have the sockets to give up for that and b) we don't have the support to keep a minion alive.

Supreme Ego is a way...but massive net loss doing that since it comes with a 40% more multiplier on mana reservation.

I think we're just not interested in Runegrafts much. They can always add more in the future though.
Editado por útlima vez por Corazu#5976 en 13 jun. 2025 15:51:17

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